Group 4: Tea Parties are Magic (also Mage logs)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sat Jun 30, 2012 5:25 pm

Ok Kaisar, we'll look forward to your return!

User avatar
DiceArt
Posts: 84
Joined: Sat Oct 22, 2011 4:07 pm
Location: Coming soon to a theater near you!
Contact:

Re: FoE PnP Goes Forth (Group 4)

Post by DiceArt » Thu Jul 05, 2012 4:27 am

Sorry I've been away guys life threw me a curve ball, but I've dealt with all that drama, and now I'm back stable ground. If it's all right with you guys I'd like to start playing with you again.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Thu Jul 05, 2012 5:42 am

Welcome back! we'd love for you to join us again.

You can check the logs for whats happened so far but the most important thing for Geldnir would be the death of Gnash.
He passed away fighting the raider boss (nearly beating him singled-clawed). Story-wise I explained Geldnir's absence by saying he was reporting the news back to the Talons.

Although if you wanted to try out another character idea you'd be free to do that instead.

User avatar
DiceArt
Posts: 84
Joined: Sat Oct 22, 2011 4:07 pm
Location: Coming soon to a theater near you!
Contact:

Re: FoE PnP Goes Forth (Group 4)

Post by DiceArt » Fri Jul 06, 2012 7:31 pm

I think I'll stick with Geldnir for now.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sun Jul 08, 2012 5:25 pm

Since Price ran out of batteries I shall also announce it here: Level 7, whoo!

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sun Jul 15, 2012 5:27 am

Okay here are a couple of things:

Firstly I'd like us to start using XP to level up as that'll give you a better idea of how close/far your characters are from the next level.

Everyone should mark down 21,000 XP on their character sheet, which is what you'd need for level 7.


Secondly we're switching over to the Revised Core Rules: https://docs.google.com/document/d/1fsN ... k0xo4/edit

As far as I can tell they are pretty much the same as the ones we were using, but now the general rules and the combat stuff are all in one document, along with additional things like NPC disposition and alchemy recipes.

One more thing!

The Revised Core Rules also cover weapon/item condition and repair, which means your stuff can now get broke. So try not to Critical Fail too often.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sun Jul 29, 2012 2:47 pm

With it being summer and people being busy, I'd like to ask if everyone wanted to continue meeting on Sundays or if we should pause things for a while.

**cancel this**
If we want to continue then I'd like to try a new start time of 4pm GMT which is 2 hours earlier than our current one, unless that proves problematic.
**cancel this**
Last edited by uSea on Thu Aug 02, 2012 11:58 am, edited 1 time in total.

User avatar
DiceArt
Posts: 84
Joined: Sat Oct 22, 2011 4:07 pm
Location: Coming soon to a theater near you!
Contact:

Re: FoE PnP Goes Forth (Group 4)

Post by DiceArt » Sun Jul 29, 2012 5:17 pm

I'll be working from Noon to 4 pm EST on Friday, Saturday, and Sunday for the foreseeable future so that wouldn't work for me. Sorry I missed the game today, but work takes priority over gaming, and I need this job if I want to keep a roof over my head.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Thu Aug 02, 2012 12:10 pm

Okay, we'll stick with what we've been doing.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sun Aug 05, 2012 6:44 pm

First, Artifica receives 2000xp for session 21, posted here because she had to leave early.

Secondly I'm changing the perk rate.

We are switching to 1 perk per level, like FO3 and the combined rule document.


This means you can now choose a perk for levels 3, 5 and 7.

You can also take this opportunity to rearrange your Special and Skills, since this is a pretty big change for your characters.

Post Reply