FO:E PnP Roleplay Group (Group 2)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
Strobe
Posts: 65
Joined: Fri Nov 25, 2011 2:52 am

Re: FO:E PnP Roleplay Group (Group 2)

Post by Strobe » Sun Mar 11, 2012 8:54 pm

Alright, due to another game I play every once in a while, there will not be a game this coming Saturday, March 17.

Tosxychor
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Joined: Thu Dec 29, 2011 7:12 am

Re: FO:E PnP Roleplay Group (Group 2)

Post by Tosxychor » Mon Mar 12, 2012 4:39 am

Alright, here it is then, the complete Group 2 logs.
The episodes have been dated and double-checked with Arcane Scroll, so now everything should be in order.

It's also located in the "All things Group 2" GDocs folder, for those interested.

EDIT: Added the #outside parts.

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No One
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Re: FO:E PnP Roleplay Group (Group 2)

Post by No One » Sat Mar 31, 2012 4:43 pm


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Silver Tongue
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Joined: Wed Mar 28, 2012 2:00 am

Re: FO:E PnP Roleplay Group (Group 2)

Post by Silver Tongue » Wed Apr 04, 2012 1:11 am

hell ya!, ill Get up on this!! is there any open slots? a blank character sheet? what equestrian region is it based? what time period befoer or after FoE? do you guys have fun? is this a roleplay worth playing because last RP i was on was filled with ''i think im a badass and i cant get hurt!'' kind of peaple? do i ask to many questions?.....

i can has a zebra Char?? :bwalk: <--- lol walking disaster
lol, why are you reading my signature?
Spiderman.jpg

Tosxychor
Posts: 44
Joined: Thu Dec 29, 2011 7:12 am

Re: FO:E PnP Roleplay Group (Group 2)

Post by Tosxychor » Wed Apr 04, 2012 2:24 pm

  • Will have to ask the GM for open slots/which chars are allowed, though I suppose not. There's other groups free though, like the most recent Octagon group.
  • Charsheet here.
  • Mmm, can't tell about the place exactly, though this game takes place some time (years?) after the day of Sunshine and Rainbows.
  • They are supposedly having fun, though you'd have to ask them :P
  • Since these PnP have proper rules or combat, there is most assuredly hurt involved, even if the threat level tends to depend on the GM.
  • For one, I don't mind many questions :p although, as stated, I'm not in this group.

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No One
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Re: FO:E PnP Roleplay Group (Group 2)

Post by No One » Wed Apr 04, 2012 3:03 pm

As far as I know the group is full up, sorry.

The game takes place about six months after the day of sunshine and rainbows, and apparently after the GOE.

Fun? What is fun?

If you play you would get hurt. A lot. Also emotionally because we love teh dramas.

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Silver Tongue
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Re: FO:E PnP Roleplay Group (Group 2)

Post by Silver Tongue » Wed Apr 04, 2012 8:33 pm

No One wrote:As far as I know the group is full up, sorry.

The game takes place about six months after the day of sunshine and rainbows, and apparently after the GOE.

Fun? What is fun?

If you play you would get hurt. A lot. Also emotionally because we love teh dramas.

Well ya of course, the last 5 RPs i was in were unexicting and full of dead roleplayers, and ''i got a HUGE ego'' peaple
lol, why are you reading my signature?
Spiderman.jpg

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No One
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Re: FO:E PnP Roleplay Group (Group 2)

Post by No One » Fri Apr 06, 2012 1:39 am

ignorethis

Strobe
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Joined: Fri Nov 25, 2011 2:52 am

Re: FO:E PnP Roleplay Group (Group 2)

Post by Strobe » Sat Apr 14, 2012 11:17 am

Apologies for the short notice, but Group 2's normal game time will be pushed back one hour to 5 pm CDT on Saturdays to better accomodate Hobo's schedule (to actually make it workable). This change will be permanent, or until Daylight Savings Time ends, not sure which yet.

It is your responsibility to know when 5 pm CDT is relative to your own timezone.

That is all.

Strobe
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Joined: Fri Nov 25, 2011 2:52 am

Re: FO:E PnP Roleplay Group (Group 2)

Post by Strobe » Fri Apr 20, 2012 5:17 pm

Alright, announcement time.

I'm working on a ruleset for this group to use, independent of Sunrise's rules. It would be for this group specifically, and would require some rather large changes both to the way your characters are built, and to how the game plays in general.

If you guys want to follow my progress on it, take a look here. If you see something that just plain doesn't make sense, or something that seems totally unbalanced, go ahead and say something in this topic. If you even have some suggestions for things to add once I get to the relevant section then please say so. If I'm not even to that point yet, please hold it until the rules progress to the part that either deals with the idea directly, or is most related to it.

This is not an open door for design by committee. In the event of a conflict of judgement between the author (me) and one of you guys, I win, plain and simple. That said, I hope it doesn't really come to that.

Feedback is much appreciated.

Thank you.

Addendum: the weapons list we've been using so far will continue to be used, with the appropriate addition of explosives and unarmed/melee weapons. Do not ask me to change lists. Getting that clear and out of the way now.

Addendum 2: The game will start tomorrow at 5 pm CDT, which is exactly the same time as it got started last week. The game will similarly end in the ballpark of 9 pm CDT. Four hours is plenty enough time for interesting things to happen while similarly not encountering any big lulls or forcing anypony to stay up late.

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