Advanced Digital PnP Character Sheet
- f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
-!IMPORTANT! fixed the limb health formula (was 1/3 of total health for everything but torso, is now 1/2 of total health, rounded down)
(Thanks to SilverlightPony for pointing this out)
(Thanks to SilverlightPony for pointing this out)
- f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
(a few comfortable formulas added, some of them due to suggestions from Revenge Group)
-split armor into Head, Body and Base
-armor class now influences movement speed automatically
-added automatic display of radiation sickness effects
-added automatic limb health calculation depending on frame (HP*0.75 for small, HP*1.25 for large)
---Note:---
Since I already had a discussion with some people, if 25% more damage and 25% less health is the same (small frame issue), let me show you this:
Assuming, you have 100 HP on your limbs. 75% of that is 75 HP. That means, you need 75 damage to cripple that limb.
Now, if you still got your unmodified 100 HP limb health, you need 100 damage to cripple that limb, but you get 25% bonus on that damage.
So, we need to subtract that bonus damage to get to the normal damage. 100-100*0.25=75.
It leads us to 75 normal damage without the bonus. So it is indeed the same.
q.e.d.
;P
-split armor into Head, Body and Base
-armor class now influences movement speed automatically
-added automatic display of radiation sickness effects
-added automatic limb health calculation depending on frame (HP*0.75 for small, HP*1.25 for large)
---Note:---
Since I already had a discussion with some people, if 25% more damage and 25% less health is the same (small frame issue), let me show you this:
Assuming, you have 100 HP on your limbs. 75% of that is 75 HP. That means, you need 75 damage to cripple that limb.
Now, if you still got your unmodified 100 HP limb health, you need 100 damage to cripple that limb, but you get 25% bonus on that damage.
So, we need to subtract that bonus damage to get to the normal damage. 100-100*0.25=75.
It leads us to 75 normal damage without the bonus. So it is indeed the same.
q.e.d.
;P
- f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
small thing I forgot:
-Large Frame now increases the carry weight by 50 automatically too
-Large Frame now increases the carry weight by 50 automatically too
- SilverlightPony
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
Cool. Too bad most games don't bother calculating carry weight (at least in my experience).f1r3w4rr10r wrote:small thing I forgot:
-Large Frame now increases the carry weight by 50 automatically too

- SilverlightPony
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
I just noticed that the AP formula does not match the current rules.
The current formula is =ROUNDUP((55+3*(B14))/5)*5. To match the current rules, it should be =55+(B14*3). With an AGI of 7, there is a 4-point discrepancy between the two.
The current formula is =ROUNDUP((55+3*(B14))/5)*5. To match the current rules, it should be =55+(B14*3). With an AGI of 7, there is a 4-point discrepancy between the two.
- f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
The "=ROUNDUP(<AP value>)/5)*5" is only there to round it in steps of 5, as it is described in the rulebook.
At least the last time I checked it, it was.
At least the last time I checked it, it was.
- SilverlightPony
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
AP always being in increments of 5 is no longer part of the rules (which seems dumb to me when all the AP costs I've looked at are in multiples of 5, but it is what it is).
[edit]
I also found what seems to be an error in the "healing rate" cell. It shows 1+(END/2, rounded up), but the rules say 1+(END/3, rounded up).
[edit]
I also found what seems to be an error in the "healing rate" cell. It shows 1+(END/2, rounded up), but the rules say 1+(END/3, rounded up).
- f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
Good find. Either I overread it, or that change was never posted in the rules thread. It is fixed now.
- Mister_Clacky
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
Just as an aside about not rounding AP to 5, I would assume it is for things like dodge. There are a few things you can dump some odd AP into at the end of the round.
- SilverlightPony
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha
Good catch, I hadn't thought of that.Mister_Clacky wrote:Just as an aside about not rounding AP to 5, I would assume it is for things like dodge. There are a few things you can dump some odd AP into at the end of the round.