PnP Group 5

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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DiceArt
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PnP Group 5

Post by DiceArt » Tue Feb 28, 2012 10:51 pm

Starting up a 5th group for PnP. I have a story I want to run.

Da rules: https://docs.google.com/document/d/1uPX ... Tj2g/edit#

Kkat's Alternate Core rules: https://docs.google.com/document/d/1fsN ... k0xo4/edit

Character Sheet's Gdoc: https://docs.google.com/spreadsheet/ccc ... n_US#gid=0

https://docs.google.com/spreadsheet/ccc ... 1ZlE#gid=0

Kkat's & TenMihara's Alternate Character Sheet: https://docs.google.com/spreadsheet/ccc ... xU0E#gid=0

Alt. Combat System: https://docs.google.com/document/d/1lP0 ... Kh1o/edit#

Food Stuffs: https://docs.google.com/spreadsheet/ccc ... n_GB#gid=0

Perks: https://docs.google.com/spreadsheet/ccc ... Pb0E#gid=0

Alt. Magic System: https://docs.google.com/document/d/1Fnq ... ?hl=en_GB#

Alt. Alchemy System: https://docs.google.com/document/d/1J5p ... ?hl=en_US#

Additional weapons list's : https://docs.google.com/spreadsheet/ccc ... 2Z0E#gid=0

Random Loot chart: https://docs.google.com/spreadsheet/ccc ... POUE#gid=8

After you have familiarized yourself with the rules submit your character here. I'll only have 5 slots open once those are filled I won't be accepting any more.

The setting is 20 years after Little Pip and co. have changed the Wastes the sun shines brightly in the sky. You are a group of friends who have been sent out from NCR territory in order to settle the more wilder and toxic lands north of the Equestrian border. Rumors of strange happenings abound from the northern territory and it'll be up to you and your friends to sort out fact from fiction and to make the land safer for future settlers.

Now for some extra fun here are some house rules.
During character creation you may pick any two traits from here http://fallout.wikia.com/wiki/Traits
Perks are per level for this game.
Starting caps 500.
PipBuck Rules
Tosxychor wrote:Mmm, let's see...

About the EFS, I'd say basically it gives you +2 PER for creature detecting purposes. Any more, and Strobe might pop a vein xD that is to say, it's a bit of a pain to have someone always spot things first, and from so far away. And especially seeing beforehand if they're hostile or not. It can really ruin the sense of doubt and surprise :p
The tracking of specific IDs, however, sounds pretty cool plot-wise. Especially if the GM gets creative with it >:]

SATS is a different matter however. I had the idea of it having a reserve of 90-120 AP, which could be used at double rate for shooting (so using 60 AP from the PipBuck you can actually fire 60 AP's worth of dakka while only depleting 30 from your pool), and with a recharge rate of around 30 AP per turn (which actually only means 15 net extra AP).

The inventory sorter means you have your items more at the ready, but I don't feel like it should give any mechanical advantages of the sort.

The radio and data storage functions are very interesting story-wise, and would be one of the main good reasons to introduce them actually.

The light function is pretty cool to have ^^ But of course it destroys stealth, probably done by reversing any bonus to stealth due to low light conditions, and then some.

The mission tracker... good for flavoring and puns hehe.

And I can't think of other PipBuck functions.
Personally I think the inventory sorter function should half the amount of AP cost to access inventory Items and we will be operating under that rule instead.

Yoshi and I have been working on getting some rules for healing and the medicine skill down as the general rules seems to have skipped over them. We're currently editing and adding more rules to the google doc so the rules aren't yet complete but they should be soon.

