[PnP group] F.R.I.E.N.D. (Looking for players)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Undostrescuatro
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by Undostrescuatro » Wed Jul 16, 2014 2:06 pm

G-man64 wrote:Sorry, I have someone in mind, but quick question are we gonna use the Kkat rule set or the other one that I forget the name of.

Just wondering what traits set to use.
well the new rules. but they are basically KKats with 2 main diferences. instead of 100 hp + (endurance formula) its 60hp and a expanded skillset.

all you need to do its fill this character sheet

https://docs.google.com/spreadsheet/ccc ... KRHc#gid=0

of that you have to tag the magic skill (you roll it to cast spells) 1 combat spell (the game is combat focused) and the other is up to you. then you lvl the character up to lvl 6 in wich you can use the standard perk list or the mad mod perk list

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G-man64
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by G-man64 » Wed Jul 16, 2014 3:57 pm

Alright, I'll get on that as soon as I can.

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G-man64
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by G-man64 » Wed Jul 16, 2014 5:46 pm

I'm a bit out of it with how selecting spells work, but just those, writing his backstory, and making up a name and I'll be ready.

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sophos
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by sophos » Fri Jul 18, 2014 7:44 am

So I've prepared this little speech for everybody concerning my Mundane spells, I think it's far from unreasonable; we just have to suffer through this once, go through a short list of compromises, and I'll drop the subject forever if it is so desired. I know the forum isn't the place for character development but I also added a closing argument that I think makes this relevant for anyone using this system https://docs.google.com/spreadsheet/ccc ... Pa3c#gid=9, especially our roster.

1. My first Mundane puts TK edges on things, and can pin things together with questionable integrity. So it could in theory make a blunt weapon cut things, or keep a pin in a grenade. Really more descriptive of my character's family than him, I created it purely for utilitarian purposes. This was approved.

2. My second one detects relevant info. It requires two rolls, magic/PER, works at a limited range/time, and just open a thing then highlights a stuff (TK/Light); with the exception of how it worked on Ponies, which I'll cover in a sec even though this was never brought into question. This spell was not approved because it was, to paraphrase: uninteresting, broken, and too broad.
a) Unlike the first one, this spell is actually very definitive of my character, so this whole matter is a bit insulting and has obviously (looks up, looks down) made a bit defensive. Especially when I worked so hard on something that works like a temp quest marker.
b) If somebody believes that this spell is broke, I seriously believe that they don't understand it; I don't know what they might think it can do, but here's what it CAN'T do: Open things with locks, conjure any info, show me anything that is not presently in my line of sight, or literally anything anyone couldn't do with TK and Light during a search.
c) The idea that this spell is too broad, or does too many things, I could kinda see with how it worked on Ponies; it made their tongues slip (I couldn't think of anything at the time). This was never even mentioned by anyone but me, but I rebalanced it anyway so it just highlights a Pony who knows something. With that change, the spell does one or two things (just like my first Mundane), it's just that a book is different from drawer is different from picture frame; so opening and highlighting may vary.

Now some compromises. I mentioned some of these before but all I got in response was, to paraphrase: Change it. Which isn't a compromise at all. I mean c'mon man, work with me here.
1. Limited times per session: Once, twice, forty-two times?
2. Committed Action: Edge is completely in his own world while casting, and hence defenseless.
3. Just Highlights: No TK involved. It doesn't really change the outcome, it's just less convenient.
4. Drawback: If one roll succeeds and the other fails, Edge gets led towards something irrelevant.
5. Drawback: Crit fails lead Edge to something outright dangerous.
6. Unique Cost: Edge likes smashing things, when he does he gets a Macho Point. Mundanes require an MP in addition to strain. /OR/ Mundanes are limited in Potency and Versatility based on Edge's current amount of MP, not to exceed his max, which are not consumable but can be lost due to wimpyness (Like failing to break something, or being witnessed shedding tears).

My character aside, I think Mundane spells need much more attention. When I read the briefing about this campaign, it was mentioned that the entire purpose of this game was to try out this magic system. So, naturally, I focused on the experimental aspects of this magic system; but then I realized I was the only one with any Mundane spells at all. This is obviously the area of most interest; Mundane spells offer a whole new aspect to magic and, better yet, a styled one. Mundanes add innovation, fluidity, and quirkiness to each Unicorn's magic; they just need some fine tuning. Take my character as an example that we need to fiddle with this, all of us, if it's going to go anywhere. On that note, I hope that by Thursday everyone has at least one Mundane.

