Alternate Core Documents
Re: Alternate Core Documents
Is Steel Claw meant as a gryphon replacement for Iron Hoof, or could I technically stack the two?
- Viewing_Glass
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Re: Alternate Core Documents
I believe you can stack the two. Griffins are, by design, the best killers in the Wasteland.
Re: Alternate Core Documents
Few new tweaks:
A note has been added to Cloaks so that they get only half the penalty (or bonus) to DT from condition. Likewise, "Ah Fixed It" does not grain DT bonuses to cloaks or clothing.
Some notes have been added to Shamanism regarding enchanting vs imbuing and items which cannot be enchanted.
In the Special Bonuses section, there is now a limit on the number of permanent alchemical enhancements that a character may gain.
A note has been added to Cloaks so that they get only half the penalty (or bonus) to DT from condition. Likewise, "Ah Fixed It" does not grain DT bonuses to cloaks or clothing.
Some notes have been added to Shamanism regarding enchanting vs imbuing and items which cannot be enchanted.
In the Special Bonuses section, there is now a limit on the number of permanent alchemical enhancements that a character may gain.
Re: Alternate Core Documents
A gryphon gets a +d10 bonus -only- if it isnt using any weapons, correct? Or would using an 'unarmed' class weapon count?
- Viewing_Glass
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Re: Alternate Core Documents
Uh...I think the d10 applies to all unarmed weapons, but the bleed only when you are using claws. Kkat, can I get a clarification on this? I know this came up on the Tuesday game, but I can't remember the ruling you made.
Re: Alternate Core Documents
Oh, I mean, their natural +d10 from just being a gryphon, not the Steel Claws Perk.
Edit: Actually, looking at the Steel Claws perk, it says it works with a 'bladed' unarmed weapon, but there doesnt seem to be a 'bladed' keyword. It might be a good idea to add that so theres no confusion over whats bladed and what isnt.
Edit: Actually, looking at the Steel Claws perk, it says it works with a 'bladed' unarmed weapon, but there doesnt seem to be a 'bladed' keyword. It might be a good idea to add that so theres no confusion over whats bladed and what isnt.
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Re: Alternate Core Documents
...Yeah.Octavia wrote:Oh, I mean, their natural +d10 from just being a gryphon, not the Steel Claws Perk.
Edit: Actually, looking at the Steel Claws perk, it says it works with a 'bladed' unarmed weapon, but there doesnt seem to be a 'bladed' keyword. It might be a good idea to add that so theres no confusion over whats bladed and what isnt.
Re: Alternate Core Documents
Added a new Tier 0 weapon to the weapons table: the Red Racer BB Gun.
Honestly, I would hope that whether or not an unarmed weapon qualifies as "bladed" would be self-evident. I don't want the rules to devolve into intelligence-insulting levels of over-clarification. So let's just leave bladed unarmed weapons in the realm of "If you're not sure, consult your GM."
Honestly, I would hope that whether or not an unarmed weapon qualifies as "bladed" would be self-evident. I don't want the rules to devolve into intelligence-insulting levels of over-clarification. So let's just leave bladed unarmed weapons in the realm of "If you're not sure, consult your GM."
Re: Alternate Core Documents
Actually, from the arguments above, I think uSea has a very good point. Reworking those perks so that they have a maximum AP benefit is definitely called for. In addition, I'd like to take the opportunity to clarify and standardize the perks. I will make a temporary change to the Gladiator Pony and Lead Rain perks. Let's see how it works out.uSea wrote:If we're happy with the perk the way it is then that's fine too. Concerns were raised in my group so I thought it was worth discussing here. Honestly my own worries come from a theory point of view and in actual games it may not make as much of a difference.
Gladiator Pony
Original Text: Your character has probably read of Fancy Hoofwork and Unstoppable Buck and managed to learn a thing or two. Your character can make more hand-to-hand or melee style attacks per combat turn with this perk. The AP cost to use a HtH or Melee attack is reduced by 5.
New Text: Your character has probably read of Fancy Hoofwork or Unstoppable Buck and managed to learn a thing or two. Choose a combat style: Unarmed or Melee. This perk reduces the AP cost of each attack using your chosen style by 5 AP, up to a maximum savings of 25 AP.
Lead Rain
Original Text: Your trigger finger is a little faster than normal. Each ranged weapon attack costs 5 AP less to perform.
New Text: Your character has probably read of Big Iron or Shootout at Cherry Hill Ranch and managed to learn a thing or two. Choose a combat style: Battle Saddles, Firearms or Magical Energy Weapons. This perk reduces the AP cost of each attack using your chosen style by 5 AP, up to a maximum savings of 35 AP.
The maximum AP bonus for Lead Rain is higher to reflect the higher level and more drastic requirements of the perk.
Unfortunately, the optional Advanced Weapon list is maintained by someone else. When dealing with rules issues revolving around weapons, we really can only work in accordance to the Tiered Weapons List.ToWhatEnd wrote:Yes. In the optional Advanced Weapon list...
Last edited by Kkat on Fri Mar 08, 2013 1:14 am, edited 1 time in total.