TyrannisUmbra wrote:Well, part of the results of the math ended up being that because of the immense distance across, even tiny amounts of radiation tend to be lethal if you're trying to get across. When it takes 6 minutes to run across at full-speed and 12 minutes if you walk, any kind of serious distraction is likely to be fatal, no matter where you fight it. The thing about the numbers I mathed out is that they're absolutely tiny -- ideally a hotspot would have high levels of radiation... but when you consider that what tends to pass as "lethal" levels of radiation tends to be around 500 rads/second (clearly meant to kill without protection), with 'high' levels being around 30/second... To have numbers like that, the relative distance you'd have to cross under those conditions would have to be tiny in comparison to the rest of the belt.
I also didn't mention that radiation poisoning gives endurance and agility penalties - which lower your speed, which can straight-up kill you in this situation. On the other hand, shortening the distance so it takes any less than 5-6 minutes to run across feels like it does the place a disservice.
But then, I suppose very low numbers are what you get when you measure radiation only by 'per second'. Those numbers are much more scary when they're 'per minute', or even 'per round' (Both of those would be much more helpful at the table too).
In the video game you could just drop an area like this from the sky and cost the PC three, maybe four RadAways but when that number is multiplied across a party of six it's suddenly a much bigger deal.
Viewing_Glass wrote:You can do it with Brass Shoes if you are really good...or bare hoof on a buck. However, that takes three perks to pull off, or a trait and two perks.
As a side note, I am starting a game using this setting once the Stalliongrad game is finished. I made it public so you guys can see what I am doing (and different ideas I am testing). It is located
here.
Wicked radsick nasty, good luck with it!
Unicorns can cast with the power of the shadows, creating devastating effects upon there opponents. Other races find the Shadow Magic bolsters there strength and heals them quickly, but at what cost?
Their.
Need any help with design or schemes, be sure to ask! =D I'd love to hear after-action reports on how it went down!
Unrelated Note:
I am getting relatively close to the part where I have to do perks and items and all the other mechanics-y things. As I am relatively new to the system and have only about 5 sessions under my belt, I am hesitant about my ability to theorycraft up a whole bunch of balanced perks (though I can probable handle items due to the low number of variables).
My current notes say to open all Earth Pony perks to the Bears but little else. I am open to suggestions!