Oh sweet Celestia have mercy, don't get me started on the fuckin' robot... xDImperiumofman wrote:There's a limit to the logic you can apply to a setting with a giant communist stomping robot.The Jack wrote:Indeed. But I'm wondering if that's an unrealistically huge system. But, using the weights from the weapons in the game, the entire thing will only weigh some 27 (whatever unit is used. Pounds? Kilos?). Of course, most of the weight would come from the fuel, which as I understand is both gas and liquid. Of course, the best way to store gas is as a liquid, so it'll be two tanks with different types of liquid. I'm assuming the gas is for the flamer while the incinerator fires blobs of liquid, which would make the flamer have a capacity of ca. 1000 times as much ammo as the incinerator, since gasses expand ca. 1000 times it's volume as a liquid when heated to a gaseous state.Quick Study wrote:Two giant tanks on his back and two nozzles on his side, remides me of the flame tanks from Command and Conquer 1. If you do the double nozzles, you really wouldn't need to have a way to switch tanks, just a way to fire them seperatly.
That could be used. Especially since the Fallout wiki describes the use for the Incinerator as essentially long range artillery, and the flamer as excellent towards lightly or unarmored opponents in close combat.
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I think this character is the most combat-versatile character in the story, so far.
I seriously jumped with joy when it got destroyed xD