Alternate Core Documents
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
After some discussion in regards to Speed Burst on the IRC, the realization was that, for overland travel, Speed Burst was less 'A Burst of Speed' and more 'Double movement speed'. So, I would suggest that the following sentence be inserted into Speed Burst:
This perk cannot be used for calculating overland travel times.
In addition, I would like to add the following to Sprint:
Sprinting for an extended period of time is exhausting. As such, a pony may only sprint for up to their END minutes before they must roll an END check. Every successful minute of sprinting after the first END check, they must roll another END check at an increasing penalty (a -1 for each additional minute). Upon failing an END check, the pony becomes winded and can continue travel, albeit at a slower pace, or rest for a few minutes. If the pony chooses to rest, they can continue sprinting after 10-END (minimum 1) minutes. Should they choose to continue travelling, they must wait 10-(END/2, round up) minutes before they can start sprinting again.
This perk cannot be used for calculating overland travel times.
In addition, I would like to add the following to Sprint:
Sprinting for an extended period of time is exhausting. As such, a pony may only sprint for up to their END minutes before they must roll an END check. Every successful minute of sprinting after the first END check, they must roll another END check at an increasing penalty (a -1 for each additional minute). Upon failing an END check, the pony becomes winded and can continue travel, albeit at a slower pace, or rest for a few minutes. If the pony chooses to rest, they can continue sprinting after 10-END (minimum 1) minutes. Should they choose to continue travelling, they must wait 10-(END/2, round up) minutes before they can start sprinting again.
-
- Posts: 65
- Joined: Wed Oct 17, 2012 1:15 pm
Re: Alternate Core Documents
TyrannisUmbra wrote:I don't think those actions need to be in the same turn, just consecutive.The Custodian wrote:Kkat wrote:Addition to the Charging movement action: Charging is exhausting; the maximum number of successive charges actions you can take is equal to your (END / 2, rounded up). Charge cannot be used for calculating overland travel times.
Speed Burst has been clarified such that the AP rounds up.
Just found a problem with this. Under these new rules its impossible to make a Sonic Rainboom as even at END 10 you cant charge more than 5 times
Possible solution (via Viewing_Glass): Change 'ten full charging actions' to 'ten full sprinting actions'.Sonic Rainboom (10 TP, requires Speed Burst perk): Requires at least ten full charging actions, at the end of which, the character temporarily gains Flight (Rank 5), breaking the sound barrier and leaving behind and expanding rainbow explosion. This explosion will expand over a vast area (at least as large as a moderate-sized town or battlefield), destroying any clouds and cloud-structures in its path, including those of Cloud Sculpting, Cloud Architecture and Storm Cloud Architecture.
I think that's the only pegasus trick that affected.Tactical Rainbooms only need 3 charging actions so the pegasus doing it would need an END of 5 to pull off the trick.
I dont see how ending a turn with a charge and starting one with one gets around the rule. Its still a successive charge. Theres nothing saying its a maximum number of charges per round. JUst the max you can chain together one after another (I imagine) If its per round thne... You need an END of 9-10 to pull off a rainboom. And only at the end of your turn with the last 25 ap you got and the 25 ap you get next round
And all pegasi with speed burst (a requirement for the rainboom) can do a rainboom in a single turn (only takes 50ap, and room to do said charges). The issue here is that the new rules do not allow a pegasus to make 10 charge moves one after another.
I could be completely misunderstanding what your saying though.
Re: Alternate Core Documents
I like the change to sprint my self.The Custodian wrote:Kkat wrote:Addition to the Charging movement action: Charging is exhausting; the maximum number of successive charges actions you can take is equal to your (END / 2, rounded up). Charge cannot be used for calculating overland travel times.
Speed Burst has been clarified such that the AP rounds up.
Just found a problem with this. Under these new rules its impossible to make a Sonic Rainboom as even at END 10 you cant charge more than 5 times
Possible solution (via Viewing_Glass): Change 'ten full charging actions' to 'ten full sprinting actions'.Sonic Rainboom (10 TP, requires Speed Burst perk): Requires at least ten full charging actions, at the end of which, the character temporarily gains Flight (Rank 5), breaking the sound barrier and leaving behind and expanding rainbow explosion. This explosion will expand over a vast area (at least as large as a moderate-sized town or battlefield), destroying any clouds and cloud-structures in its path, including those of Cloud Sculpting, Cloud Architecture and Storm Cloud Architecture.
