Alternate Core Documents

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Ghostpony
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Re: Alternate Core Documents

Post by Ghostpony » Sat Oct 12, 2013 9:38 pm

Viewing_Glass wrote:True. My original numbers calculated using Rainbow Dash having a 9 AGI and a 7 END (It made the math simple). I wasn't calculating based off of a player deciding to maximize AGI and END (And as a note, we really shouldn't be calculating using that. If player wants to have to 10 stats, they have to pay one way or another). In addition, I was basing the numbers on multiplying speed by Flight Rank x 1.8, instead of the 2 being used now.

But yes, There should be rules for turning/momentum.

That means that at basic move a Pegasus with 9 Agi, 7 End will cover 255.68 miles in one hour at flight rank 3, thanks to Speed Burst. To put this in perspective the fastest bird in the world, the humming bird tops out at 100 mph. Was the intent for a pegasus to go so fast?

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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Sun Oct 13, 2013 4:18 am

Yeah. Pegasus were supposed to be unbelievably fast (IE, Rainbow Dash clearing the clouds over Ponyville and Sweet Apple Acres in 10 seconds flat). And... at the time, there was no movement speeds listed for flight. So, I whipped up something.

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TyrannisUmbra
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Re: Alternate Core Documents

Post by TyrannisUmbra » Sun Oct 13, 2013 11:34 am

One thing a lot of people are ignoring is the fact that Flight 4 requires AGI 9 -- which I've only ever really seen once on a pegasus. None of my pegasi have had above AGI 8 -- most agile ones I make have AGI 7.

That plus, keep in mind, pegasi now have CHA requirements, too, which eat up the possible SPECIAL points they can use.
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TheWanderingZebra
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Re: Alternate Core Documents

Post by TheWanderingZebra » Sun Oct 13, 2013 12:12 pm

TyrannisUmbra wrote:That plus, keep in mind, pegasi now have CHA requirements, too, which eat up the possible SPECIAL points they can use.
They do? What's the CHA requirement for?
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Viewing_Glass
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Re: Alternate Core Documents

Post by Viewing_Glass » Sun Oct 13, 2013 2:25 pm

Pegasus Tricks, Otaku1995exe. In order to have Expert Pegasus tricks, they need a 7 CHA.

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Thanqol
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Re: Alternate Core Documents

Post by Thanqol » Tue Oct 15, 2013 3:31 am

Pshaw, just take luck 3, that'll never come back to haunt me =D

Also I use explosives.

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Tue Oct 15, 2013 5:08 pm

Minor clarification to Telekinesis: As part of the opposed Strength check to break free of a telekinetic grip... A target may fire a projectile weapon as part of this opposed Strength check. This shot is unaimed, they lose AP in an amount equal to (weapon AP -5, minimum 10) on their next turn.

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Dimestream
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Re: Alternate Core Documents

Post by Dimestream » Tue Oct 15, 2013 10:36 pm

Jumping back to momentum here for a moment, let's keep something in mind. The creatures hitting mach 1.7 are talking, pastel-colored ponies who've survived necromancy bombs. I think realism only goes so far. :twilightblush:

I haven't heard anyone else express a real problem with it (aside from just being irked that it doesn't physics properly), so it doesn't really need changed. It seems less than fun, adds more math, and restricts awesomeness. But if I were to suggest a tweak it would be as follows:

Flight Rank 4 can only be achieved after taking at least 1 (or 2 or whatever) move action that round at Flight 3 to accelerate. You are required to spend at least one move action per round to maintain it, or you will need to accelerate again. OR: Flight Rank 4 can only be used in a straight line (to prevent problems with speed banking). :pinkiesick:

I will note however that Rainbow Dash regularly makes nearly 90-degree turns in flight in show canon. So like I said, more realism isn't always better. :rainbowdetermined2:

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Kkat
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Re: Alternate Core Documents

Post by Kkat » Wed Oct 16, 2013 12:56 am

Addition to the Charging movement action: Charging is exhausting; the maximum number of successive charges actions you can take is equal to your (END / 2, rounded up). Charge cannot be used for calculating overland travel times.

Speed Burst has been clarified such that the AP rounds up.

Question:

In Fallout 3 and New Vegas, you can disarm by shooting a gun out of someone's hand. Should an option be added to Disarm to allow disarming with a projectile weapon? If so, should this have an additional penalty or require a certain level of minimum skill? The idea that I am leaning towards is a perk with a high Firearms or Battle Saddles requirement. I'm also inclined to say that disarming a weapon with a projectile weapon automatically degrades the weapon one category.

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SilverlightPony
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Re: Alternate Core Documents

Post by SilverlightPony » Wed Oct 16, 2013 1:41 am

Kkat wrote:In Fallout 3 and New Vegas, you can disarm by shooting a gun out of someone's hand. Should an option be added to Disarm to allow disarming with a projectile weapon? If so, should this have an additional penalty or require a certain level of minimum skill? The idea that I am leaning towards is a perk with a high Firearms or Battle Saddles requirement. I'm also inclined to say that disarming a weapon with a projectile weapon automatically degrades the weapon one category.
Reasonable addition. Should be treated as an extra-difficult Called Shot, making it extremely hard to do unless you've got a very high skill with whatever weapon you're using or a lot of bonuses.
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