Group 4: Tea Parties are Magic (also Mage logs)
Re: FoE PnP Goes Forth (Group 4)
Whoo! That was a lot of fun; It really spoke to how much I missed a good Tabletop/PnP game =D
Now then, inquiry time. If Gnash were to want to talk to the sheriff guy about his 'ghoul problem', would that be doable, or would that be something I need Contract Killer to go into?
Now then, inquiry time. If Gnash were to want to talk to the sheriff guy about his 'ghoul problem', would that be doable, or would that be something I need Contract Killer to go into?
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Re: FoE PnP Goes Forth (Group 4)
Yeah, if you're going to use it a lot, downloading mIrc is a good choice. But for occasional use, the chat page works great, I've noticed quite a few people in chat use it.
Re: FoE PnP Goes Forth (Group 4)
I don't really see myself using it for much more than the PnP, but I shall keep this in mind.Arcane_Scroll wrote:Yeah, if you're going to use it a lot, downloading mIrc is a good choice. But for occasional use, the chat page works great, I've noticed quite a few people in chat use it.
Also, I love playing Gnash. I so very rarely have the opportunity to play an evil (or even just obnoxious) character. Yay Fallout: Equestria PnP! The guys who thought this up are all awesome =D
Re: FoE PnP Goes Forth (Group 4)
I'm honestly crushed I botched my time zone check; it's been years since I've had the chance to play an honest RPG. I'll make sure not to miss this week.
Re: FoE PnP Goes Forth (Group 4)
We'll look forward to you joining us!GreenBank wrote:I'm honestly crushed I botched my time zone check; it's been years since I've had the chance to play an honest RPG. I'll make sure not to miss this week.
Now about your trait. I did a bad job of explaining what I meant but what you said here makes a lot more sense:
So! You should have -1 base PER (39 base SPECIAL in total) and then glasses give you +2 PER (41 total with glasses)GreenBank wrote:Right, the glasses themselves are a temporary effect but they also mean you start with a -1 on perception to reflect the character's naturally poor vision.
I managed to make things a lot more complicated.
Incidentally for now we're going with: +5AP, +2 Sequence, -2DT for Umbra's Kamikaze trait.
Re: FoE PnP Goes Forth (Group 4)
Okay, I checked doubleclick's combat revisions again (which include the damage values we're using. The damage values it lists include the base +1d10)
https://docs.google.com/document/d/1lP0 ... Kh1o/edit#
And this is the correct way of working out Gnash's unarmed melee damage:
STR+1d10 (base unarmed plus bonus) + 1d10 (griffon) +1d10 (bladed wings armour) +1d10 (trait)
7 + 4d10 in total.
https://docs.google.com/document/d/1lP0 ... Kh1o/edit#
And this is the correct way of working out Gnash's unarmed melee damage:
STR+1d10 (base unarmed plus bonus) + 1d10 (griffon) +1d10 (bladed wings armour) +1d10 (trait)
7 + 4d10 in total.
Re: FoE PnP Goes Forth (Group 4)
In my original calculation (14+3d10) I had been treating his talons as a light melee weapon. When told that unarmed was slightly different, I made the switch to 7+4d10. He kept trying to convince me it should be +5d10, but that was only because he kept (for some reason) adding the base d10 twice.uSea wrote:Okay, I checked doubleclick's combat revisions again (which include the damage values we're using. The damage values it lists include the base +1d10)
https://docs.google.com/document/d/1lP0 ... Kh1o/edit#
And this is the correct way of working out Gnash's unarmed melee damage:
STR+1d10 (base unarmed plus bonus) + 1d10 (griffon) +1d10 (bladed wings armour) +1d10 (trait)
7 + 4d10 in total.
Either way though, I still have the highest damage potential right now (albeit not the highest base and therefore guaranteed damage), which is fitting considering that my role is more or less the party's tank =P Seems to me that a tradeoff between lower assured damage and higher potential damage makes sense.
Re: FoE PnP Goes Forth (Group 4)
So, with our next session coming up in a couple days, I just wanted to check and see if there were any other changes to either our ruleset, gameplay or anything else for that matter, that we should be aware of. If not, I look forward to playing with all of you again ^^
Re: FoE PnP Goes Forth (Group 4)
I look forward to being here this week, before in trade for being here this time, in all likelihood not being here in two weeks. Or at the very least, showing up very late.
Re: FoE PnP Goes Forth (Group 4)
Right, so this Sunday (the 12th), 6pm GMT.
I look forward to seeing you there!
I look forward to seeing you there!