Search found 74 matches

by Rabbs
Wed Sep 18, 2013 8:54 pm
Forum: PnP RPG
Topic: Mad_Modd's GMing aids
Replies: 24
Views: 18448

Re: Mad_Modd's GMing aids

added a version of the main rules with my skills breakdown and house rules
by Rabbs
Thu Sep 12, 2013 5:18 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 468648

Re: Alternate Core Documents

for my games I have tweaked earth ponies just a little. It's now Earth Pony: Earth ponies can select either a base perk or an earth pony perk for free at the beginning of character creation. This perk may have a level requirement no higher than level four, and the earth pony must otherwise meet the ...
by Rabbs
Mon Sep 02, 2013 9:10 pm
Forum: PnP RPG
Topic: Mad_Modd's GMing aids
Replies: 24
Views: 18448

Re: Mad_Modd's GMing aids

I am almost finished with what Xjuan is calling the 'Bad OC Patch' all that is left to add is young dragon rules and perks. Then I plan of expanding my loot table and finishing up my beastiary. So much stuff to finish :pinkiecrazy: .
by Rabbs
Mon Sep 02, 2013 9:01 am
Forum: PnP RPG
Topic: Mad_Modd's GMing aids
Replies: 24
Views: 18448

Re: Mad_Modd's GMing aids

I plan on combining some of yours and Heartshine's batpony rules :pinkiehappy:

edit: I also set color coded range for the 'TAG Ranks' column. It will now turn red when you put to many points into the column.
by Rabbs
Sun Sep 01, 2013 8:32 am
Forum: PnP RPG
Topic: Mad_Modd's GMing aids
Replies: 24
Views: 18448

Re: Mad_Modd's GMing aids

I have changed the name for the 2 speech skills from 'Persuasion & Negotiation' and 'Bluff & Disguise' to 'Negotiation & Seduction' and 'Bluff & Intimidation'. The perks list has been updated with the new skill names. I have also combined my expanded traits list with my perks list AN...
by Rabbs
Wed Aug 28, 2013 5:41 am
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 468648

Re: Alternate Core Documents

I have another house rule I want to share regarding burst and full-auto. Select Fire: Many weapons are capable of several different fire modes. May fire burst for +10 AP or full-auto for +15. I would have to drop the AP of all the burst and full-auto weapons though, probably by 10 AP across the boar...
by Rabbs
Sun Aug 18, 2013 7:58 pm
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 468648

Re: Alternate Core Documents

I see your point. I'm lowering it to only a +2 STR for full-auto. I had missed the extra AP stuff for being under STR for a weapon.
by Rabbs
Sun Aug 18, 2013 7:16 am
Forum: PnP RPG
Topic: Piss Poor Group
Replies: 41
Views: 22359

Re: Piss Poor Group

We are starting up again this Tuesday on our new day.... Tuesday. And we'll be starting as soon as I get home from work so about 30mins earlier.
by Rabbs
Sun Aug 18, 2013 7:13 am
Forum: PnP RPG
Topic: Mad_Group mk IV
Replies: 5
Views: 3056

Re: Mad_Group mk IV

We're back at it! Just need to get into the groove again. :pinkiehappy:
by Rabbs
Sat Aug 17, 2013 8:51 am
Forum: PnP RPG
Topic: Alternate Core Documents
Replies: 1529
Views: 468648

Re: Alternate Core Documents

@Dance_Explosion: That is why it's playtesting. -15 is not that big a deal and I'm working up a way for battle saddles to suffer less of a penalty. Just to make battle saddles a little more appealing.

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