Search found 47 matches

by radmelon
Fri May 31, 2013 8:53 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4042994

Re: Alternate Core Documents

Zebras too could use bit of a buff. As they stand, all they can do is a) shamanism, which requires you to spend a trait, and b)item crafting, which is a pretty specific character archtype. If I wanted to play a zebra unarmed master, which is noted in the story to be an actual thing, I wouldn't get j...
by radmelon
Wed May 15, 2013 7:15 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4042994

Re: Alternate Core Documents

Pegasus Magic corrections: "Number of turns" has changed to "number of bolts" for Lightning Kick and Storm Master . Damage for Storm Master is 15+2d10 per Flight Rank. :rainbowderp: For weaponized contrail, does it work like glorious contrail for how it deals damage, or does can it actually be aime...
by radmelon
Sat May 11, 2013 5:39 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4042994

Re: Alternate Core Documents

How does Weaponized Contrail work? What is the range, and what is rolled to hit?
by radmelon
Sun Apr 28, 2013 2:29 am
Forum: PnP RPG
Topic: Tier-based Weapon List
Replies: 91
Views: 258502

Re: Tier-based Weapon List

Speaking of which, I may have found an oversight in the shotguns. The dragon's breath ammo reduces damage by 2, but unlike the other shells does not multiply DT. This means that it is massively useful for penetrating armour. I don't believe that this is intentional, you may wish to fix it.
by radmelon
Fri Apr 26, 2013 6:57 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4042994

Re: Alternate Core Documents

Well, in regards to how to fix the problem of too many +d10s on low AP weapons, I myself did really like the idea of adding a flat bonus to weapon damage that scaled with the AP/shot of the weapon. I know it required slightly more math, but if AP costs are always divisible by 5, then simply make the...
by radmelon
Tue Apr 02, 2013 10:37 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4042994

Re: Alternate Core Documents

I would like to note that I am very much in support of bonus damage keyed off of weapon AP. If I am not mistaken, all weapon AP values are cleanly divisible by 5, and I don't believe it is an unreasonable assumption that people can divide multiples of 5 by 5 in their heads. The proposed fix does nic...
by radmelon
Fri Mar 22, 2013 11:02 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4042994

Re: Alternate Core Documents

I was looking at the equipment list, and I noticed that the 12.77mm smg is missing. The pistol is there, but no automatic. Just something to think about when doing the revisions.
by radmelon
Tue Mar 19, 2013 12:19 am
Forum: PnP RPG
Topic: Additional Rule Sets And GMing Aids
Replies: 42
Views: 189824

Re: Rule set additions

Well, I finally got around to transfering the races to gdocs, so hereis the link. Like I said, I'm not really looking for critique of the human or changeling yet, I want to get the others done first.
by radmelon
Fri Mar 08, 2013 12:07 am
Forum: PnP RPG
Topic: Additional Rule Sets And GMing Aids
Replies: 42
Views: 189824

Re: Rule set additions

Howdy, here's some initial feedback on Radmelon and Jojolagger's Extra Races. Overall I like them and they could certainly be used as a starting point for when a player has a really interesting character idea they want to try. I say starting point since these races would be so rare that it's the ki...
by radmelon
Thu Feb 28, 2013 11:41 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 4042994

Re: Alternate Core Documents

I went and added even more traits :pinkiecrazy: . This time going more for things that represent a characters background. Tell me what you think because these are still very WIP. Mad_Modds Expanded Traits List In my opinion, the effects given by the background traits are too large in magnitude, +/-...