Healing rules: https://docs.google.com/document/d/180S ... l7QuI/edit
Mechanics Rules: https://docs.google.com/document/d/1xRe ... yW2gs/edit
Melee Weapons: https://docs.google.com/spreadsheet/ccc ... idmc#gid=0
If you have any other questions don't be afraid to pm me or email me at wbreeck@gmail.com

Game Time: 4:00 PM EST (9:00 PM GMT) Wednesdays

Slot 1:TenMihara: Lever Action https://docs.google.com/spreadsheet/ccc ... zV0E#gid=0

Slot 2: Eridani: Heatseeker https://docs.google.com/spreadsheet/ccc ... 3TlE#gid=0

Slot 3: Mime: Passepartout https://docs.google.com/spreadsheet/ccc ... VaXc#gid=0

Slot 4: Kid: Thick-of-Skull https://docs.google.com/spreadsheet/ccc ... 3VFE#gid=1

Slot 5: uSea: Sparkster https://docs.google.com/spreadsheet/ccc ... QbVE#gid=1

Slot 6: Kkat: Sunrise Smiles https://docs.google.com/spreadsheet/ccc ... tU2c#gid=1

Slot 7: Illushia: Apple Turnover Stronghoof https://docs.google.com/spreadsheet/ccc ... GdFE#gid=2

Slot 8: Sorch_Mechanic: Gabriel Irontalon https://docs.google.com/spreadsheet/ccc ... VdFE#gid=0

Retired Characters:
RainbowYoshi: Talvus Ravencrest https://docs.google.com/spreadsheet/ccc ... CWHc#gid=1

Rule discussion logs:

Medicine: http://pastebin.com/envnFgJZ

Loot Tables: https://docs.google.com/spreadsheet/ccc ... POUE#gid=0

Beastary: https://docs.google.com/spreadsheet/ccc ... wbEE#gid=0

Young Manticore: https://docs.google.com/spreadsheet/ccc ... zanc#gid=0

*Logs*
Session 1: http://pastebin.com/bcW8RhRn
Session 2:http://pastebin.com/sfeV98FN
Session 3: http://pastebin.com/LTmJsqFA
Session 4: http://pastebin.com/8jMfQ6np
Session 5: http://pastebin.com/iezk6UuL
Session 6: http://pastebin.com/sDLtinL7
Session 7: http://pastebin.com/gFc8y3cx
Session 8: http://pastebin.com/TdHLnPeF
Session 9: http://pastebin.com/kDXwLeRE
Session 10:http://pastebin.com/RiJ3xxZf
Session 11: [MISSING!?]
Session12: http://pastebin.com/gEhLLArW
Last edited by DiceArt on Wed Aug 15, 2012 6:41 pm, edited 76 times in total.

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TenMihara
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Re: PnP Group 5

Post by TenMihara » Tue Feb 28, 2012 10:57 pm

I'd like to reserve that first slot, as we discussed in the chat earlier, I'm game so long as the time works (which considering we're in the same time zones, probably will)

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DiceArt
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Re: PnP Group 5

Post by DiceArt » Tue Feb 28, 2012 11:03 pm

Right I'll mark you down.

mimezinga
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Re: PnP Group 5

Post by mimezinga » Wed Feb 29, 2012 4:42 am

I'd like to play if the day and hour is compatibile... So, when are you planning to place the sessions?

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DiceArt
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Re: PnP Group 5

Post by DiceArt » Wed Feb 29, 2012 5:40 am

We'll I'm thinking of starting the game Wednesday's at 5:00 PM EST. So that would be 10:00 pm GMT

Kid
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Re: PnP Group 5

Post by Kid » Wed Feb 29, 2012 9:59 am

Kid wants in on this! You have no idea how long I've wanted to be in a Post-Apoc PnP!

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uSea
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Re: PnP Group 5

Post by uSea » Wed Feb 29, 2012 1:27 pm

This sounds good, I'd love to join.

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DiceArt
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Re: PnP Group 5

Post by DiceArt » Wed Feb 29, 2012 1:41 pm

Awesome!

mimezinga
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Re: PnP Group 5

Post by mimezinga » Wed Feb 29, 2012 5:18 pm


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TenMihara
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Re: PnP Group 5

Post by TenMihara » Wed Feb 29, 2012 6:11 pm


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