Group 4: Tea Parties are Magic (also Mage logs)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
User avatar
TenMihara
Posts: 175
Joined: Tue Jan 03, 2012 8:27 pm

Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Sun Feb 05, 2012 11:15 pm

Whoo! That was a lot of fun; It really spoke to how much I missed a good Tabletop/PnP game =D

Now then, inquiry time. If Gnash were to want to talk to the sheriff guy about his 'ghoul problem', would that be doable, or would that be something I need Contract Killer to go into?

User avatar
Arcane_Scroll
Site Admin
Site Admin
Posts: 490
Joined: Sun Jul 03, 2011 11:06 pm
Location: Minnesota
Contact:

Re: FoE PnP Goes Forth (Group 4)

Post by Arcane_Scroll » Mon Feb 06, 2012 1:12 am

Yeah, if you're going to use it a lot, downloading mIrc is a good choice. But for occasional use, the chat page works great, I've noticed quite a few people in chat use it.

User avatar
TenMihara
Posts: 175
Joined: Tue Jan 03, 2012 8:27 pm

Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Mon Feb 06, 2012 2:52 am

Arcane_Scroll wrote:Yeah, if you're going to use it a lot, downloading mIrc is a good choice. But for occasional use, the chat page works great, I've noticed quite a few people in chat use it.
I don't really see myself using it for much more than the PnP, but I shall keep this in mind.

Also, I love playing Gnash. I so very rarely have the opportunity to play an evil (or even just obnoxious) character. Yay Fallout: Equestria PnP! The guys who thought this up are all awesome =D

User avatar
GreenBank
Posts: 130
Joined: Tue Dec 13, 2011 5:33 pm
Contact:

Re: FoE PnP Goes Forth (Group 4)

Post by GreenBank » Mon Feb 06, 2012 4:58 am

I'm honestly crushed I botched my time zone check; it's been years since I've had the chance to play an honest RPG. I'll make sure not to miss this week.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Mon Feb 06, 2012 1:48 pm

GreenBank wrote:I'm honestly crushed I botched my time zone check; it's been years since I've had the chance to play an honest RPG. I'll make sure not to miss this week.
We'll look forward to you joining us!

Now about your trait. I did a bad job of explaining what I meant but what you said here makes a lot more sense:
GreenBank wrote:Right, the glasses themselves are a temporary effect but they also mean you start with a -1 on perception to reflect the character's naturally poor vision.
So! You should have -1 base PER (39 base SPECIAL in total) and then glasses give you +2 PER (41 total with glasses)

I managed to make things a lot more complicated.


Incidentally for now we're going with: +5AP, +2 Sequence, -2DT for Umbra's Kamikaze trait.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Mon Feb 06, 2012 5:38 pm

Okay, I checked doubleclick's combat revisions again (which include the damage values we're using. The damage values it lists include the base +1d10)
https://docs.google.com/document/d/1lP0 ... Kh1o/edit#

And this is the correct way of working out Gnash's unarmed melee damage:

STR+1d10 (base unarmed plus bonus) + 1d10 (griffon) +1d10 (bladed wings armour) +1d10 (trait)

7 + 4d10 in total.

User avatar
TenMihara
Posts: 175
Joined: Tue Jan 03, 2012 8:27 pm

Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Mon Feb 06, 2012 10:41 pm

uSea wrote:Okay, I checked doubleclick's combat revisions again (which include the damage values we're using. The damage values it lists include the base +1d10)
https://docs.google.com/document/d/1lP0 ... Kh1o/edit#

And this is the correct way of working out Gnash's unarmed melee damage:

STR+1d10 (base unarmed plus bonus) + 1d10 (griffon) +1d10 (bladed wings armour) +1d10 (trait)

7 + 4d10 in total.
In my original calculation (14+3d10) I had been treating his talons as a light melee weapon. When told that unarmed was slightly different, I made the switch to 7+4d10. He kept trying to convince me it should be +5d10, but that was only because he kept (for some reason) adding the base d10 twice.

Either way though, I still have the highest damage potential right now (albeit not the highest base and therefore guaranteed damage), which is fitting considering that my role is more or less the party's tank =P Seems to me that a tradeoff between lower assured damage and higher potential damage makes sense.

User avatar
TenMihara
Posts: 175
Joined: Tue Jan 03, 2012 8:27 pm

Re: FoE PnP Goes Forth (Group 4)

Post by TenMihara » Thu Feb 09, 2012 5:38 pm

So, with our next session coming up in a couple days, I just wanted to check and see if there were any other changes to either our ruleset, gameplay or anything else for that matter, that we should be aware of. If not, I look forward to playing with all of you again ^^

User avatar
GreenBank
Posts: 130
Joined: Tue Dec 13, 2011 5:33 pm
Contact:

Re: FoE PnP Goes Forth (Group 4)

Post by GreenBank » Sat Feb 11, 2012 7:34 am

I look forward to being here this week, before in trade for being here this time, in all likelihood not being here in two weeks. Or at the very least, showing up very late.

User avatar
uSea
Posts: 190
Joined: Mon Jan 09, 2012 6:39 pm

Re: FoE PnP Goes Forth (Group 4)

Post by uSea » Sat Feb 11, 2012 6:21 pm

Right, so this Sunday (the 12th), 6pm GMT.

I look forward to seeing you there!

Post Reply