(Sorry for the late reply, I got caught up with other things and was then sucked back into DayZ)Dance_Explosion wrote:I must say then, i am really confused as to what is being changed with shotguns at all then. It looks like they are loosing dice to damage, but get a higher flat damage bonus, and having more penalties added to shooting at longer range then?
On a side note i would suggest that the shot gun tier progression be something like this:
T0- single shot
T1- caravan shotgun and sawed off shotgun
T2- lever action shotgun and double barreled shotgun.
T3- Hunting shotgun
T4- Riot shotgun and Combat shotgun
I feel this better represents the way the guns worked in the game, with the hunting shotgun being one of the best guns even at the end game if you upgraded it and took shotgun surgeon. All my experiences with the double barreled shotgun make it a bit of a piece of shit that i could hardly kill anything with even if i was making a sneak attack with it VATSed at the back of some ones head.
Without the -DT at Point Blank (which I liked the idea of, but you're probably right and it would make them too good) then the changes are as you said:
higher base damage and lower bonus damage (to make them more reliable and less variable)
and the damage loss at range mechanic becoming simpler but more severe
e.g. The Riot Shotgun was [20+5d10], now [40+2d10]. It used to do between 25-70 damage, now does 42-60.
Against targets farther than Short, the Riot Shotgun drops to 20+1d10 (instead of losing bonus damage per Yard)
The damage loss at range being made more severe is to hammer home the point that you really don't want to be using Fallout's buckshot unless you are close to your target, and to promote non-shotgun short-range weapons that were left behind due to an oversight on my part. If you look at the wording for the current shotgun rule, shotguns also lose half base damage if past Medium... but on the range chart short range guns have no chance to hit past Medium (I had mistakenly thought there was just a decent penalty). With the change, shotguns using buckshot should be inferior to other short-range weapons when engaging targets at their maximum range bracket (Medium).
The problem I see with that list of shotguns is that the Caravan, Sawed-off, and Double-barreled shotguns are too similar and shouldn't be in the same bracket it we can help it. All three of those weapons will get 2 shots per turn at best and then have to reload. This makes them relatively good for a character with fairly low AP as it gives them an option to deal decent damage with an AP pool of just 60-70. As such I'd rather separate them into the different price brackets.
I have a similar issue with putting the Riot and Combat shotguns together. Both fire pretty fast and have large, drum-magazines. In NV the Riot shotgun would get boned by an effective DT of 5, while the Combat shotgun was good against all targets (admittedly this was due to no DT in Fo3 and the Combat's obscene critical damage) so in my books it is more deserving of the shotgun throne.