Group 4: Tea Parties are Magic (also Mage logs)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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TenMihara
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Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Sat Feb 04, 2012 4:43 pm

MisterSpecter wrote:If you want an actual IRC client, I can run you through connecting with mIRC.
If you think that would be more practical for what we'll be doing, you're welcome to instruct ^^

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uSea
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Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sat Feb 04, 2012 6:04 pm

>Atom Bell
Your SPECIAL seems a bit messed up. Your Base should total 40 and then you get a +1 PER for glasses.

For your trait let's go with: +1 PER with glasses, -1 PER without.

The New Vegas version lowered your BASE PER by 1 (making it harder to get perks that require PER) and then buffed PER by 2 with glasses, resulting in a net increase of 1 PER while wearing glasses.

If you get hit in the head then your current glasses will break and you'll have to get new ones.

Also Pegasi start with Flight Rank 1.

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uSea
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Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sat Feb 04, 2012 6:18 pm

>Umbra
I think your current trait is a bit too powerful. AP is much more important in the PnP than it was in New Vegas.

Current:
Kamikaze: +10 AP, -2 DT

The negative can be nullified by taking the perk Tough Hide (+2 DT) as early as level 2.
Compared to the positive which can be likened to Action Buck (+15 AP) which requires level 16.

I'd like to make it:
Kamikaze: +5 AP, +1 combat sequence, -2 DT

(combat sequence is AGI+d10 rolled at the start of each round.)

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Fallen_Kaisar
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Re: FoE PnP Goes Forth (Group 4)

Post by Fallen_Kaisar » Sat Feb 04, 2012 6:47 pm

Perfectly acceptable.

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GreenBank
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Re: FoE PnP Goes Forth (Group 4)

Post by GreenBank » Sat Feb 04, 2012 7:50 pm

You're right, I seem to be at 38. EDIT: Fixed, base SPECIAL now has 39/39 points allocated

I knew I missed the trait up; I've never played New Vegas. Other then the numbers, that's what I figured it would entail.

EDIT: No wait, that's earth ponies only. Curse my sudden change in character race.

Tosxychor
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Re: FoE PnP Goes Forth (Group 4)

Post by Tosxychor » Sat Feb 04, 2012 9:31 pm

uSea wrote:I'd like to make it:
Kamikaze: +5 AP, +1 combat sequence, -2 DT
Mmm, at that point, he could just go for +1 AGI to have the same positive effects and more.
How about something more like the earlier games, +3 sequence, -4 DT? (numbers can be tinkered with of course)

Also GreenBank, the glasses should give you a +2 to PER, not +1 (so they're actually worth the trait :p )

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TenMihara
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Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Sun Feb 05, 2012 12:01 am

GreenBank wrote:You're right, I seem to be at 38. EDIT: Fixed, base SPECIAL now has 39/39 points allocated

I knew I missed the trait up; I've never played New Vegas. Other then the numbers, that's what I figured it would entail.

EDIT: No wait, that's earth ponies only. Curse my sudden change in character race.
I think you're still short 1 point. You start with 7x5 = 35, then distribute 5 more points for a total of 40. After that, you take one off your perception for the trait, bringing the base total down to 39, but then add 2 PER, bringing the total to 41. Your total after the glasses bonus right now is only 40, so you should have 1 more point somewhere. I think.

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GreenBank
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Re: FoE PnP Goes Forth (Group 4)

Post by GreenBank » Sun Feb 05, 2012 12:28 am

Except uSea gave it as +1 with the glasses bonus, bringing it to forty.

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Fallen_Kaisar
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Re: FoE PnP Goes Forth (Group 4)

Post by Fallen_Kaisar » Sun Feb 05, 2012 12:35 am

It would be simpler to apply as a conditional temporary effect rather than altering base stats wouldn't it? There should be 40 points allocated regardless.

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GreenBank
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Re: FoE PnP Goes Forth (Group 4)

Post by GreenBank » Sun Feb 05, 2012 12:55 am

Right, the glasses themselves are a temporary effect but they also mean you start with a -1 on perception to reflect the character's naturally poor vision.

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