Advanced Digital PnP Character Sheet

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Sat Feb 09, 2013 11:32 am

-!IMPORTANT! fixed the limb health formula (was 1/3 of total health for everything but torso, is now 1/2 of total health, rounded down)

(Thanks to SilverlightPony for pointing this out)

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f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Sat Feb 09, 2013 6:47 pm

(a few comfortable formulas added, some of them due to suggestions from Revenge Group)

-split armor into Head, Body and Base
-armor class now influences movement speed automatically
-added automatic display of radiation sickness effects
-added automatic limb health calculation depending on frame (HP*0.75 for small, HP*1.25 for large)

---Note:---
Since I already had a discussion with some people, if 25% more damage and 25% less health is the same (small frame issue), let me show you this:
Assuming, you have 100 HP on your limbs. 75% of that is 75 HP. That means, you need 75 damage to cripple that limb.
Now, if you still got your unmodified 100 HP limb health, you need 100 damage to cripple that limb, but you get 25% bonus on that damage.
So, we need to subtract that bonus damage to get to the normal damage. 100-100*0.25=75.
It leads us to 75 normal damage without the bonus. So it is indeed the same.
q.e.d.

;P

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f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Wed Feb 13, 2013 10:26 am

small thing I forgot:
-Large Frame now increases the carry weight by 50 automatically too

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SilverlightPony
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by SilverlightPony » Wed Feb 13, 2013 10:30 am

f1r3w4rr10r wrote:small thing I forgot:
-Large Frame now increases the carry weight by 50 automatically too
Cool. Too bad most games don't bother calculating carry weight (at least in my experience). :P
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by SilverlightPony » Thu Feb 14, 2013 12:58 am

I just noticed that the AP formula does not match the current rules.

The current formula is =ROUNDUP((55+3*(B14))/5)*5. To match the current rules, it should be =55+(B14*3). With an AGI of 7, there is a 4-point discrepancy between the two.
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Thu Feb 14, 2013 2:42 am

The "=ROUNDUP(<AP value>)/5)*5" is only there to round it in steps of 5, as it is described in the rulebook.
At least the last time I checked it, it was.

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by SilverlightPony » Thu Feb 14, 2013 2:56 am

AP always being in increments of 5 is no longer part of the rules (which seems dumb to me when all the AP costs I've looked at are in multiples of 5, but it is what it is).

[edit]
I also found what seems to be an error in the "healing rate" cell. It shows 1+(END/2, rounded up), but the rules say 1+(END/3, rounded up).
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Thu Feb 14, 2013 12:32 pm

Good find. Either I overread it, or that change was never posted in the rules thread. It is fixed now.

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by Mister_Clacky » Thu Feb 14, 2013 6:31 pm

Just as an aside about not rounding AP to 5, I would assume it is for things like dodge. There are a few things you can dump some odd AP into at the end of the round.
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by SilverlightPony » Thu Feb 14, 2013 10:07 pm

Mister_Clacky wrote:Just as an aside about not rounding AP to 5, I would assume it is for things like dodge. There are a few things you can dump some odd AP into at the end of the round.
Good catch, I hadn't thought of that.
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