Advanced Digital PnP Character Sheet
Posted: Sun Aug 26, 2012 12:50 pm
!!!THIS SHEET IS OBSOLETE! PLEASE USE THIS ONE: LINK!!!
Hello everyone,
with time I got a bit annoyed, by how visually confusing most PnP character sheets are for beginners. Don't get me wrong, they work perfectly fine in a sense of doing most things automatically, but sometimes they are just really hard to get used to.
So I took TenMihara's Fallout: Equestria - Advanced PnP Character Sheet and made a visual overhaul.
Features:
- a better color scheme for easier visual identification
- tables with variable cell size don't distort other tables
- optimized for 4:3 monitors, with a preferable resolution of 1280x1024 minimum
- unneeded cells deleted for better performance
- cells for current HP, limb HP and Strain are automatically calculated from the maximum value, you only need to subtract the damage / spell costs
- cell fonts for HP, limb HP and Strain will go red, if under a certain threshold
- some conditional formatting in some other places
- automatic data validation for SPECIAL base values
Formulas:
- automatic calculation of current level and XP needed to next level depending on current XP
- automatic naming of radiation poisoning degree
Multi-Page Sheet
All-In-One Sheet
Explanations:
Cells with black background and white, bold font are table names.
Cells with dark grey background and black, bold font are table headers of first order.
Cells with dark grey background and black font are table headers of second order.
Cells with medium grey background and green font are automatically calculated. You should not change these!
Cells with light grey background and blue font are calculated from a maximum value. You only need to subtract any damage or spell cost.
Cells with light grey background, that are empty are for you to put stuff in.
Tables with alternating light and medium grey background are variable cell size tables. Those won't distort any other tables, when you put a lot of text in.
I am open for any suggestions and will try to fix any bug you might find.
I will probably update the thing with some additional features in the future.
And if enough people like it, I will probably make a single tab version for GMs to add into their overview spreadsheets.
Hello everyone,
with time I got a bit annoyed, by how visually confusing most PnP character sheets are for beginners. Don't get me wrong, they work perfectly fine in a sense of doing most things automatically, but sometimes they are just really hard to get used to.
So I took TenMihara's Fallout: Equestria - Advanced PnP Character Sheet and made a visual overhaul.
Features:
- a better color scheme for easier visual identification
- tables with variable cell size don't distort other tables
- optimized for 4:3 monitors, with a preferable resolution of 1280x1024 minimum
- unneeded cells deleted for better performance
- cells for current HP, limb HP and Strain are automatically calculated from the maximum value, you only need to subtract the damage / spell costs
- cell fonts for HP, limb HP and Strain will go red, if under a certain threshold
- some conditional formatting in some other places
- automatic data validation for SPECIAL base values
Formulas:
- automatic calculation of current level and XP needed to next level depending on current XP
- automatic naming of radiation poisoning degree
Multi-Page Sheet
All-In-One Sheet
Explanations:
Cells with black background and white, bold font are table names.
Cells with dark grey background and black, bold font are table headers of first order.
Cells with dark grey background and black font are table headers of second order.
Cells with medium grey background and green font are automatically calculated. You should not change these!
Cells with light grey background and blue font are calculated from a maximum value. You only need to subtract any damage or spell cost.
Cells with light grey background, that are empty are for you to put stuff in.
Tables with alternating light and medium grey background are variable cell size tables. Those won't distort any other tables, when you put a lot of text in.
I am open for any suggestions and will try to fix any bug you might find.
I will probably update the thing with some additional features in the future.
And if enough people like it, I will probably make a single tab version for GMs to add into their overview spreadsheets.