I think that's the only pegasus trick that affected.Tactical Rainbooms only need 3 charging actions so the pegasus doing it would need an END of 5 to pull off the trick.
- TyrannisUmbra
- Global Moderator
- Posts: 523
- Joined: Tue Oct 18, 2011 4:46 am
- Contact:
Re: Alternate Core Documents
The problem with changing it to sprint is that sprinting is just fast movement -- And can be done in any path. You can sprint in circles if you wanted to, but Rainbooms are designed so that you need to fly in a straight line as fast as possible -- which is exactly what charging /is/.Ghostpony wrote:I like the change to sprint my self.The Custodian wrote:Kkat wrote:Addition to the Charging movement action: Charging is exhausting; the maximum number of successive charges actions you can take is equal to your (END / 2, rounded up). Charge cannot be used for calculating overland travel times.
Speed Burst has been clarified such that the AP rounds up.
Just found a problem with this. Under these new rules its impossible to make a Sonic Rainboom as even at END 10 you cant charge more than 5 times
Possible solution (via Viewing_Glass): Change 'ten full charging actions' to 'ten full sprinting actions'.Sonic Rainboom (10 TP, requires Speed Burst perk): Requires at least ten full charging actions, at the end of which, the character temporarily gains Flight (Rank 5), breaking the sound barrier and leaving behind and expanding rainbow explosion. This explosion will expand over a vast area (at least as large as a moderate-sized town or battlefield), destroying any clouds and cloud-structures in its path, including those of Cloud Sculpting, Cloud Architecture and Storm Cloud Architecture.
I think that's the only pegasus trick that affected.Tactical Rainbooms only need 3 charging actions so the pegasus doing it would need an END of 5 to pull off the trick.
It would be better to make some kind of loophole for rainbooms and charging, not changing it to sprinting.
Primary IRC nicks: TyrannisUmbra, Silver_Wing
Current PNP characters: <Non-FoE Only>
Current PNP characters: <Non-FoE Only>
-
- Posts: 65
- Joined: Wed Oct 17, 2012 1:15 pm
Re: Alternate Core Documents
Could just add 'in a straight line' at the end of the sentence. Loophole works as well I suppose.
Re: Alternate Core Documents
Changed Sonic Rainboom from "charging actions" to "sprinting actions in a straight line". Changed Speed Burst so that it cannot be used for calculating overland travel times.
I don't think that is necessary. Our brightly colored marshmallow ponies can run for an absurdly long time. In the show, we see Applejack run from Manehattan to Ponyville.In addition, I would like to add the following to Sprint:
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
It should be noted that the Wonderbolt Maneuver 'Sonic Rainboom' says you 'temporarily gains Flight (Rank 5)'. However, temporarily does not have a definition.
My two caps: Change 'temporarily gains Flight (Rank 5)' to 'gains Flight (Rank 5) for AGI/2 (round up) rounds'.
My two caps: Change 'temporarily gains Flight (Rank 5)' to 'gains Flight (Rank 5) for AGI/2 (round up) rounds'.
Re: Alternate Core Documents
Personally I wouldn't change it just for the sake of not making the rules overly complicated, but to be fair, if all of our little ponies could sprint for as long as Applejack, Twilight's running strategy would have proven rather ineffective in the Running of the Leaves.Kkat wrote:Changed Sonic Rainboom from "charging actions" to "sprinting actions in a straight line". Changed Speed Burst so that it cannot be used for calculating overland travel times.I don't think that is necessary. Our brightly colored marshmallow ponies can run for an absurdly long time. In the show, we see Applejack run from Manehattan to Ponyville.In addition, I would like to add the following to Sprint:
- SilverlightPony
- Global Moderator
- Posts: 493
- Joined: Sat Mar 17, 2012 4:21 pm
Re: Alternate Core Documents
Yeah, I'm pretty sure "running all the way from Manehattan to Ponyville" was artistic license on the part of Applejack as she was recounting the story to the CMCs.
Re: Alternate Core Documents
SilverlightPony wrote:Yeah, I'm pretty sure "running all the way from Manehattan to Ponyville" was artistic license on the part of Applejack as she was recounting the story to the CMCs.
I am prone to agree. also lets face it, the show wouldn't take the time to show her making short rest breaks.