Mr. Clacky's Friday Forum #1: Starting an Action Sequence.
Posted: Fri May 04, 2012 12:11 pm
Hello fellow writers! It's your favorite arachnid abomination here! And welcome to the first Mr. Clacky's Corner!
Before we dive into the topic at pincer, let's take a minute to go over the point of this weekly exercise. When I first started Homecoming, I had a vision, but the execution was poor. I was alpha reading for Wild Sky Yonder at the time, and Mysecsha directed me toWriting Excuses. I would suggest anyone starting out in writing jump on over there and give them a listen. Their information is going to be far better than what I present here, just not quite as niche relevant. It is there general format that I intend to use here. There will be a topic I will do my best to address and a writing prompt. I hope to engage you all in a lively discussion about the topic. It is also the goal to give critical, honest feedback and advice on the prompts posted.
I want to stress that this is not an “attaboy” zone. The purpose of these prompts is to practice writing. I would like to encourage you to keep some emotional distance between yourself and your prompt work. I know as a writer I can get defensive about my drafts, and as an editor I sometimes find it hard to give harsh criticism. But this is a place for harsh criticism for the purpose of improvement. Participating here symbolizes an agreement between you and the community to give honest and fair feedback with the intent of helping your fellow improve, and an agreement to take that feedback and honestly consider it.
First post formalities out of the way, lets dive in!
Not too long ago, I saw a forum post asking for some general tips for writing action sequences. So today I want to talk about how I plan action sequences.
~Spoiler Warning: To illustrate my process, I am going to use an action sequence from the end of Homecoming's first chapter.~
~Note: The following ended up being pretty long, as I pretty much recreated the entire creative process for the scene. Bear with me, as defining and debating the process is the point of this post.~
When I write action scenes, I use SOTPOW! Which stands for Setup, Outcome, Tone, Perspective, Outline, Write it!
1. Setup. Setup is an umbrella term for what came before. Before you can start working on the scene proper, you need to have a solid foundation. You need to know the Setting, Characters, and Circumstances.
Setting. Where is it taking place?
-A neglected storage room in Engineering.
Characters. Who is participating, who is nearby?
-Security Chief Heads Up, Zip Tie
Circumstances. How are the characters connected? What brought them here?
-Chief and Zip Tie were an item before he left Engineering for Security. They have unresolved issues. Zip Tie has a history of “getting around” after their messy break-up. Chief needs to open the Orchard's bulkhead, to do that he either needs something that can cut through the door or someone who can fix the controls. Zippy is feisty and flirtatious, but offers to take him to the tool he needs. She takes him to the neglected storeroom. She is infected, so once she gets him alone, she attacks.
2. Outcome. Once I have a firm grasp on the setting, I jump straight to the outcome. I work my chapters off an outline, so I already know who needs to end up winning. I try to answer Who Wins, Who Loses, and Relevance.
Who wins? Pyrrhic to overwhelming, there should be a victor.
-Chief needs to overcome the monster.
Who Loses?
-Zip Tie shows herself to be a monster and dies in the attack on Chief.
Relevance? Action for action's sake is bad. If you're outlining your story and jot down “No action in a while... Raider attack” it is insufficient. That isn't to say at adding an action scene to spice up a dry spell is always bad, it just needs to have enough depth to be justified. Violence in the Wasteland can come off arbitrary, but the characters involved should have a some reasoning.
-This scene is very important to the first arc of Homecoming. It is the first reveal of the plant-thing and it is the climax of the first chapter. For Chief, this attack elevates the risk to the Stable from an unnamed threat to a visible enemy. It also shows the mimic ability of the plant-thing and just how real they seem. He knew Zip Tie, intimately, and was fooled. This is a cornerstone to building paranoia among the cast and with the reader. It also establishes Chief as a character that can handle himself.
3. Tone. Now that I know the setup and what generally needs to happen, I can address the tone. By tone I mean the feeling of the scene. Is it dark, slow, and ominous? Is it frantic, jumbled, and panicky? What emotion do I want the reader to feel?
-This was the big reveal scene of the first monster. I've been hinting at what could be going on throughout the chapter, and this is the payoff. I want to instill a sense of dread into the reader. What happens here needs to be impactful enough that the reader will instantly be put on edge when group members are in small groups. I determined that this was not a time when “less is more.” I needed to be detailed and methodical in the presentation.
4. Perspective. This isn't something that many of you will need to give too much thought to, as the predominate medium in FoE fiction is first person. Homecoming is in third person and it is a part of my process, so I'll mention it. Once I know where they are, who they are, what generally needs to happen, and what the tone is, I chose my viewpoint character. In who's mind is the most interesting stuff happening? Who has the best “view”?
