Pine Groves Valley
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- Posts: 281
- Joined: Mon Aug 06, 2012 11:36 am
Re: Pine Groves Valley Looking For Group!
Thanks Silverlight! you are 20% cooler then google, yes i am back now bit late to start the game and i am sleepy, because some people might have a problem getting to the game tomorrow i will be running a small combat module with some rp instead, nothing connected to the game just a little fun to sort stuffs out, i am going to be asking around if i can borrow a Channal from LFG group otherwise i will be just makeing a new one that i will post about an hour before we start, see you all later!
Re: Pine Groves Valley Looking For Group!
Last question, I swear, but I was wondering if we could use these optional rules for martial arts. I want to make my Zebra as Zebra'ish as possible, so I thought maybe adding this would give me some room to work in some interesting unarmed stuff to help differentiate myself from other melee fighters.
Take a look and let me know if your ok with using it
The fighting style I'm interested in most is the "Reed in the Wind" style since I dont intend to do much in the way of armor with this character, need some way to avoid getting plastered across a wall.
Take a look and let me know if your ok with using it
The fighting style I'm interested in most is the "Reed in the Wind" style since I dont intend to do much in the way of armor with this character, need some way to avoid getting plastered across a wall.
- f1r3w4rr10r
- Posts: 629
- Joined: Wed Aug 01, 2012 11:26 am
- Location: Germany (UTC+1)
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Re: Pine Groves Valley Looking For Group!
There are two versions of the sheet. Take the less automated one.Centra Blu wrote:Game was supposed to be today? Yikes, good thing I checked >.<
I have a few questions though:
I'm EST, what time would the game start for me?
What channels are they on?
Aqu's automated sheet says it's still highly experimental, do we still use it?
I could really use the answers ASAP, I can't do much without them.
Shady, it could also help to put this in the OP:
timeanddate.com
Code: Select all
Berlin (Germany - Berlin) Friday, 29 November 2013, 17:00:00 CET UTC+1 hour
New York (U.S.A. - New York) Friday, 29 November 2013, 11:00:00 EST UTC-5 hours
San Francisco (U.S.A. - California) Friday, 29 November 2013, 08:00:00 PST UTC-8 hours
Corresponding UTC (GMT) Friday, 29 November 2013, 16:00:00
- Centra Blu
- Posts: 37
- Joined: Sat Feb 23, 2013 12:25 am
Re: Pine Groves Valley Looking For Group!
Is this correct? I would most likely only be a little late this game, but any game after that for at least 3 weeks I will be late for two hours. I'm in school at that time, and even though it's Fridays, I'm still going to be two hours late and there's no way for me to make any better of a time.SilverlightPony wrote:EST is GMT/UTC -5, so 6pm UTC = 1pm EST.
I'm sorry to be getting this in so late, but when I posted to here the game time was never set in stone (or referred to GMT).
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- Posts: 281
- Joined: Mon Aug 06, 2012 11:36 am
Re: Pine Groves Valley Looking For Group!
no its ok 6pm was not something set in stone, i am happy with going with 8pm or 8.20pm if that helps you make it, it will still give us time to play.
Re: Pine Groves Valley Looking For Group!
So, any Ruleing on my question on Martial Arts? We are getting pretty close to play time and I want to finish things up on my character sheet so I can post it.
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- Posts: 281
- Joined: Mon Aug 06, 2012 11:36 am
Re: Pine Groves Valley Looking For Group!
oh right sorry, yes you can use it and we will be playing on #PineGrove and #PineGroveOOC
Re: Pine Groves Valley Looking For Group!
Cool, Ill have my character sheet up in just a sec then!
- Centra Blu
- Posts: 37
- Joined: Sat Feb 23, 2013 12:25 am
Re: Pine Groves Valley Looking For Group!
Thanks for the consideration. Due to the time I have available, I'm going to possibly be a bit late today and without Aqu's automated list. It'll be ready for next game though