I've implimented this idea. We look forward to feedback on how well this works.Viewing_Glass wrote:Hrm... you do realize that with a Versatility 5 unicorn using the Full-Auto version of Expert Arcane Blast, they spend 100 strain? Why not just lower the damage of Full-Auto option?
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- Wed Sep 03, 2014 6:56 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
- Wed Aug 27, 2014 5:37 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
Rules Adjustment We are altering the strain cost of magical spells with rapid-fire capabilities. Arcane Blast now has a cost of 10 per shot, regardless of level, allowing the number of shots fired to create the cost scaling. Please let us know how this works for everyone. Edit! Actually, let's try ...
- Wed Jul 30, 2014 4:37 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
The "Amanuensis" perk has been removed. It has been replaced with "Giving 120%". The Giving 120% perk is open for playtesting. Let us know what you think of it and how it works out.
- Wed Apr 02, 2014 11:56 pm
- Forum: PnP RPG
- Topic: Group 5 Interlude: "Beyond Equestria"
- Replies: 285
- Views: 1090954
Re: Group 5 Interlude: "Beyond Equestria"
Who picked up all the medical supplies you guys got? Or did you spread it around between you? You got a lot of supplies (including 10 healing potions and 11 Rad-Away), and I didn't spot those numbers on anyone's character sheets.
Mimezinga: Get Lost is now level 19.
Mimezinga: Get Lost is now level 19.
- Wed Mar 12, 2014 11:13 am
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
I've removed Rare from Flashbangs. It did seem overkill.
- Tue Mar 11, 2014 8:40 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
Sticking the 'Rare' tag would probably suffice more than anything else. Any video game I've seen a flash bang used has always managed to cause some serious disruption to seeing and hearing anything for around 20 seconds though. Ack! You posted that while I was editing. I talked with one of the frie...
- Tue Mar 11, 2014 8:01 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
I've written Paralyzing Hoof so that it "Only affects biological opponents, and the attack automatically fails to paralyze when used against Red Threats." but as it stands it means having a flashbang means no combat skill will ever be over a 50. Obviously, the first thing to do is to make the Rare, ...
- Tue Mar 11, 2014 3:12 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
After some careful consideration of the Flashbangs, I think we accidentally buffed it. I would like to propose the following change: That halving occurs after penalties are taken into consideration, but before bonuses are added. Ugh... that would so go against the established mechanical system for ...
- Mon Mar 10, 2014 12:11 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
Rules Modifications! Earth Ponies now get one additional bonus perk every five levels (6th, 11th, 16th, etc) which they can use to take any perk with a level requirement no higher than half their level (rounded up) that they otherwise qualify for. New Paralyzing Hoof perk: You can now perform a Spe...
- Thu Mar 06, 2014 10:46 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4043057
Re: Alternate Core Documents
Keep in mind that we can't necessarily depend on a pony taking another perk when we balance this (with the exception of certain perks that require more than one rank, or have a prerequisite). Leave it at 35 AP (More than 1/3 of an unarmed combatants AP, even with a 10 AGI.). If they take gladiator ...