-In this scene my options are Chief and Zip Tie. A perspective from the monster could be fun, but if I want to build dread in the audience, the choice is Chief. He gets to experience the horror, he gets to feel the confusion, worry, and fear. His mind is the best place to be to get the tone across.
5. Outline. (digging out some of my old outlining for this scene)
-As I said before, I work off an outline. In the outline for the chapter this scene started out as a line like this: “Cut back to Zip and Chief in the storage room. Digging through stuff. Chief sees Plasma Cutter in corner. Starts digging it out. Zip things out. Oh shit! Fightidy, kill, kill. What else? Lights go out.”
-Obviously not enough to go on. So I expanded it.
a) Chief and Zip enter. Continue banter. Chief shows some concern?
b) Looks around a while. Finds Plasma Cutter. Starts trying to get to it.
c) Gets well into the pile. Zip has been flirty. She turns off the light and giggles? Chief is pissed.
d) Chief shows concern for her. Hint that he still has feelings? Too much?
e) Creepy sounds. Looks around with flashlight spell. (Thanks Solid Sparkle!)
f) “Zippy?” Holy shit that's creepy! More icky transformation stuffs.
g) Shotgun the bitch! Flechettes... that didn't work. Goodbye shotgun.
h) Run, hide, brilliance. Use Persuader to shock her to death.
i) Not dead yet? Make her burn a good long time.
j) End on cliffhanger? Schools his emotions, calls for Doc on PipBuck. “What else could happen?” Lights go out.
6. Write it! With a good outline to go with (that went through more iterations than I showed here) it is just a matter of getting the scene down. Finding what works and doesn't and adding and subtracting as the story dictates. The whole “Not dead yet” section came into being because the first ending seemed anticlimactic after the long buildup. I also wanted to give Chief an early hint that the plant-thing can split itself into pieces.
---
The Prompt:
Write a short action scene. Your perspective character gets ambushed by a trio of melee wielding raiders! The PC is out of ammunition (for some reason) and must rely on their melee weapon of choice. I would encourage you to try using SOTPOW in starting the scene, so that we can understand the choices you made.
---
Method Discussion:
You've seen how I do it, how do you do it? What are your tricks and tips to get an action scene going? I'm a blathering idiot because? Let's get this discussion going!
---
Parting Shots:
I'm hoping that outlining my method might help some people, but I also worry this first post might come off as self indulgent. Did seeing how someone else organizes his scenework help you? And suggestions for me in creating these in the future? What topic should we address next?
Before we dive into the topic at pincer, let's take a minute to go over the point of this weekly exercise. When I first started Homecoming, I had a vision, but the execution was poor. I was alpha reading for Wild Sky Yonder at the time, and Mysecsha directed me toWriting Excuses. I would suggest anyone starting out in writing jump on over there and give them a listen. Their information is going to be far better than what I present here, just not quite as niche relevant. It is there general format that I intend to use here. There will be a topic I will do my best to address and a writing prompt. I hope to engage you all in a lively discussion about the topic. It is also the goal to give critical, honest feedback and advice on the prompts posted.
I want to stress that this is not an “attaboy” zone. The purpose of these prompts is to practice writing. I would like to encourage you to keep some emotional distance between yourself and your prompt work. I know as a writer I can get defensive about my drafts, and as an editor I sometimes find it hard to give harsh criticism. But this is a place for harsh criticism for the purpose of improvement. Participating here symbolizes an agreement between you and the community to give honest and fair feedback with the intent of helping your fellow improve, and an agreement to take that feedback and honestly consider it.
First post formalities out of the way, lets dive in!
Not too long ago, I saw a forum post asking for some general tips for writing action sequences. So today I want to talk about how I plan action sequences.
~Spoiler Warning: To illustrate my process, I am going to use an action sequence from the end of Homecoming's first chapter.~
~Note: The following ended up being pretty long, as I pretty much recreated the entire creative process for the scene. Bear with me, as defining and debating the process is the point of this post.~
When I write action scenes, I use SOTPOW! Which stands for Setup, Outcome, Tone, Perspective, Outline, Write it!
1. Setup. Setup is an umbrella term for what came before. Before you can start working on the scene proper, you need to have a solid foundation. You need to know the Setting, Characters, and Circumstances.
Setting. Where is it taking place?
-A neglected storage room in Engineering.
Characters. Who is participating, who is nearby?
-Security Chief Heads Up, Zip Tie
Circumstances. How are the characters connected? What brought them here?
-Chief and Zip Tie were an item before he left Engineering for Security. They have unresolved issues. Zip Tie has a history of “getting around” after their messy break-up. Chief needs to open the Orchard's bulkhead, to do that he either needs something that can cut through the door or someone who can fix the controls. Zippy is feisty and flirtatious, but offers to take him to the tool he needs. She takes him to the neglected storeroom. She is infected, so once she gets him alone, she attacks.
