Search found 57 matches

by John Colt
Mon Sep 29, 2014 2:00 pm
Forum: PnP RPG
Topic: Rehab (Grimdark)
Replies: 39
Views: 124184

Re: Rehab (Grimdark)

yup
you didn't miss much
no session this week though
by John Colt
Sat Sep 20, 2014 5:53 pm
Forum: PnP RPG
Topic: European FoE Group
Replies: 21
Views: 85147

Re: European FoE Group

yeah, PM me your skype, everyone interested in the game, if you don't have skype stuff will get needlessly complicated
by John Colt
Thu Sep 18, 2014 9:42 am
Forum: PnP RPG
Topic: I Need Somthing to Take my Mind Off a lot of S*it
Replies: 6
Views: 24791

Re: I Need Somthing to Take my Mind Off a lot of S*it

later works, and we misuse rehab's irc
by John Colt
Wed Sep 17, 2014 6:00 pm
Forum: PnP RPG
Topic: I Need Somthing to Take my Mind Off a lot of S*it
Replies: 6
Views: 24791

Re: I Need Somthing to Take my Mind Off a lot of S*it

I can always make time for a friend.
Want some murder mystery in a Stable? I had the idea lying around. Make a security pony Lvl 5, equipment will be handed to you
Can you do tomorrow at the same time Rehab would start?


damn, i didn't send it because of two posts in the meantime...
by John Colt
Wed Sep 17, 2014 2:44 pm
Forum: PnP RPG
Topic: European FoE Group
Replies: 21
Views: 85147

Re: European FoE Group

As I already said, I could GM, and would probably not use a "master-character"
I propose semi-weekly Sunday 6pm to midnight GMT+1
by John Colt
Sat Sep 13, 2014 3:47 pm
Forum: PnP RPG
Topic: A guide for Masters (WIP - 11%)
Replies: 6
Views: 26144

Re: A guide for Masters (WIP - 11%)

I guess so, but I actually hope for a little more interactivity, and people to help me out with their own ideas
also topics which I forgot, and stuff
by John Colt
Sat Sep 13, 2014 10:52 am
Forum: PnP RPG
Topic: A guide for Masters (WIP - 11%)
Replies: 6
Views: 26144

Re: A guide for Masters

4. The Adventure

4.1. Kinds of games

4.2. special cases

4.3. connecting adventures

4.4. The World, and how it changes

4.5. Creating stories

4.6. How to tell a story
by John Colt
Sat Sep 13, 2014 10:52 am
Forum: PnP RPG
Topic: A guide for Masters (WIP - 11%)
Replies: 6
Views: 26144

Re: A guide for Masters (WIP - 6%)

3. The game in practice 3.1. Starting and ending a session 3.2. Player-Master Relation 3.3. Dramaturgy 3.4. Mood and how to produce it 3.5. The Art of Description 3.6. Portrayal of the wonders of Magic 3.7. Using clishees 3.8. special occations and rule exceptions 3.9. improvising 3.10. OP Magic an...
by John Colt
Sat Sep 13, 2014 10:51 am
Forum: PnP RPG
Topic: A guide for Masters (WIP - 11%)
Replies: 6
Views: 26144

Re: A guide for Masters (WIP - 6%)

2. Characters 2.1. The PC - Player character 2.2. social standing and origin of the PC (Player Characters) 2.3. Interfering with the PCs Origin 2.4. motivate PCs - Why go on an adventure? 2.5. seperate Player knowledge from PC knowledge 2.6. stopping ruthless Players 2.7. The NPC - Non Player Chara...
by John Colt
Sat Sep 13, 2014 10:50 am
Forum: PnP RPG
Topic: A guide for Masters (WIP - 11%)
Replies: 6
Views: 26144

Re: A guide for Masters

1. General 1.1. Roleplay - What's that? 1.2. Your duty as a Master and why do you GM? Why bother? GMing ain't easy. In mediocre cases Players get their bag of chips lean back and expect you to entertain them. In bad cases they move the chatwindow into one corner of the screen, pop in a movie and su...