Ghostpony wrote:Well I've never heard of a 2 denominational ward. Not at least of the type we are discussing. However if that's the way you choose to look at it as Rage points out it would still have it's uses.
I'm pretty sure you mean "dimensional"... unless you are saying you can't imagine a ward that is both Methodist and Presbyterian.
And yes, that's why I attempted to painstakingly describe how wards would work repeatedly... because I knew people would have trouble realizing that the wards are 2-dimensional and only effect things attempting to go through that 2-dimensional plane. This is a vitally important element of wards. Remember how I said that having an anti-teleport ward on a floor wouldn't prevent a character in the room from teleportating from one end of the room to another, but only prevent teleportation down through the floor into the room below? And how, likewise, having anti-teleport wards on every surface of a hallway would not prevent teleporting down the hallway? This mechanic works
because the wards as being suggested are
strictly 2-dimensional.
Ragebrew's examples don't really work because if the ward is on a door, opening the door doesn't go
through the ward... the ward would move with the door. Warding a chest doesn't work because you can't ward an object, only a surface... it would take at least six wards to ward a rectangular chest, and it still wouldn't make opening the lid set off the ward.
There are concepts of an alarm spell that could work, but I'm not seeing any way to make an alarm
ward spell work.
Ghostpony wrote:Perhaps Kkat you can explain how it got abused? I haven't had the problem. Understanding what was happening might lead to a better idea how to resolve it.
I have seen players who, upon realizing how powerful crippling limbs is, turned limb attacks into their entire method of play. Crippling limbs is an easy way to immobilize any foe, rendering characters who fight with unarmed or melee utterly helpless. Attacks to wings has become the default way of handling any flying opponent. And I think it is kinda crappy to be able to so easily wipe out a PC's entire character design, including a large number of their perks, by just a couple attacks to their wings or horn. PCs (and frankly everyone else) should have some way of protecting themselves against that.