Rules Adjustments and Additions
Significant update!
Most changes today are working towards a unified and fun system for elemental weapons & defenses.
The following line in the
Attacking, Damage and Death section has been changed:
Once the damage for the attack has been determined, the character who has been successfully hit subtracts from the damage the DT value of her barding or armor, shield or other defense that grants her an appropriate DT or reduces the damage by the percentage of her appropriate Resistance value, to a minimum of 0.
The example for reading the damage of ranged weapons has been changed to the plasma pistol, as revisions to the Tiered Weapons Document meant that the sawed-off shotgun example no longer matched the actual weapon's mechanics.
The following line has been added in the section for calculating damage:
Weapons which deal damage reduced by DT but that also deal elemental damage that is reduced by elemental resistances, or poison that is negated by a successful poison resistance roll, apply their normal damage first. The elemental or poison damage is only applied if at least one point of normal damage is done first. (Examples include enchanted weapons such as the zebra rifle, or weapons enhanced by certain spirits or Imbuing spells.)
The following special quality has been added to the Tiered Weapons List:
Elemental -- Damage ignores DT but is reduced by the associated elemental resistance. So far, only one weapon has this quality -- the Flamer, with "Elemental (Fire)".
The Pegasus Trick
Fire Streak now does fire damage rather than magical energy damage. Lightning-based Pegasus Tricks are now clarified to do
electrical Stun damage, which is reduced by Lightning Resistance. Likewise, Shamanism effects for spirits like Spirit of Rage (Fire) and Spirit of Hatred (Cold) have been clarified so that protection increased the appropriate resistance and damage is of the appropriate elemental type.
The Alchemy additions by Viewing Glass have been added (with some revised wording). The elemental resistance bonus of the minor potions has been reduced to 20% (consistent with the 20% bonus to DR from painkiller). The elemental resistance bonus of the major potions has been reduced to 40%, double the benefit of the minor potions.
(I then alphabetized the alchemy recipes because I'm OCD that way.)
The spells Storm Cloud and Energy Strike (Fire, Lightning and Cold) have had their damage adjusted and changed to elemental damage.
The following new spell has been added to the Defense spell list:
Cloak of the Elements
This spell grants the caster protection from elemental damage.
Basic (Cost 10): Duration equal to (Potency) turns. Protects the caster from one elemental damage type (Fire, Lightning or Cold) of the caster’s choice, increasing that elemental resistance by 10 + (Potency).
Advanced (Cost 15): Duration equal to (Potency * 10) turns. Protects the caster from two elemental damage type (Fire, Lightning or Cold) of the caster’s choice, increasing that elemental resistance by 20 + (Potency * 2).
Expert (Cost 20): Duration equal to (Potency) minutes. Protects the caster from all three elemental damage types, increasing all elemental resistances by 30 + (Potency * 3).
The perk
Sun's Wrath has been changed to reduce Fire Resistance by 20%.
And now for something entirely different.
The suggestion by
Rabbs below has been implimented:
Rabbs wrote:After a quick discussion on the IRC I have re-written 'Sex Appeal' to have it's actual effect stated, it was far to vague before.
Sex Appeal: You've got the "right" stuff. Individuals who are sexually oriented towards your gender are attracted to you, but potential sexual rivals tend to become quite jealous. Those who would be attracted to you have their disposition towards you and you alone raised by 1 level, but potential sexual rivals will have their disposition lowered by 1 level.