Search found 65 matches

by Strobe
Thu Dec 06, 2012 9:40 pm
Forum: PnP RPG
Topic: FO:E PnP Roleplay Group (Group 2)
Replies: 103
Views: 314174

Re: FO:E PnP Roleplay Group (Group 2)

I've given all of the docs and stuff I had to No_One. You guys confer amongst yourselves and figure out who you want to GM the campaign, get them up to speed on what's happened so far, and just go with it. I won't be around here for quite some time (more time than since our last game) starting in Ja...
by Strobe
Fri Jul 13, 2012 9:12 pm
Forum: PnP RPG
Topic: FO:E PnP Roleplay Group (Group 2)
Replies: 103
Views: 314174

Re: FO:E PnP Roleplay Group (Group 2)

Combat is almost completed. Added different kinds of ammunition a few hours ago, as well as a new trait I think you guys might like (even if not use) called "Naturalist".

Currently looking for somepony to take over for me as GM when I have to leave in a few weeks.
by Strobe
Thu Jul 12, 2012 2:07 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4104552

Re: Alternate Core Documents

If you've got to use pounds, 150 + (STR x 10) is a decent way to do it that keeps low strength characters from being crippled by how little they can carry. For Group 2, I think I ended up going with 50 + (STR x 10) in kilograms, which matches closely with the 100 + (STR x 20) Damhoof just mentioned....
by Strobe
Mon Jul 09, 2012 12:48 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4104552

Re: Alternate Core Documents

Well, keep in mind that crippling the head in games like Fallout 3 and New Vegas doesn't kill your character, or anybody else, for that matter. My take on it was to reduce the total limb health to something like 1/3rd total health, with the torso getting 1/2 health. This ended up making a starting c...
by Strobe
Fri Jun 22, 2012 12:41 pm
Forum: PnP RPG
Topic: FO:E PnP Roleplay Group (Group 2)
Replies: 103
Views: 314174

Re: FO:E PnP Roleplay Group (Group 2)

There will be no game tomorrow, Saturday June 23 (or Sunday June 24, depending on your timezone).
by Strobe
Tue Jun 12, 2012 10:37 pm
Forum: PnP RPG
Topic: Sunrise's PNP Rules Thread
Replies: 10
Views: 39705

Re: Sunrise's PNP Rules Thread

So, one thing that's always bugged me has been the comparative lack of perks available. To that end, I've come up with (or adapted) a whole bunch of them for use. Obviously, nopony has to use all of them, or any at all. I'll just put the a bunch of them here for anypony that's interested, and becaus...
by Strobe
Sun Jun 10, 2012 12:26 am
Forum: PnP RPG
Topic: FO:E PnP Roleplay Group (Group 2)
Replies: 103
Views: 314174

Re: FO:E PnP Roleplay Group (Group 2)

You guys can watch the Perks list evolve here while I fill it out. This link has also been added to the first post.
by Strobe
Sat Jun 09, 2012 3:47 pm
Forum: PnP RPG
Topic: FO:E PnP Roleplay Group (Group 2)
Replies: 103
Views: 314174

Re: FO:E PnP Roleplay Group (Group 2)

First page updated with correct links and stuff. Please don't forget the game in a little over an hour!
by Strobe
Sat Jun 09, 2012 2:55 pm
Forum: PnP RPG
Topic: Expanded Weapons List
Replies: 5
Views: 22568

Re: Expanded Weapons List

I feel compelled to remind that Eridani came up with most of the original, including format and a large amount of the original selection.
by Strobe
Sun Jun 03, 2012 1:28 am
Forum: PnP RPG
Topic: FO:E PnP Roleplay Group (Group 2)
Replies: 103
Views: 314174

Re: FO:E PnP Roleplay Group (Group 2)

I've gotten a bunch of questions about this, so I'll say it here. The perks that existed on your sheets at the time we stopped playing all still exist unless they conflict directly with the new rules. The only perks that I can think of that currently do that are spell/magic related perks, and flight...