Contract Company (Cancelled For Good)

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Cyberpunked
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Location: The Bible Belt

Contract Company (Cancelled For Good)

Post by Cyberpunked » Mon Jun 08, 2015 12:06 am

Game is cancelled due to GM lack of interest and numerous scheduling conflicts.

ATTENTION WASTELANDERS:

Spider Contract Company is searching for NEW RECRUITS. If you are DOWN ON YOUR LUCK, in NEED OF CAPS, or SEARCHING FOR WORK, Spider Contract Company can offer YOU an opportunity. If you are WILLING to help Spider Contract Company, Spider can help YOU! All it takes is just one little signature, and you can be working with some of the BEST and BRIGHTEST contractors the wasteland has to offer.

See Rourke Steelwing of QUARTZTOWN for details, questions, and concerns. Housing and daily meals provided at low charge. Experience with firearms, energy weapons, battle saddles, or explosives preferred. Ability to engage in hoof-to-hoof combat a bonus. Must be able to work in a team with ponies you might not know, or with members of a different race (such as griffon or zebra). Equipment must be provided by signatory party(s) at signing of contract. Mandatory one-week training and evaluation period required.

Spider Contract Company; we're here for the little guy.


Contract Company is, frankly, kind of a simple game. You play the part of a new, freshly-signed contractor (NOT a mercenary, as SPIDER will tell you) in the sleepy little place called Quartztown. Jobs trickle in occasionally, though not very fast at first. After a little while, though, things start to pick up...

To give you a breakdown of the game, in terms of how it's going to go: 45% of it is going to be completing contracts, 35% is going to be pursuing your independent interests, 15% is going to be dealing with the events of the wasteland unfolding, and the last 5% is going to be random encounters.

DETAILS for CHARACTERS

Here's a set of questions you need to answer for me if you're interested in the game:

WHO is your character? Name, age, race, and personality are all preferred.
HOW do they act? With friends, with strangers, with authority figures?
WHAT do they want? Money, power, fame? Glory in battle or a sedentary life?
WHAT will they do to reach their goals?

Additionally, a couple of situational questions:

A ZEBRA FOAL stares at you, one you have never seen before. He asks you where his momma is, but what he doesn't know is that you passed her destroyed caravan a while ago. The foal doesn't seem to know about the accident... so what do you do with him? He'll not survive very far on his own, and seems to be a sweet, if simple-minded, child. However, your next destination happens to be many miles away, and you need to be there, fast. The foal will only slow you down. What do you do?

A DISSATISFIED HUSBAND hires you to (covertly) keep an eye on his wife while he's out of town. While watching her from a distance, you notice that she's spending a lot of time with a younger stallion. After much observation, you find that they're very close together. The husband has mentioned that neither he, nor his wife, have children in the age-range of that stallion, nor do they have family living in the town. It's possible the mare is cheating on her husband- however, you can't find enough evidence to point either way, and confronting the mare about it could end up blowing you out of your (sizable) pay. What do you do?

AN OLD GRIFFON confronts you. He's battle-hardened, obviously having been in a few battles in his time. When he sees you, he stops in the middle of the road, but doesn't open fire- approaching him, and beginning to talk about his strange behavior, he reveals that he's been searching for someone strong enough to kill him. Your party looks like it'll do the trick. However, he notes that he doesn't have too long to live, as a rampant disease is eating away at his years. He'll likely die within a week, but he wants to die on his own terms, not bedridden and sick, going out in a final blaze of glory. Do you grant him his wish of an honorable death, or do you leave him be?

DETAILS for GAMEPLAY
If you're going to go ahead and submit a character sheet, these are the guidelines. Use Kkat's Rules and Perk Revisions and Mad_Modd's equipment sheet.

Players start at Level 4.
If you Tag! a skill, it gains 25 points instead of 15. You ought to be at least partly experienced with the wasteland, and this represents that.
You have 150 caps to buy equipment with and an additional 50 caps for miscellaneous bits and gubbins, like medicine, kits, craftables, or personal items.
You are limited to Tier 0, with some restrictions on Tier 1 gear (must be taken with at least one condition level of degradation, but at full cost).
Weapon mods are only allowed for Tier 0 gear.

