FO:E SAND/Desert group.
Posted: Sat Aug 11, 2012 1:51 pm
Saturday at 19:00 CEST or 07:00PM +2GTM
Channels used are:
#Foesand
#Sand_OOC
Long before Littlepip ever cleared up Equestria a gang of shipwrights being lead by a charismatic ghoul tag-team calling themselves “The Ocean brothers” set about refurbishing the manehattan-bay ships and re-establish connection with the outer world. Fueled by an insatiable thirst for adventure they started a genuine travelling agency and with some help from friendship city and some rather wealthy individuals. They offer a chance at seeing the sun once more for a reasonable price.
Their only marketed destination is Constantinomare. Once a flourishing city of trade and arts and relatively independant from the rest of the Zevrass. Famous for the Hagia Sophia and an ever buzzling “Bazaar” where traders from both sides celebrated a union of coal and gemstones. The city itself was a beacon of racial cooperation, hope, culture and religion that was fought over many times due to its convenient sea based location. Now its a small oasis of hope between salt flats, stony wastes and rocky badlands. With an unforgiving sun bringing Celestias vengeance upon zebra lands and a wind that offers no relief from a rather oppressive heat.
Outside of the city walls life is brutal and short. Bloodthirsty zebra tribes, greedy slavers, and hordes of illiterate savages just waiting to tear into the flesh of an unprepared victim. No doubt supported by terrible, defiling darker magicians known as shamans. These mighty zebra shaman leaders no longer adhere to the one true caesar and bicker amongst each others for dominance within their own pocket realms. Some claim to be gods and rule through priesthoods. Others are elected through their actions and try their best to help and the third seek only to further their own cause through piracy, grave robbing their ancestors or worse.
They ask only that you curb that racial pride, and cast away your prejudice and hatred for Zebra. After all, "when in Roam, do as the zebra do."
Document compilation folder: https://docs.google.com/?authuser=0#fol ... GtIczNCcFU
Tweaked KKats rules: https://docs.google.com/document/d/1V1n ... hz1hA/edit#
Tweaked perks and traits: https://docs.google.com/spreadsheet/ccc ... 6c2c#gid=0
Tweaked weapons: https://docs.google.com/spreadsheet/ccc ... cGc#gid=18
Tweaked Battlesaddles: https://docs.google.com/document/d/1pJD ... bWcHQ/edit
Drugs from SPAAACE: https://docs.google.com/document/d/1QZO ... ZG0AY/edit
Sand group character group sheet: https://docs.google.com/spreadsheet/ccc ... MHc#gid=11
Make a character concept, preferably in something like this: https://docs.google.com/?authuser=0#fol ... UYybVVscE0
Then you get your email added to the group sheet and we use that when going forward.
Timeline is about 50 years before Littlepip. You start out in 300 caps worth of equipment and resources and the only character choice that needs to be elaborated on is why they`ve chosen to take the boatride down to zebra country.
--
Session 1. http://pastebin.com/W5NCp4Qa.
Quick summary. Our adventurers started off fairly simple, eating in the cantina and becoming familiar with their surroundings and watched Celestias wall of light.The ship was ambushed upon entering the black sea, and managed to catch one of their attackers. Lemon Cookie got a spear stuck right under his jaw, Chrome Veneer thinks the captive is admirable. Blueberry and Lemon both hate the seapony race. Sampletext tried her hoof at healing Lemon Cookie as he was afflicted by seashell sickness, and Mayhem got laid.
---
Session 2: http://pastebin.com/d6BcjsFY
Our group finally collaborates and investigates an abandoned pirate ship. They find an albino zebra. Meanwhile Chrome_Veneer is having seapony troubles
---
Session 3: http://pastebin.com/s4nz6dbX
The seapony escape gets twarted, Lemon_Cookie gets healed from his injury and Constantinomare`s shaman is 2 seaponies richer.
---
Session 4: http://pastebin.com/yFCkb0f2
Our group of touristfareing ponies follow with Honeycombs Plot and find themselves eventually quartered up in Wolf Manor.
---
Session 5: http://pastebin.com/mKc2epGi
Our group of ponies take a trip to the armory.
---
Session 5.1: http://pastebin.com/ECHyM2YC
Blueberry flirts with one of the arsenals armorers. Clearly an exeptional individual from a noble family, and gets a guild invitation.
---
Session 5.5 http://pastebin.com/Xtm8RMs6
Sampletext finds slavery to her liking and chrome_veneer deals with the crone.
---
Session 6: http://pastebin.com/uXfpjE4D
Blueberry is super pissed but cares for her brother, and sampletext works out her differences with the black guild.
---
Session 7: http://pastebin.com/caC6c7Y8
The party ventures out into the desert to clear out Dust Devil pass for raiders.
---
Session 8: http://pastebin.com/0WSAMqPi
Blueberry gets shot, and events starts heating up as Chrome_Veneer reveals his seapony affinity.
---
Session 9-10: http://pastebin.com/qDy4rVam
Raides and fleshgolems die. Cliffhanger ending oh my.
---
Session 11: http://pastebin.com/VesDXE6Y
Session 12: http://pastebin.com/Pn0i7ap7
Bow before a god of death! PNP campain first mission complete.
---
Session 13-14 : http://pastebin.com/xRysn7W3
And the crew did nothing of value whatsoever.
