PnP Group 7. Hey, lucky us.

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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SpencerDespenser
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Re: PnP Group 7. Hey, lucky us.

Post by SpencerDespenser » Fri Apr 13, 2012 11:52 am

Now if we could just do something about a scope. ;)

EDIT: I have a meeting on Tuesday from 3-4, so I would need to duck out for that. Other than that, we're all good for the rest of the day.
Last edited by SpencerDespenser on Fri Apr 13, 2012 11:57 am, edited 1 time in total.
"For sale: Foal's shoes, never worn."

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TenMihara
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Re: PnP Group 7. Hey, lucky us.

Post by TenMihara » Fri Apr 13, 2012 11:52 am

New House Rule: If 2 or More Players have to leave, we will call the session. It's not fair for them to continuously have to catch up on 3 additional hours of RP that they didn't get to participate in.

Edit: Yoshi made a good point about the time spent discussing things in character versus OOC. So, as a guideline (NOT a rule), you should post at least once IC for every ten minutes spent OOC. This should allow the characters to have more in character discussion in regards to things like planning and progression. This is mainly a suggestion, but if followed it should allow for smoother In Character progressions without as much OOC downtime.
Last edited by TenMihara on Fri Apr 13, 2012 12:06 pm, edited 1 time in total.

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RainbowYoshi
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Re: PnP Group 7. Hey, lucky us.

Post by RainbowYoshi » Fri Apr 13, 2012 12:00 pm

And how about a new house guideline that we never ever ever ever ever (that's 4 evers) have 10 minutes with OOC chatter when nothing is posted IC? Because if we had simply done a quarter of what we did IC that we did OOC before killing Crack Shot, that entire situation would've been over in a fraction of the time, and DotA and Cookie would've been able to actually do more stuff with us.

I mean it's really just to avoid that thing where we spent AN HOUR discussing how we might kill Crack Shot and save the hostage and there were all of... 5 lines of IC chat during that time. If we had done all that IC instead of OOC, either Crack Shot would've heard us and shot our plans down, or we would at least have some character development instead of... nothing.

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RainbowYoshi
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Re: PnP Group 7. Hey, lucky us.

Post by RainbowYoshi » Fri Apr 13, 2012 7:06 pm

Last log's URL is broken...

Session 5: http://pastebin.com/zp2GjUWk

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TenMihara
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Re: PnP Group 7. Hey, lucky us.

Post by TenMihara » Mon Apr 16, 2012 6:16 am

Minor Announcement:

The Melee/Unarmed Weapons Document has been folded into the Original Weapons Document as a separate sheet. Now we only have one document to consult, yay. Also, a section with a more diverse selection of armour has been added as an addition sheet, so feel free to peruse it at your leisure, either to see what you want to get for yourself, or what you might be up against in the future.

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RainbowYoshi
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Re: PnP Group 7. Hey, lucky us.

Post by RainbowYoshi » Tue Apr 17, 2012 7:58 pm


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TenMihara
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Re: PnP Group 7. Hey, lucky us.

Post by TenMihara » Wed Apr 18, 2012 1:11 am

Announcement: This Saturday, April 21st, we will be holding an extra session in honour of my graduation, at our usual time of 2pm EST. Cookie will be absent, so I will be puppeting his character for the session.

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SpencerDespenser
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Re: PnP Group 7. Hey, lucky us.

Post by SpencerDespenser » Wed Apr 18, 2012 10:45 am

This week I learned:

Cap will never have a weapon mod. Ever.

Keen is the master of cheesy sayings.

I have the best friendship score.

Fire Lily is just so ADOWABLE
"For sale: Foal's shoes, never worn."

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RainbowYoshi
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Re: PnP Group 7. Hey, lucky us.

Post by RainbowYoshi » Wed Apr 18, 2012 1:15 pm

Karina has some emotional landmines even -I- didn't know existed.

Primer is best nonjudgmental pony.

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TenMihara
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Re: PnP Group 7. Hey, lucky us.

Post by TenMihara » Wed Apr 18, 2012 1:48 pm

And Cookie doesn't like children and is very passive-aggressive about it.

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