The game is going to (probably) be played on Saturday, starting at 7:00-8:00pm, running for three to four hours. Timezone is EST or GMT-4. Timezones are my bane Q.Q

IF YOU NEED TO CONTACT ME:

PM me for Skype/Steam/Email, or, catch me on the FalloutEquestria channel.

The Current Recruits:
1. Home Free
2. Azure Charm
3. Hot Shot
4. Prismatic Haiku
5. Explosivo

Archival: Record of all Weekly Updates.
Last edited by Cyberpunked on Sat Sep 26, 2015 2:57 pm, edited 10 times in total.
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

Tennisdude9993
Posts: 72
Joined: Mon Sep 23, 2013 11:26 pm

Re: Contract Company (FoE)

Post by Tennisdude9993 » Mon Jun 08, 2015 12:32 pm

I hate to be that guy, but what time and timezone is this game looking like it's going to be run at? I know that can make or break it for a lot of people.

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Cyberpunked
Posts: 58
Joined: Tue Apr 01, 2014 6:39 pm
Location: The Bible Belt

Re: Contract Company (FoE)

Post by Cyberpunked » Mon Jun 08, 2015 1:54 pm

Saturday, starting at 7:00-8:00pm and running for anywhere from three to four hours. Timezone is EST-4. I'll edit the original post to include that.
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

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G-man64
Posts: 151
Joined: Fri Feb 17, 2012 10:18 pm

Re: Contract Company (FoE)

Post by G-man64 » Mon Jun 08, 2015 2:42 pm

Saturday? SATURDAY!

I got nothing, I'm on my Kindle, but I'll get to work on my computer later, what I'm saying is, consider me.

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sophos
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Re: Contract Company (FoE)

Post by sophos » Mon Jun 08, 2015 3:22 pm

Cyberpunked wrote:Saturday, starting at 7:00-8:00pm and running for anywhere from three to four hours. Timezone is EST-4. I'll edit the original post to include that.
So, would that be 11:00-12:00pm EST?

Also, I'd like to use this character if that's fine.

Home Free, 12 years old, Pegasus, and all around rascal. Lives for thrills, goes with the flow, and cares little for consequences-- because he never plans to be around to deal with them. Besides, everything will work out in the end-- right?

No matter where he is, Home Free is the self-proclaimed star of the show. He loves the spotlight, and will engage in one-upmanship without warning. He doesn't so much have a problem with authority as he does being stifled or tied down, which he expects most authority figures to try. His concern for others doesn't extend much further than what he can gain from them.

Caps, toys, admiration, a damn good time-- Home Free wants it all, especially if someone else has an abundance of it.

Whatever's clever. :bjpshrug:

A ZEBRA FOAL: Recruit him. As his "manager," I can make up way more than whatever losses I might suffer. Gotta invest in the future anyway, and there aren't many retirement plans to choose from.

A DISSATISFIED HUSBAND: Confront the younger stallion. If I mention the wife in the right context, maybe after a few brews, he'll likely boast about his conquests if there have been any. Otherwise, a length of rope and a crowbar usually get 'em talking.

AN OLD GRIFFON: A jobs a job. What is this Griffon willing to pay for the glorious death I can give him?

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Cyberpunked
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Location: The Bible Belt

Re: Contract Company (FoE)

Post by Cyberpunked » Mon Jun 08, 2015 3:32 pm

There is a reason I will never, ever be a candidate for a companion on Doctor Who, that being that timezones are my bane.
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

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sophos
Posts: 165
Joined: Sun Dec 15, 2013 2:09 pm

Re: Contract Company (FoE)

Post by sophos » Mon Jun 08, 2015 3:41 pm

So... that isn't the time?

