Alternate Core Documents
- SpencerDespenser
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Re: Alternate Core Documents
Hey hey, just here to ask about some things in the "Experimental Perks" list. I know that the reason they're there is because they're not ready for testing, but on the subject of the Battle Saddle perks, they have Guns as a skill prerequisite. I can only assume that this was an oversight or typo, since it doesn't make a whole lot of sense. Guns are only 1/3 of the kinds of weapons that can be Saddled, and (while there are more varieties of guns) it seriously hampers MEW and Explosive saddle users. So changing the prerequisite to any one of those three, or just the Saddles skill would be appreciated!
Cheers!
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"For sale: Foal's shoes, never worn."
Re: Alternate Core Documents
Its perk heavy yes, but I felt that it best expressed the dedication it takes to be a truly dangerous martial artist. It takes dedication and constant training to be truly good. That's why the perks start out a little sub par but then build up over time. Given that learning a style means ether blowing a trait or getting the GM to say okay some one has taught you the foundation of the style as a quest perk, I felt that that they warranted some pretty powerful end effects.Dance_Explosion wrote:Well Ghost since you asked.
I fell like its VERY perk heavy and it dosn't seem to really mesh well with the current system of the game, and some of the bonus's for the late game perks seem really crazy, like monster perks for ponies.
I personally like my own proposed perk tree's for the styles, big surprise, so i really don't think im a fair judge of it
To my understanding you have them as 10 perk trees. and i think that's crazy
Also i hate that you made a earth pony style, earth ponies shouldn't have one, its a zebra thing to fit with lore and to off set how touchy the crafting perks happen to be.
Hope i came off more constructive then critical
I did not with the exception of the earth pony style, which is an expression of EP magic, make any style exclusive to tribe. Given that there are martial arts styles that were developed all over the world in the real world I didn't see any reason to say only zebra's would know such things. Your perk tree's are a 3 perks and your an expert in the style no dedication really needed. I felt that made it to easy and simple.
Also how do they not mesh well with the current system?
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
So, an interesting note from playtesting that isn't in the rules:
Buffs from the same spell or effect shouldn't stack with themselves.
In addition, penalties from the same spell or effect shouldn't stack with themselves.
This is something we noted today in regards to the AP penalty created by the Lightning elemental mod on the Tiered Weapon's List, but I think it should be noted for all spells and effects.
Buffs from the same spell or effect shouldn't stack with themselves.
In addition, penalties from the same spell or effect shouldn't stack with themselves.
This is something we noted today in regards to the AP penalty created by the Lightning elemental mod on the Tiered Weapon's List, but I think it should be noted for all spells and effects.
Re: Alternate Core Documents
Good catch. I've added clarifications to the Tiered list as to what stacks and what doesn't. If I've missed something somewhere then be sure to let me know.Viewing_Glass wrote:So, an interesting note from playtesting that isn't in the rules:
Buffs from the same spell or effect shouldn't stack with themselves.
In addition, penalties from the same spell or effect shouldn't stack with themselves.
This is something we noted today in regards to the AP penalty created by the Lightning elemental mod on the Tiered Weapon's List, but I think it should be noted for all spells and effects.
- Viewing_Glass
- Posts: 454
- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
Another interesting thought to put up for general discussion:
Secondary effects (such as the paralysis of a Lightning Bolt Spell, an Elemental Mod triggering, poison, etc) should not be applied if the person dealing the damage does not get through the target's DT.
Secondary effects (such as the paralysis of a Lightning Bolt Spell, an Elemental Mod triggering, poison, etc) should not be applied if the person dealing the damage does not get through the target's DT.
- Dance_Explosion
- Posts: 81
- Joined: Fri Feb 08, 2013 7:15 pm
Re: Alternate Core Documents
I have to ask then, What makes the earth pony style so damn special that only they can use it? Martial arts in the setting are something only prescribed to the zebra in canon, and besides earth pony's do not need MORE perks that only they can take.
Earth ponies have 31 racial perks, and can earn/find cyber fetish's for more perks for free.
Griffons have 18 racial perks [including flight perks, and trick perks]
Pegasus have 18 racial perks.
Unicorns have 15 racial perks [including the wort perk in the game Resilient horn that even Kkat says is a shitty perk]
and Zebra's have 4, or 7 with the shamanism trait, and all of them are resource specific.
Earth ponies have MORE perks then any of the other pony types combined, if you feel that EP need MORE shit for just them to have lets chop about 11 perks off of the EP only list first and then add more stuff to them.
Also not everything has to be this nebular "EP magic" so far an earth pony can have their "Magic" do absolutely anything since it can just be what every they want. EP are currently the equivalent to the humans from DnD, they might not get much fancy racial unique things, but they get lots of versatility. Only EP DO get lots, and in fact more, unique things then any other two races combined.
Earth ponies have 31 racial perks, and can earn/find cyber fetish's for more perks for free.
Griffons have 18 racial perks [including flight perks, and trick perks]
Pegasus have 18 racial perks.
