Fast weapons with low AP costs are supposed to suffer against high DT values but, taking Fo3/NV as an example, there are plenty of opponents that have no DT/DR even at high levels. Things like Cazadors, Night Stalkers, and Feral Ghoul Reavers. And even against targets with DT it can be countered at least partially by switching to an ammo type with -DT, but of course that's only if special ammunition has been made available to the players at that point.Viewing_Glass wrote:I don't really see the problem with Gladiator Pony or Lead Rain. I mean, sure the damage will be increased, but the targets DT will apply each time they take a hit.
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To summarize my point: If your PCs are encountering enemies at level 12 or 14 with really low DT values, then Lead Rain and Gladiator Pony will cause obscene amounts of damage. However, against an opponent appropriately armored? Its just a waste of bullets sent down range.
If we assume a character has AGI 5 then they'll have 70AP each turn. These perks will let the character attack 7 times with an AP15 weapon when they would have otherwise needed 105AP to do so. Whether it helps against a fast weapon's 'counter' or not, effectively getting 35AP from a single perk seems a bit much and is over twice as good (offensively) as the AP giving perks 4/2 levels higher. It's even more drastic if the character has more AP to start with from AGI, traits like Kamikaze or the perks just mentioned.
On top of that the character can easily have picked up an additional 3d10 damage from perks by level 12/14 letting even the relatively low damage of the faster weapons overwhelm heavy armour when that many attacks are made.