A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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TyrannisUmbra
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by TyrannisUmbra » Tue May 12, 2015 4:37 pm
sophos wrote:Also, maybe stun damage should be a bit harsher; perhaps it could temporarily cripple limbs or something.
Sprain? Maybe add the stipulation that attempted use of the 'stun' crippled limb could cause /actual/ damage to the limb.
EDIT: Though actually, what would have stopped stun damage from crippling limbs temporarily before? Stun damage is still damage in the sense that you can target specific body parts.
Primary IRC nicks: TyrannisUmbra, Silver_Wing
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sophos
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by sophos » Tue May 12, 2015 5:19 pm
Does stun damage translate to limb damage? If so, then Shaking Off stun damage wouldn't effect limb health.
I don't want to try just giving stun damage extra limb damage, because that's supposed to be represented by the amount of natural stun DT.
While we're on the subject, is regular DT added to stun DT or is stun DT the only defense against stun damage?
[Edit: Separating DT and Stun DT would make stun damage less forgiving, and might make certain clothing/armour more desirable; I can see sport and riot gear having more stun DT.]
Last edited by
sophos on Tue May 12, 2015 8:24 pm, edited 2 times in total.
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TyrannisUmbra
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by TyrannisUmbra » Tue May 12, 2015 5:48 pm
sophos wrote:Does stun damage translate to limb damage? If so, then Shaking Off stun damage wouldn't effect limb health.
I don't want to try just giving stun damage extra limb damage, because that's supposed to be represented by the amount of natural stun DT.
While we're on the subject, is regular DT added to stun DT or is stun DT the only defense against stun damage?
I'd assume stun damage would be able to translate to limb damage, the same way illusory damage could, just by virtue of being damage with a special modifier attached.
I think at some point the question of whether normal DT is added to stun DT was brought up. I /thought/ this was outlined in the rules doc somewhere but apparently it either isn't or I can't find it, so I can't say for certain.
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sophos
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by sophos » Tue May 12, 2015 8:34 pm
The one place I can find it mentioned is in the rules for Lightning Kick, where it states:
The lightning bolt deals electrical Stun damage equal to (10 + 1d10) * (Flight Rank), resisted by Stun DT and reduced by Lightning Resistance.
So we know Lightning is only resisted by Stun DT. There is no mention if this is the norm for stun damage, or just in this instance.
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TyrannisUmbra
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by TyrannisUmbra » Tue May 12, 2015 10:47 pm
It's there in a few more spots than that, but there's no section on how stun damage works in and of itself, only specific ways it ties into other mechanics.
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sophos
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by sophos » Wed May 13, 2015 11:33 am
Well, if it's up for a vote, I vote that Stun Damage is only resisted by Stun DT.
And also that players can spend AP to "Shake Off" Stun Damage (1 AP per 1 Stun Damage up to their END*2 a turn, player character must not be pinned or otherwise immobile).
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NitoKa
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by NitoKa » Thu Jun 18, 2015 9:03 pm
Hey the RL character sheet link doesn't work, can we get a reposting or a link that does? I'm planning an rl game
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Hivana
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by Hivana » Tue Sep 08, 2015 5:20 pm
So, I found the lack of chem crafting frustrating. I started working on this a couple days ago in order to use with a character I had in mind. Keep in that this is not quite finished. Just wanted to get some feedback on it so far.
Hivana's Chem Crafting
edit: Fixed the link
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Hivana
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by Hivana » Tue Sep 08, 2015 7:48 pm
Also, because of the effects of a few of the chems, I felt it necessary to add some unique components for their production.
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Tierney Kelly
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by Tierney Kelly » Fri Sep 18, 2015 12:23 pm
Does anyone know if you can still benefit from permanent effects from zebra potions if you have implants?