Unicorns have 15 racial perks [including the wort perk in the game Resilient horn that even Kkat says is a shitty perk]
and Zebra's have 4, or 7 with the shamanism trait, and all of them are resource specific.
Earth ponies have MORE perks then any of the other pony types combined, if you feel that EP need MORE shit for just them to have lets chop about 11 perks off of the EP only list first and then add more stuff to them.
Also not everything has to be this nebular "EP magic" so far an earth pony can have their "Magic" do absolutely anything since it can just be what every they want. EP are currently the equivalent to the humans from DnD, they might not get much fancy racial unique things, but they get lots of versatility. Only EP DO get lots, and in fact more, unique things then any other two races combined.
Ask me about shamanism, i can FAQ it for you.
Re: Alternate Core Documents
Dance_Explosion wrote: EP are currently the equivalent to the humans from DnD, they might not get much fancy racial unique things, but they get lots of versatility. Only EP DO get lots, and in fact more, unique things then any other two races combined.
While I agree that EP's are fine, they do not have more versatility than either pony race. EP's are good specialists. Unicorns have spells and Pegasi have Tricks, making them far more versatile.
- TyrannisUmbra
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Re: Alternate Core Documents
I think that should depend on the effect in question.Viewing_Glass wrote:Another interesting thought to put up for general discussion:
Secondary effects (such as the paralysis of a Lightning Bolt Spell, an Elemental Mod triggering, poison, etc) should not be applied if the person dealing the damage does not get through the target's DT.
Poison? Yes, absolutely.
Burning? No, you should catch fire even if it doesn't penetrate.
Just for examples.
EDIT:
See my previous post about this matter.Dance_Explosion wrote:Martial arts in the setting are something only prescribed to the zebra in canon
TyrannisUmbra wrote:I disagree. Martial Arts as a whole is definitely not a 'zebra' thing. Fallen Caesar itself as a martial art is a zebra thing. There are zebra-specific styles, but even as there are zebra-specific styles, there would also be EP-specific styles, Unicorn-specific styles, pegasus-specific styles, griffon-specific styles, seapony-specific styles, etc, etc, etc. Fallen Caesar isn't even a 'zebra-specific' style, it's a 'Legionnaire-specific' style, iirc. It was practiced specifically by zebra Legionnaires. In short: zebra soldiers were taught to fight in that style in hoof-to-hoof combat. It's a powerful combat style, but it doesn't mean that nopony else can possibly use martial arts. It's just not as widely practiced as Fallen Caesar was.Dance_Explosion wrote:Also i hate that you made a earth pony style, earth ponies shouldn't have one, its a zebra thing to fit with lore and to off set how touchy the crafting perks happen to be.
Yes, EPs have the most perks. This does not mean they shouldn't get more if the opportunity arises. What it /does/ mean is that the focus should be on other races that don't have enough going for them. Focus, not exclusivity. If something crops up that should benefit EPs, or makes sense that EPs can access, then they should get it.Dance_Explosion wrote:...and besides earth pony's do not need MORE perks that only they can take.
...
Earth ponies have MORE perks then any of the other pony types combined, if you feel that EP need MORE shit for just them to have lets chop about 11 perks off of the EP only list first and then add more stuff to them.
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- Viewing_Glass
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- Joined: Wed Jul 25, 2012 8:02 pm
Re: Alternate Core Documents
Hrm... fair enough Tyrannis. I would say have burning be the exception to the rule, unless you can come up with something else that should apply?
Aqu: Honestly, Pegasi Tricks need further testing before I can say yes or no to your comment. However, playing a unicorn with...what, 50% of the spells in the game, in Kkat's game which is one of the most testing intensive games... I find myself using the same 5-6 spells over... and over... and over again.
Aqu: Honestly, Pegasi Tricks need further testing before I can say yes or no to your comment. However, playing a unicorn with...what, 50% of the spells in the game, in Kkat's game which is one of the most testing intensive games... I find myself using the same 5-6 spells over... and over... and over again.
- TyrannisUmbra
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Re: Alternate Core Documents
I'd say you could argue that any cold or lightning effects should work regardless of penetration as well. I'm not really sure what the comprehensive list of status effects would be, but those are what I can name off the top of my head.Viewing_Glass wrote:Hrm... fair enough Tyrannis. I would say have burning be the exception to the rule, unless you can come up with something else that should apply?
I'm currently running two pegasi with Tricks, but it's too early to really see. But just by looking, they seem more like shiny toys and things that would be dubiously useful to anypony playing pre-sunshine (Considering the amount of cloud-reliant Tricks there are). As for the unicorn spells thing, I can attest to that. Generally there are a few spells that you'll use much more than others, but that generally is on a unicorn-to-unicorn basis. Some spells I never really used on one of my unicorns I use a lot on other unicorns. It's all based on how they play, and the environment they play in, really.Viewing_Glass wrote:Aqu: Honestly, Pegasi Tricks need further testing before I can say yes or no to your comment. However, playing a unicorn with...what, 50% of the spells in the game, in Kkat's game which is one of the most testing intensive games... I find myself using the same 5-6 spells over... and over... and over again.
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