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Undostrescuatro
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by Undostrescuatro » Fri Jul 18, 2014 11:31 am

first of all. i think you have a great character and that stating that this spell that requires gm aproval is defining for your character. is a limiting factor in your character and is one of the reasons i dont like it. i think your character is equially great with or withouth it.

second you deleted the old spell version so i cant coment on it, because the mixture of flue, gastritis and busy work have diminished my retention and i cant remember what the spell did at this moment. i cant coment on what it does now though. and it seems like a glorified search check instead of finding it with your hooves you find it with magic spending points to make it look cool (i still dont like it but if you feel like hindering yourself then so be it)

third you did not posted about its effects on other characters wich is the part that i didnt like the most.

fourth please dont feel insulted when something that requires aprobal gets rejected. i dont find gratification on insulting people. and insulting you is not my intention. still i stand on my position of not aproving it.

please answer the folowing questions.

what is it that you want to archieve when casting the spell?
how is this archieved?

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sophos
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by sophos » Fri Jul 18, 2014 3:02 pm

Undostrescuatro wrote:second you deleted the old spell version so i cant coment on it, because the mixture of flue, gastritis and busy work have diminished my retention and i cant remember what the spell did at this moment. i cant coment on what it does now though.
There is one difference between the spell as it is now, and how it was before. That it used to cause Ponies to blurt out relevant info, and now just highlights them.
and it seems like a glorified search check instead of finding it with your hooves you find it with magic spending points to make it look cool (i still dont like it but if you feel like hindering yourself then so be it)
That's exactly what it is.
Undostrescuatro wrote:third you did not posted about its effects on other characters wich is the part that i didnt like the most.
This is news to me. You literally never mentioned it, I didn't even think to use it on other characters until now.
Undostrescuatro wrote:fourth please dont feel insulted when something that requires aprobal gets rejected. i dont find gratification on insulting people. and insulting you is not my intention. still i stand on my position of not aproving it.
I wasn't insulted because it wan't approved. I was insulted because I tried to compromise with you, you said nothing about any suggestions I made, then told me to make something more interesting and less broken; which was both an insult and uncalled for. You didn't even try to work it out with me.
How would you feel if I told you I didn't like something about your game, and then when you tried to suggest me ways to improve it; I just ignored them, insulted the thing, then told you the best option was to just make a new whatever? Don't answer that.
Undostrescuatro wrote:please answer the folowing questions.

what is it that you want to archieve when casting the spell?
how is this archieved?
Generally: Just to stay in character. Specifically: To save everyone time and keystrokes in what is supposed to be a combat oriented game, where something might attack us at any moment. It's achieved by magically locating what is most crucial first, so if something does happen we are better prepared. Abstractly: Edge believes in intuition, or gut instinct, over logic. His own empirical limitations are just another bunch of things to be broken, via magic. It functions on a similar wavelength as mind probe, or detect object, or Pinkie sense (Perception); but Edge like to think just feel it out and have confidance. Mechanically: Spend 15 strain, roll Magic and PER. If successful: most relevant source of info in range of TK, if any, is revealed and hilighted.

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Undostrescuatro
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by Undostrescuatro » Fri Jul 18, 2014 3:37 pm

lets talk again about the spell.

what does the spell do?
lets you execute ranged search checks
Lets you make characters (playable character and non playable characters) "Spill the beans".

how is one related to the other? they seem to be 2 spells entirely diferent.

and how does it do it?
Ilusion makes you see the key shape inside the container? Creates a light that shines on the object very brightly?

i will be on roll20 later if you want a faster comunication.

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sophos
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by sophos » Thu Jul 31, 2014 10:58 am

Can we move the time back, temporarily or otherwise? I might not be able to make the scheduled time today, but even an hour earlier might change that. Also I recall John Colt asking about a permanent change, and I really wouldn't mind playing 1-11 hours earlier. If any of that is cool with everybody.

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G-man64
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Re: [PnP group] F.R.I.E.N.D. (Looking for players)

Post by G-man64 » Mon Aug 18, 2014 10:22 pm

Just a warning, my computer isn't running at its best, if I can't get it back to normal I may need to miss this weeks game.

Cross your fingers but don't be surprised if I need to miss it.

I'm doing this on my Kindle, and that wouldn't work at all.

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