Advanced Digital PnP Character Sheet

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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f1r3w4rr10r
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Fri Feb 15, 2013 2:01 am

Hmm, well that's a good point. Changed.

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Fri Feb 15, 2013 8:16 am

-added an automatic calculation that shows EP required for the next level

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Sat Feb 16, 2013 7:03 am

-added a formula for automatic level calculation, based on total expercience (courtesy of Silverlightpony)

That means, all you have to edit now, is your current total EXP to level up.

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by SilverlightPony » Sat Feb 16, 2013 7:17 pm

f1r3w4rr10r wrote:-added a formula for automatic level calculation, based on total expercience (courtesy of Silverlightpony)

That means, all you have to edit now, is your current total EXP to level up.
That formula's good up to lvl 30. I can expand it to cover higher levels, but so far I've been too lazy to do so.
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Sat Feb 23, 2013 6:47 pm

Important Update!
-lowered AP cost for sprinting and charging to 10 from 15 (you still need additional 15 AP to safely slow down)

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by TyrannisUmbra » Tue Feb 26, 2013 4:49 pm

f1r3w4rr10r wrote: ---Note:---
Since I already had a discussion with some people, if 25% more damage and 25% less health is the same (small frame issue), let me show you this:
Assuming, you have 100 HP on your limbs. 75% of that is 75 HP. That means, you need 75 damage to cripple that limb.
Now, if you still got your unmodified 100 HP limb health, you need 100 damage to cripple that limb, but you get 25% bonus on that damage.
So, we need to subtract that bonus damage to get to the normal damage. 100-100*0.25=75.
It leads us to 75 normal damage without the bonus. So it is indeed the same.
q.e.d.
Totally just reading random forum threads, but there is one thing about this logic. Mathematically yes, dealing 25% more damage or the target having 25% less HP is effectively the same, however there is something that is not: Limb healing. 25% less limb HP makes your small frame limbs easier to keep healed than they should be. If your limb has 75 HP vs 100 HP, you need 25HP less worth of healing to be at full limb HP.
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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Wed Feb 27, 2013 5:13 am

Hmm, that is indeed a valid point. And I just read up on the rules again, saying that both frames now only affect damage taken, not amount of limb hp. I am going to remove the modifier then.

-removed the frame modifier for limb hp

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Fri May 03, 2013 5:26 am

Hiyas!
I just wanted to ask you guys, if you would be interested in me making a sheet for some more advanced, hardcore rules. It will mostly incoorporate a change in skills. I made this with Mad_Modd for our reboot of Mad_Group.
And I am thinking about making sheets by request.

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by f1r3w4rr10r » Sun May 05, 2013 5:29 pm

-updated AP requirements for sprinting from 10 + 15 to slow down to 15 + 15 to slow down

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Re: FoE: Advanced PnP Character Sheet Template Visual Overha

Post by Turtledude » Sun May 26, 2013 1:06 am

Alright, so the spreadsheet/character sheet says to put a SPECIAL number between 1 and 10. The rules say between 3 and 10. Is the minimum 1 or 3? (I do have a character build in mind that has a level 1 luck)

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