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Cyberpunked
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Joined: Tue Apr 01, 2014 6:39 pm
Location: The Bible Belt

Re: Contract Company (FoE)

Post by Cyberpunked » Mon Jun 08, 2015 4:12 pm

The time is GMT-4 or just normal EST. I am not good with timezones. The time is 7:00-8:00pm, GMT-4/EST. EST-4 was my mistake- but yeah, 7:00-8:00pm, Saturday, GMT-4/EST is the starting time.

I should never be a time traveller.

Addtionally, I'm not allowing Mad_Modd perks. Keeping it one system is a lot simpler.
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

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Hivana
Posts: 30
Joined: Wed May 06, 2015 12:35 am

Re: Contract Company (FoE)

Post by Hivana » Mon Jun 08, 2015 6:46 pm

Character is Azure Charm, a 24 year old EP with a desire to heal. He would rather talk his way out of any kind of potential conflict, but is not above putting a round in somepony's face when the need arises. An intellectual, he has set out to apply his knowledge of medicine to those in need and desires to learn more along the way.

Zebra foal : I can't leave him behind to die. I would much rather lose time than allow needless suffering.

Dissatisfied Husband : I'd continue surveillance until my contact's return, trying to gather the evidence for either conclusion. If unable to obtain a definitive conclusion either way, I would inform him of what I have seen, but stress the fact that I have no evidence to conclude that she is indeed cheating on him.

Old Griffon : I'd do my best to diagnose his disease and offer him a cure, or at least a treatment to prolong his life. If unacceptable, I would agree to his terms, and put him down.

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Contract Company (FoE)

Post by Shady_steps » Tue Jun 09, 2015 10:06 am

WHO is your character? Hot Shot, 22, Unicorn, A mare from a small town who wanted more from life, she is never averse to a good roll in the hay but tries to hold herself to a set of moral principles, when she was a foul she found out her talent for firearms the way most do in the wastes and is doing her best to use that skill for good.
HOW do they act? With friends? Flirt, With Strangers? Flirt and with Authority Figures, hawt damm she Flirts!
WHAT do they want? She wants to see the world, its a nice dream but in the wastes its the dreams that keep you going.
WHAT will they do to reach their goals? Risk her own life.

Additionally, a couple of situational questions:

A ZEBRA FOAL stares at you, one you have never seen before. He asks you where his momma is, but what he doesn't know is that you passed her destroyed caravan a while ago. The foal doesn't seem to know about the accident... so what do you do with him? He'll not survive very far on his own, and seems to be a sweet, if simple-minded, child. However, your next destination happens to be many miles away, and you need to be there, fast. The foal will only slow you down. What do you do? I will have to take him with me, Carrying a foal cant slow me down too much...

A DISSATISFIED HUSBAND hires you to (covertly) keep an eye on his wife while he's out of town. While watching her from a distance, you notice that she's spending a lot of time with a younger stallion. After much observation, you find that they're very close together. The husband has mentioned that neither he, nor his wife, have children in the age-range of that stallion, nor do they have family living in the town. It's possible the mare is cheating on her husband- however, you can't find enough evidence to point either way, and confronting the mare about it could end up blowing you out of your (sizable) pay. What do you do? Flirt with the mare, if she swings that way I will have evidence that she is cheating.

AN OLD GRIFFON confronts you. He's battle-hardened, obviously having been in a few battles in his time. When he sees you, he stops in the middle of the road, but doesn't open fire- approaching him, and beginning to talk about his strange behavior, he reveals that he's been searching for someone strong enough to kill him. Your party looks like it'll do the trick. However, he notes that he doesn't have too long to live, as a rampant disease is eating away at his years. He'll likely die within a week, but he wants to die on his own terms, not bedridden and sick, going out in a final blaze of glory. Do you grant him his wish of an honorable death, or do you leave him be? Calmly tell him that there are many dangers in the wastes that he can test his mettle on and that I do not kill people lightly.

Hay Cyber Yes new character! I saw that the other players cover her bases so I came up with a pony that is sure to be fun to play!

https://docs.google.com/spreadsheet/ccc ... VM2c#gid=6

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