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Additional Rule Sets And GMing Aids

Posted: Fri Feb 01, 2013 5:55 pm
by Shady_steps
this post is made for creating and testing different additions to the main rule-set as well as testing any original or home brew modifications. post any ideas you have or changes to a base rule set for people to use, all applications that are filled out will be added to this post Singular Location for Rules and Such

Mad Modd's GMing Aids are probably the most useful collection of documents for the FOE standard Rule Set. A must have for any game.

Roll20 is an application used to simulate a tabletop and is a great tool to use.

Link to application: http://roll20.net/

Link to Shady Steps resource pack: http://forum.fallout-equestria.com/view ... f=24&t=683

Link to F1r3's post: http://forum.fallout-equestria.com/view ... 460#p11460


application:
Spoiler: show
Name:

creator name

base rule set: don't add if new rule set

Content: EG race addition, melee attack addition, hardcore rule set changes, new rule set

description: what your ruleset adds and how it works
List of additions to base rule sets:

-New races
-Shady_Steps Changelings Rule set
Spoiler: show
Name: Shady_Steps Changelings Rule set

creator name: Shady_Steps

base rule set: KKat's core rulebook: Fallout Equestria: PNP (Revised) https://docs.google.com/document/d/1fsN ... k0xo4/edit

Content: adds the changelings as a playable race and expands upon them

description: adds the changelings as a playable race and expands upon them giving them perks, traits and a play style that is vastly different from other races but is not unbalanced.
- https://docs.google.com/document/d/1bob ... _XNm4/edit
- FLoRad's Panda Race (WIP)
Spoiler: show
Name: Panda race. Heavily WiP!

Creator name: FLoRad

Base rule set: KKat's core rulebook: Fallout Equestria: PNP (Revised) https://docs.google.com/document/d/1fsN ... k0xo4/edit

Content: Adds pandas as a playable race

Description: The ruleset adds pandas as a playable race. They come with their own Unarmed/Melee focused trait and can take alchemy perks. The ruleset is WiP!

Link:Panda race
-Radmelon's extra races
Spoiler: show
Name: Extra Races
Creator name: Radmelon and Jojolagger
Base ruleset: kkat's PNP (revised)
Content: Race addition plus racial perks
Description: Tentative rules for several additional races, including Diamond Dogs, Protectrons, Dragon Hatchlings, Changelings (WIP), nad the ellusive Human. Perks are mostly guesswork, feedback is appreciated.
-changes to rules

-new item/magic/perk sheets
Aqu's Automated Sheet:
Spoiler: show
Link to forum post: http://forum.fallout-equestria.com/view ... f=24&t=650
Aqu's Automated Sheet
Aqu's Less Automated Sheet --> Use this. The automated sheet needs a lot of work.
-extended rules
f1r3w4rr10r's Extended Light
Spoiler: show
Name: Extended Light
Creator name: f1r3w4rr10r
Base ruleset: kkat's PNP (revised)
Content: Advanced and Expert Light Spell
Description: This little extension extends the light spell to an Advanced and Expert version. They mainly work as some kind of flashbang.
-Shady_Steps Sexual Rule Set (NSFW)
Spoiler: show
Name: Shady _Steps PNP sex Rule set

creator name: Shady_Steps

base rule set: any

Content: hardcore rule set Addition.

description: The PNP Sex rule set was made to improve a GM's control over sexual situations within Fallout Equstrea PNP games, however it works in almost any situation Involving MLP and might have applications beyond that.

Link: https://docs.google.com/document/d/1yYH ... SGjU/edit#
-Shady_Steps Advanced Cybernetics Rule set.
Spoiler: show
Name:Shady_Steps Cybernetics Rule set

creator name:Shady_Steps

base rule set: KKat's core rulebook: Fallout Equestria: PNP (Revised) https://docs.google.com/document/d/1fsN ... k0xo4/edit

Content: an expanchion on the cybernetics within the base rule set (still a WIP)

description: https://docs.google.com/document/d/1hYf ... F7zTY/edit
-Ragebrew's Expanded Taint Chart
Spoiler: show
Name: Expanded Taint Chart http://tinyurl.com/mxn9wqk
Creator name: Ragebrew
Base ruleset: kkat's PNP (revised) (Easily modified to fit Mad_Modd ruleset)
Content: Expanded Taint mutation options
Description: 63 unique mutations involving taint, with the rest being good ol' fashioned cancer! Delight/horrify your party with mutations ranging from Fwuffy Pony to Laser Eyes, Celestial style manes, or manes that are perpetually smoldering with fire. Fill in the blank spaces, add in your own!

