Search found 65 matches
- Thu Dec 06, 2012 9:40 pm
- Forum: PnP RPG
- Topic: FO:E PnP Roleplay Group (Group 2)
- Replies: 103
- Views: 314174
Re: FO:E PnP Roleplay Group (Group 2)
I've given all of the docs and stuff I had to No_One. You guys confer amongst yourselves and figure out who you want to GM the campaign, get them up to speed on what's happened so far, and just go with it. I won't be around here for quite some time (more time than since our last game) starting in Ja...
- Fri Jul 13, 2012 9:12 pm
- Forum: PnP RPG
- Topic: FO:E PnP Roleplay Group (Group 2)
- Replies: 103
- Views: 314174
Re: FO:E PnP Roleplay Group (Group 2)
Combat is almost completed. Added different kinds of ammunition a few hours ago, as well as a new trait I think you guys might like (even if not use) called "Naturalist".
Currently looking for somepony to take over for me as GM when I have to leave in a few weeks.
Currently looking for somepony to take over for me as GM when I have to leave in a few weeks.
- Thu Jul 12, 2012 2:07 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4104552
Re: Alternate Core Documents
If you've got to use pounds, 150 + (STR x 10) is a decent way to do it that keeps low strength characters from being crippled by how little they can carry. For Group 2, I think I ended up going with 50 + (STR x 10) in kilograms, which matches closely with the 100 + (STR x 20) Damhoof just mentioned....
- Mon Jul 09, 2012 12:48 pm
- Forum: PnP RPG
- Topic: Alternate Core Documents
- Replies: 1529
- Views: 4104552
Re: Alternate Core Documents
Well, keep in mind that crippling the head in games like Fallout 3 and New Vegas doesn't kill your character, or anybody else, for that matter. My take on it was to reduce the total limb health to something like 1/3rd total health, with the torso getting 1/2 health. This ended up making a starting c...
- Fri Jun 22, 2012 12:41 pm
- Forum: PnP RPG
- Topic: FO:E PnP Roleplay Group (Group 2)
- Replies: 103
- Views: 314174
Re: FO:E PnP Roleplay Group (Group 2)
There will be no game tomorrow, Saturday June 23 (or Sunday June 24, depending on your timezone).
- Tue Jun 12, 2012 10:37 pm
- Forum: PnP RPG
- Topic: Sunrise's PNP Rules Thread
- Replies: 10
- Views: 39705
Re: Sunrise's PNP Rules Thread
So, one thing that's always bugged me has been the comparative lack of perks available. To that end, I've come up with (or adapted) a whole bunch of them for use. Obviously, nopony has to use all of them, or any at all. I'll just put the a bunch of them here for anypony that's interested, and becaus...
- Sun Jun 10, 2012 12:26 am
- Forum: PnP RPG
- Topic: FO:E PnP Roleplay Group (Group 2)
- Replies: 103
- Views: 314174
Re: FO:E PnP Roleplay Group (Group 2)
You guys can watch the Perks list evolve here while I fill it out. This link has also been added to the first post.
- Sat Jun 09, 2012 3:47 pm
- Forum: PnP RPG
- Topic: FO:E PnP Roleplay Group (Group 2)
- Replies: 103
- Views: 314174
Re: FO:E PnP Roleplay Group (Group 2)
First page updated with correct links and stuff. Please don't forget the game in a little over an hour!
- Sat Jun 09, 2012 2:55 pm
- Forum: PnP RPG
- Topic: Expanded Weapons List
- Replies: 5
- Views: 22568
Re: Expanded Weapons List
I feel compelled to remind that Eridani came up with most of the original, including format and a large amount of the original selection.
- Sun Jun 03, 2012 1:28 am
- Forum: PnP RPG
- Topic: FO:E PnP Roleplay Group (Group 2)
- Replies: 103
- Views: 314174
Re: FO:E PnP Roleplay Group (Group 2)
I've gotten a bunch of questions about this, so I'll say it here. The perks that existed on your sheets at the time we stopped playing all still exist unless they conflict directly with the new rules. The only perks that I can think of that currently do that are spell/magic related perks, and flight...