Additional Rule Sets And GMing Aids

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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radmelon
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Location: Vanhoover

Re: Rule set additions

Post by radmelon » Wed Feb 06, 2013 11:47 am

Name: Extra Races
Creator name: Radmelon and Jojolagger
Base ruleset: kkat's PNP (revised)
Content: Race addition plus racial perks
Description: Tentative rules for several additional races, including Diamond Dogs, Protectrons, Dragon Hatchlings, Changelings (WIP), nad the ellusive Human. Perks are mostly guesswork, feedback is appreciated.
Bloody mess: The gift that keeps on gibbing.

Shady_steps
Posts: 281
Joined: Mon Aug 06, 2012 11:36 am

Re: Rule set additions

Post by Shady_steps » Thu Feb 07, 2013 11:45 pm

radmelon it looks like a lot of the races you made are untested because just looking at them i can see them being op in some areas and woefully inept at others. also google docs might be easier to read, just saying, what i recommend is working one race at a time, speak to people in the chat (they offer good advice if you can get it out of them XD ) but it looks like the makings of a extended race list, try to find someway to test it, get a group together for that reason.

ps. posted this at 4:44 am i looked at the time and thought that everyone needed to know :P

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radmelon
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Location: Vanhoover

Re: Rule set additions

Post by radmelon » Sun Feb 10, 2013 3:15 am

Yes, my contributions are entirely untested. I started work on them before I had ever heard of the revised ruleset, and they're based entirely on theory. I'd love to have feedback on them, but I have been unable to find a place to get critique. I tried in the main thread, but was pretty much ignored. I must confess that I have never actually played a game of the PNP; I prefer forum play-by-post games to IRC chat due to scheduling issues, but all the games I've found have been IRC. Again, I would very much like advice and comments on the races, I simply haven't before found a source before now.
Bloody mess: The gift that keeps on gibbing.

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f1r3w4rr10r
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Re: Rule set additions

Post by f1r3w4rr10r » Fri Feb 15, 2013 5:43 am

Ok, so I finally managed to write my first thoughts down. I would like some help on working out some finer mechanics.

Fallout: Equestria add on [FoE: Physical shield rules]
https://docs.google.com/document/d/18MY ... sp=sharing

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Dance_Explosion
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Joined: Fri Feb 08, 2013 7:15 pm

Re: Rule set additions

Post by Dance_Explosion » Tue Feb 26, 2013 11:39 am

New shaman alpha rules approved for zebra shamans.

https://docs.google.com/document/d/1JF_ ... ctlfc/edit

Anyone can comment, currently need to expand several of the spirits. After this rule set is more or less complete then i will be moving onto buffalo shamanism.
Ask me about shamanism, i can FAQ it for you.

Shady_steps
Posts: 281
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Re: Rule set additions

Post by Shady_steps » Wed Feb 27, 2013 1:31 am

would love to add the shield and shaman rules but you have not filled out an application.

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f1r3w4rr10r
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Re: Rule set additions

Post by f1r3w4rr10r » Wed Feb 27, 2013 5:40 am

I haven't filled one out yet, because they are not complete yet. I need help on those areas marked with red, but people I ask keep ignoring me. :(

The Custodian
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Joined: Wed Oct 17, 2012 1:15 pm

Re: Rule set additions

Post by The Custodian » Thu Feb 28, 2013 6:25 am

Would be nice if we could post comments on the document. That said im not all too familiar with close combat but... Im assuming Unicorns with Telekinesis can use shields effectively? I like the idea about mounting them on the side of a saddle though. Also if the DT of a shield is overcome it should start degrading quite a bit.

ANyway, i got a set of race rules as well to post here for comments and suggestions.

Carribou/Reindeer:
https://docs.google.com/document/d/1b8U ... sp=sharing

Atm the race just takes very small deviations from the norm. Not really making drastic changes to the rules. That said im looking to add perks that fit well i to the background im building for them (think part viking, another part Inuit)

The rules are currently being used in a PnP group and have yet to notice anything crazy. The character is more or less the group healer/support and the extra strain is really nice . IM wondering if there are ways this can really be abused however to stop such things from happening.

Other ideas I have is to give them their own school of magic.. Have no idea how to make it fair and balanced though. Mostly revolving around ice attacks and illusion but leaving the healing vocation of magic mostly the same.

If anyone has ideas leave a comment in the Doc or you can bug me in the IRC. Im usually going by Lura_Heartstrings and lurking on the main channel.

Shady_steps
Posts: 281
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Re: Rule set additions

Post by Shady_steps » Thu Feb 28, 2013 6:48 am

Applications, use them :/ i know its annoying to fill them out but it helps keep me organised.

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f1r3w4rr10r
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Re: Rule set additions

Post by f1r3w4rr10r » Thu Feb 28, 2013 7:46 am

Well ok, there you got it.

Name: Physical Shields
Creator name: f1r3w4rr10r
Base ruleset: kkat's PNP (revised)
Content: Shield items and their rules
Description: These rules implement physical shields, mountable on battle saddles or worn in mouth, hands or claws. They also describe passive and active blocking.

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