---
Session 15. http://pastebin.com/JPsLCXJ1
Sampletext is back bitches.
Channels used are:
#Foesand
#Sand_OOC
Long before Littlepip ever cleared up Equestria a gang of shipwrights being lead by a charismatic ghoul tag-team calling themselves “The Ocean brothers” set about refurbishing the manehattan-bay ships and re-establish connection with the outer world. Fueled by an insatiable thirst for adventure they started a genuine travelling agency and with some help from friendship city and some rather wealthy individuals. They offer a chance at seeing the sun once more for a reasonable price.
Their only marketed destination is Constantinomare. Once a flourishing city of trade and arts and relatively independant from the rest of the Zevrass. Famous for the Hagia Sophia and an ever buzzling “Bazaar” where traders from both sides celebrated a union of coal and gemstones. The city itself was a beacon of racial cooperation, hope, culture and religion that was fought over many times due to its convenient sea based location. Now its a small oasis of hope between salt flats, stony wastes and rocky badlands. With an unforgiving sun bringing Celestias vengeance upon zebra lands and a wind that offers no relief from a rather oppressive heat.
Outside of the city walls life is brutal and short. Bloodthirsty zebra tribes, greedy slavers, and hordes of illiterate savages just waiting to tear into the flesh of an unprepared victim. No doubt supported by terrible, defiling darker magicians known as shamans. These mighty zebra shaman leaders no longer adhere to the one true caesar and bicker amongst each others for dominance within their own pocket realms. Some claim to be gods and rule through priesthoods. Others are elected through their actions and try their best to help and the third seek only to further their own cause through piracy, grave robbing their ancestors or worse.
They ask only that you curb that racial pride, and cast away your prejudice and hatred for Zebra. After all, "when in Roam, do as the zebra do."
Document compilation folder: https://docs.google.com/?authuser=0#fol ... GtIczNCcFU
Tweaked KKats rules: https://docs.google.com/document/d/1V1n ... hz1hA/edit#
Tweaked perks and traits: https://docs.google.com/spreadsheet/ccc ... 6c2c#gid=0
Tweaked weapons: https://docs.google.com/spreadsheet/ccc ... cGc#gid=18
Tweaked Battlesaddles: https://docs.google.com/document/d/1pJD ... bWcHQ/edit
Drugs from SPAAACE: https://docs.google.com/document/d/1QZO ... ZG0AY/edit
Sand group character group sheet: https://docs.google.com/spreadsheet/ccc ... MHc#gid=11
Make a character concept, preferably in something like this: https://docs.google.com/?authuser=0#fol ... UYybVVscE0
Then you get your email added to the group sheet and we use that when going forward.
Timeline is about 50 years before Littlepip. You start out in 300 caps worth of equipment and resources and the only character choice that needs to be elaborated on is why they`ve chosen to take the boatride down to zebra country.
--
Session 1. http://pastebin.com/W5NCp4Qa.
Quick summary. Our adventurers started off fairly simple, eating in the cantina and becoming familiar with their surroundings and watched Celestias wall of light.The ship was ambushed upon entering the black sea, and managed to catch one of their attackers. Lemon Cookie got a spear stuck right under his jaw, Chrome Veneer thinks the captive is admirable. Blueberry and Lemon both hate the seapony race. Sampletext tried her hoof at healing Lemon Cookie as he was afflicted by seashell sickness, and Mayhem got laid.
---
Session 2: http://pastebin.com/d6BcjsFY
Our group finally collaborates and investigates an abandoned pirate ship. They find an albino zebra. Meanwhile Chrome_Veneer is having seapony troubles
---
Session 3: http://pastebin.com/s4nz6dbX
The seapony escape gets twarted, Lemon_Cookie gets healed from his injury and Constantinomare`s shaman is 2 seaponies richer.
---
Session 4: http://pastebin.com/yFCkb0f2
Our group of touristfareing ponies follow with Honeycombs Plot and find themselves eventually quartered up in Wolf Manor.
---
Session 5: http://pastebin.com/mKc2epGi
Our group of ponies take a trip to the armory.
---
Session 5.1: http://pastebin.com/ECHyM2YC
Blueberry flirts with one of the arsenals armorers. Clearly an exeptional individual from a noble family, and gets a guild invitation.
---
Session 5.5 http://pastebin.com/Xtm8RMs6
Sampletext finds slavery to her liking and chrome_veneer deals with the crone.
---
Session 6: http://pastebin.com/uXfpjE4D
Blueberry is super pissed but cares for her brother, and sampletext works out her differences with the black guild.
---
Session 7: http://pastebin.com/caC6c7Y8
The party ventures out into the desert to clear out Dust Devil pass for raiders.
---
Session 8: http://pastebin.com/0WSAMqPi
Blueberry gets shot, and events starts heating up as Chrome_Veneer reveals his seapony affinity.
---
Session 9-10: http://pastebin.com/qDy4rVam
Raides and fleshgolems die. Cliffhanger ending oh my.
---
Session 11: http://pastebin.com/VesDXE6Y
Session 12: http://pastebin.com/Pn0i7ap7
Bow before a god of death! PNP campain first mission complete.
---
Session 13-14 : http://pastebin.com/xRysn7W3
And the crew did nothing of value whatsoever.
---
Session 15. http://pastebin.com/JPsLCXJ1
Sampletext is back bitches.