2. Outcome. Once I have a firm grasp on the setting, I jump straight to the outcome. I work my chapters off an outline, so I already know who needs to end up winning. I try to answer Who Wins, Who Loses, and Relevance.
Who wins? Pyrrhic to overwhelming, there should be a victor.
-Chief needs to overcome the monster.
Who Loses?
-Zip Tie shows herself to be a monster and dies in the attack on Chief.
Relevance? Action for action's sake is bad. If you're outlining your story and jot down “No action in a while... Raider attack” it is insufficient. That isn't to say at adding an action scene to spice up a dry spell is always bad, it just needs to have enough depth to be justified. Violence in the Wasteland can come off arbitrary, but the characters involved should have a some reasoning.
-This scene is very important to the first arc of Homecoming. It is the first reveal of the plant-thing and it is the climax of the first chapter. For Chief, this attack elevates the risk to the Stable from an unnamed threat to a visible enemy. It also shows the mimic ability of the plant-thing and just how real they seem. He knew Zip Tie, intimately, and was fooled. This is a cornerstone to building paranoia among the cast and with the reader. It also establishes Chief as a character that can handle himself.
3. Tone. Now that I know the setup and what generally needs to happen, I can address the tone. By tone I mean the feeling of the scene. Is it dark, slow, and ominous? Is it frantic, jumbled, and panicky? What emotion do I want the reader to feel?
-This was the big reveal scene of the first monster. I've been hinting at what could be going on throughout the chapter, and this is the payoff. I want to instill a sense of dread into the reader. What happens here needs to be impactful enough that the reader will instantly be put on edge when group members are in small groups. I determined that this was not a time when “less is more.” I needed to be detailed and methodical in the presentation.
4. Perspective. This isn't something that many of you will need to give too much thought to, as the predominate medium in FoE fiction is first person. Homecoming is in third person and it is a part of my process, so I'll mention it. Once I know where they are, who they are, what generally needs to happen, and what the tone is, I chose my viewpoint character. In who's mind is the most interesting stuff happening? Who has the best “view”?
-In this scene my options are Chief and Zip Tie. A perspective from the monster could be fun, but if I want to build dread in the audience, the choice is Chief. He gets to experience the horror, he gets to feel the confusion, worry, and fear. His mind is the best place to be to get the tone across.
5. Outline. (digging out some of my old outlining for this scene)
-As I said before, I work off an outline. In the outline for the chapter this scene started out as a line like this: “Cut back to Zip and Chief in the storage room. Digging through stuff. Chief sees Plasma Cutter in corner. Starts digging it out. Zip things out. Oh shit! Fightidy, kill, kill. What else? Lights go out.”
-Obviously not enough to go on. So I expanded it.
a) Chief and Zip enter. Continue banter. Chief shows some concern?
b) Looks around a while. Finds Plasma Cutter. Starts trying to get to it.
c) Gets well into the pile. Zip has been flirty. She turns off the light and giggles? Chief is pissed.
d) Chief shows concern for her. Hint that he still has feelings? Too much?
e) Creepy sounds. Looks around with flashlight spell. (Thanks Solid Sparkle!)
f) “Zippy?” Holy shit that's creepy! More icky transformation stuffs.
g) Shotgun the bitch! Flechettes... that didn't work. Goodbye shotgun.
h) Run, hide, brilliance. Use Persuader to shock her to death.
i) Not dead yet? Make her burn a good long time.
j) End on cliffhanger? Schools his emotions, calls for Doc on PipBuck. “What else could happen?” Lights go out.
6. Write it! With a good outline to go with (that went through more iterations than I showed here) it is just a matter of getting the scene down. Finding what works and doesn't and adding and subtracting as the story dictates. The whole “Not dead yet” section came into being because the first ending seemed anticlimactic after the long buildup. I also wanted to give Chief an early hint that the plant-thing can split itself into pieces.
---
The Prompt:
Write a short action scene. Your perspective character gets ambushed by a trio of melee wielding raiders! The PC is out of ammunition (for some reason) and must rely on their melee weapon of choice. I would encourage you to try using SOTPOW in starting the scene, so that we can understand the choices you made.
---
Method Discussion:
You've seen how I do it, how do you do it? What are your tricks and tips to get an action scene going? I'm a blathering idiot because? Let's get this discussion going!
---
Parting Shots:
I'm hoping that outlining my method might help some people, but I also worry this first post might come off as self indulgent. Did seeing how someone else organizes his scenework help you? And suggestions for me in creating these in the future? What topic should we address next?