Additional Rule Sets And GMing Aids
Re: Rule set additions
Name: Extra Races
Creator name: Radmelon and Jojolagger
Base ruleset: kkat's PNP (revised)
Content: Race addition plus racial perks
Description: Tentative rules for several additional races, including Diamond Dogs, Protectrons, Dragon Hatchlings, Changelings (WIP), nad the ellusive Human. Perks are mostly guesswork, feedback is appreciated.
Creator name: Radmelon and Jojolagger
Base ruleset: kkat's PNP (revised)
Content: Race addition plus racial perks
Description: Tentative rules for several additional races, including Diamond Dogs, Protectrons, Dragon Hatchlings, Changelings (WIP), nad the ellusive Human. Perks are mostly guesswork, feedback is appreciated.
Bloody mess: The gift that keeps on gibbing.
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Re: Rule set additions
radmelon it looks like a lot of the races you made are untested because just looking at them i can see them being op in some areas and woefully inept at others. also google docs might be easier to read, just saying, what i recommend is working one race at a time, speak to people in the chat (they offer good advice if you can get it out of them XD ) but it looks like the makings of a extended race list, try to find someway to test it, get a group together for that reason.
ps. posted this at 4:44 am i looked at the time and thought that everyone needed to know
ps. posted this at 4:44 am i looked at the time and thought that everyone needed to know

Re: Rule set additions
Yes, my contributions are entirely untested. I started work on them before I had ever heard of the revised ruleset, and they're based entirely on theory. I'd love to have feedback on them, but I have been unable to find a place to get critique. I tried in the main thread, but was pretty much ignored. I must confess that I have never actually played a game of the PNP; I prefer forum play-by-post games to IRC chat due to scheduling issues, but all the games I've found have been IRC. Again, I would very much like advice and comments on the races, I simply haven't before found a source before now.
Bloody mess: The gift that keeps on gibbing.
- f1r3w4rr10r
- Posts: 629
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Re: Rule set additions
Ok, so I finally managed to write my first thoughts down. I would like some help on working out some finer mechanics.
Fallout: Equestria add on [FoE: Physical shield rules]
https://docs.google.com/document/d/18MY ... sp=sharing
Fallout: Equestria add on [FoE: Physical shield rules]
https://docs.google.com/document/d/18MY ... sp=sharing
- Dance_Explosion
- Posts: 81
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Re: Rule set additions
New shaman alpha rules approved for zebra shamans.
https://docs.google.com/document/d/1JF_ ... ctlfc/edit
Anyone can comment, currently need to expand several of the spirits. After this rule set is more or less complete then i will be moving onto buffalo shamanism.
https://docs.google.com/document/d/1JF_ ... ctlfc/edit
Anyone can comment, currently need to expand several of the spirits. After this rule set is more or less complete then i will be moving onto buffalo shamanism.
Ask me about shamanism, i can FAQ it for you.
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Re: Rule set additions
would love to add the shield and shaman rules but you have not filled out an application.
- f1r3w4rr10r
- Posts: 629
- Joined: Wed Aug 01, 2012 11:26 am
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Re: Rule set additions
I haven't filled one out yet, because they are not complete yet. I need help on those areas marked with red, but people I ask keep ignoring me. 

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Re: Rule set additions
Would be nice if we could post comments on the document. That said im not all too familiar with close combat but... Im assuming Unicorns with Telekinesis can use shields effectively? I like the idea about mounting them on the side of a saddle though. Also if the DT of a shield is overcome it should start degrading quite a bit.
ANyway, i got a set of race rules as well to post here for comments and suggestions.
Carribou/Reindeer:
https://docs.google.com/document/d/1b8U ... sp=sharing
Atm the race just takes very small deviations from the norm. Not really making drastic changes to the rules. That said im looking to add perks that fit well i to the background im building for them (think part viking, another part Inuit)
The rules are currently being used in a PnP group and have yet to notice anything crazy. The character is more or less the group healer/support and the extra strain is really nice . IM wondering if there are ways this can really be abused however to stop such things from happening.
Other ideas I have is to give them their own school of magic.. Have no idea how to make it fair and balanced though. Mostly revolving around ice attacks and illusion but leaving the healing vocation of magic mostly the same.
If anyone has ideas leave a comment in the Doc or you can bug me in the IRC. Im usually going by Lura_Heartstrings and lurking on the main channel.
ANyway, i got a set of race rules as well to post here for comments and suggestions.
Carribou/Reindeer:
https://docs.google.com/document/d/1b8U ... sp=sharing
Atm the race just takes very small deviations from the norm. Not really making drastic changes to the rules. That said im looking to add perks that fit well i to the background im building for them (think part viking, another part Inuit)
The rules are currently being used in a PnP group and have yet to notice anything crazy. The character is more or less the group healer/support and the extra strain is really nice . IM wondering if there are ways this can really be abused however to stop such things from happening.
Other ideas I have is to give them their own school of magic.. Have no idea how to make it fair and balanced though. Mostly revolving around ice attacks and illusion but leaving the healing vocation of magic mostly the same.
If anyone has ideas leave a comment in the Doc or you can bug me in the IRC. Im usually going by Lura_Heartstrings and lurking on the main channel.
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- Joined: Mon Aug 06, 2012 11:36 am
Re: Rule set additions
Applications, use them :/ i know its annoying to fill them out but it helps keep me organised.
- f1r3w4rr10r
- Posts: 629
- Joined: Wed Aug 01, 2012 11:26 am
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Re: Rule set additions
Well ok, there you got it.
Name: Physical Shields
Creator name: f1r3w4rr10r
Base ruleset: kkat's PNP (revised)
Content: Shield items and their rules
Description: These rules implement physical shields, mountable on battle saddles or worn in mouth, hands or claws. They also describe passive and active blocking.
Name: Physical Shields
Creator name: f1r3w4rr10r
Base ruleset: kkat's PNP (revised)
Content: Shield items and their rules
Description: These rules implement physical shields, mountable on battle saddles or worn in mouth, hands or claws. They also describe passive and active blocking.