FO:E PnP Roleplay Group (Blue Team) Concluded
Re: FO:E PnP Roleplay Group (Blue Team)
hi hi
While I haven't seen characters from everyone yet, I have seen some characters, so I think that unless there are some serious objections, we can start tomorrow. (Friday, February 10th, 8:00PM Central) People who don't have characters ready still have some time to work on them before then, otherwise I have the means to add people into the game when they're ready. But I'd still much prefer it if people got them in before hand.
Making characters shouldn't be too difficult. Just throw some SPECIAL stats around, pick a special talent and a couple tagged skills, and I can help walk people through coming up with a magic spell and equipment if anyone needs some help with that.
While I haven't seen characters from everyone yet, I have seen some characters, so I think that unless there are some serious objections, we can start tomorrow. (Friday, February 10th, 8:00PM Central) People who don't have characters ready still have some time to work on them before then, otherwise I have the means to add people into the game when they're ready. But I'd still much prefer it if people got them in before hand.
Making characters shouldn't be too difficult. Just throw some SPECIAL stats around, pick a special talent and a couple tagged skills, and I can help walk people through coming up with a magic spell and equipment if anyone needs some help with that.
Re: FO:E PnP Roleplay Group (Blue Team)
I've got a character idea that I'd love to try -- a character that I hope will both test the new system and make for a fun RP experience -- but I need to conference with Icekatze to make sure the character can be realized within the ruleset and won't be problematic for the GM.
Re: FO:E PnP Roleplay Group (Blue Team)
hi hi
Oh one last thing. I drew this a while back because I wanted to see if I could make a lady buffalo. Not a FO:E universe picture, but maybe it will help inspire the look of Thunderbird in some manner? Just a thought.
Oh one last thing. I drew this a while back because I wanted to see if I could make a lady buffalo. Not a FO:E universe picture, but maybe it will help inspire the look of Thunderbird in some manner? Just a thought.
Spoiler: show
Re: FO:E PnP Roleplay Group (Blue Team)
That is really nice!
(I was totally imagining a female buffalo wrongly, more resempbling StrongHeart than anything else)

Re: FO:E PnP Roleplay Group (Blue Team)
hi hi
I guess I always figured that Strong Heart was still growing up.
I guess I always figured that Strong Heart was still growing up.
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Re: FO:E PnP Roleplay Group (Blue Team)
Last edited by Doubleclick on Fri Feb 17, 2012 8:45 pm, edited 1 time in total.
Re: FO:E PnP Roleplay Group (Blue Team)
hi hi
That is an excellent character summary and backstory.
I'm wondering, would you like your starting spell to be some sort of a powering/maintenance ritual? I think the other members of the party would still be able to help out with it.
Edit: Also, spirit rules are in place, though a few of the specifics need to be hammered out. They're essentially playable now. Little spirits are handled like the "come to life" spell, while spirits with personalities that characters can interact with have their own little rules for how they take damage and grow/fade.
That is an excellent character summary and backstory.

Edit: Also, spirit rules are in place, though a few of the specifics need to be hammered out. They're essentially playable now. Little spirits are handled like the "come to life" spell, while spirits with personalities that characters can interact with have their own little rules for how they take damage and grow/fade.
Re: FO:E PnP Roleplay Group (Blue Team)
hi hi
So, after a weekend on strike, my brain finally decided it would start working again on fixing magic. I crunched some numbers of a scrap of paper while I was batch processing and uploading photos today at work, and I think I've got a reasonable way to make magic work more smoothly.
Also: I have a log of the second session for people to look at. The first hour or so got cut off for some reason though. I need to figure out how to get logs to work more reliably. :/
Blue Team Session 2
So, after a weekend on strike, my brain finally decided it would start working again on fixing magic. I crunched some numbers of a scrap of paper while I was batch processing and uploading photos today at work, and I think I've got a reasonable way to make magic work more smoothly.
Also: I have a log of the second session for people to look at. The first hour or so got cut off for some reason though. I need to figure out how to get logs to work more reliably. :/
Blue Team Session 2
Re: FO:E PnP Roleplay Group (Blue Team)
Oh crap sorry i thought tosxy got it well next time i will log it for sure.
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Re: FO:E PnP Roleplay Group (Blue Team)
Here's the logs for the day, sorry it has colour codes and stuff in it. I added logs for Dice too if you need them. I have logs of any channel I'm in 99% of the time, always feel free to askicekatze wrote:Also: I have a log of the second session for people to look at. The first hour or so got cut off for some reason though. I need to figure out how to get logs to work more reliably. :/

http://fallout-equestria.com/media/mlpf ... 120217.txt
http://fallout-equestria.com/media/mlpf ... 120217.txt