Taint: One drop'll do ya.
-Mattiator's Advanced Alcohol
Spoiler: show
Name: Advanced Alcohol

Creator name: Mattiator

Ruleset Base: Fallout Equestria: PNP (Revised) https://docs.google.com/document/d/1fsN ... nhjjpavxfq

Content:
- Sixteen new items (Twelve special alcohols, four new crafting items, two new schematics)
- Two new perks (With slight modifications to Blackjack's Fury)
- One new trait
- Alcohol Brewing rules
- Special Alcohols, magical brews with incredible effects... and crippling drawbacks

Description: Advanced Alcohol is a special set of rules intended to improve and expand the basic "FO:E PnP (Revised)" rules for alcohol, as well as adding an interesting new set of items as well as traits, and perks specially tailored for the alcoholic and brewmaster in your game. Integration is designed to be simple and easy, with little-to-no rules in the basic game needing to be changed or overlooked. The ruleset is undergoing constant testing and changes, with player feedback absolutely vital for the balancing and continual evolution of the ruleset.

Link: http://forum.fallout-equestria.com/view ... f=24&t=496
-f1r3w4rr10r's Physical Shields
Spoiler: show
Name: Physical Shields
Creator name: f1r3w4rr10r
Base ruleset: kkat's PNP (revised)
Content: Shield items and their rules
Description: These rules implement physical shields, mountable on battle saddles or worn in mouth, hands or claws. They also describe passive and active blocking.

Re: Rule set additions

Posted: Fri Feb 01, 2013 6:35 pm
by Dashite
As requested I have made this a sticky.

Re: Rule set additions

Posted: Sun Feb 03, 2013 1:04 pm
by FloRad
Name: Panda race. Heavily WiP!

Creator name: FLoRad

Base rule set: KKat's core rulebook: Fallout Equestria: PNP (Revised)

Content: Adds pandas as a playable race

Description: The ruleset adds pandas as a playable race. They come with their own Unarmed/Melee focused trait and can take alchemy perks. The ruleset is WiP!

Link:

Re: Rule set additions

Posted: Sun Feb 03, 2013 7:54 pm
by The Custodian
The Changeling ruleset link isnt working for me....

Re: Rule set additions

Posted: Sun Feb 03, 2013 8:45 pm
by Shady_steps
hmm none of the links are working i need to look into this.

Re: Rule set additions

Posted: Sun Feb 03, 2013 8:51 pm
by Shady_steps
made temp links and will work out what i did wrong later might be Google being odd

Re: Rule set additions

Posted: Mon Feb 04, 2013 2:27 am
by f1r3w4rr10r
For all the links that are not working, delete everything after "edit". No idea where that came from. <.<

Re: Rule set additions

Posted: Mon Feb 04, 2013 3:33 am
by The Custodian
The same problem is plaguing the other rule thread. At least with a large chunk of the documents

Re: Rule set additions

Posted: Mon Feb 04, 2013 4:34 am
by f1r3w4rr10r
Seems to be the forum then.

Re: Rule set additions

Posted: Tue Feb 05, 2013 4:45 am
by Mattiator
Can't have a list of rules add-ons without my Advanced Alcohol set:
Spoiler: show
Name: Advanced Alcohol

Creator name: Mattiator

Ruleset Base: Fallout Equestria: PNP (Revised) https://docs.google.com/document/d/1fsN ... nhjjpavxfq

Content:
- Sixteen new items (Twelve special alcohols, four new crafting items, two new schematics)
- Two new perks (With slight modifications to Blackjack's Fury)
- One new trait
- Alcohol Brewing rules
- Special Alcohols, magical brews with incredible effects... and crippling drawbacks

Description: Advanced Alcohol is a special set of rules intended to improve and expand the basic "FO:E PnP (Revised)" rules for alcohol, as well as adding an interesting new set of items as well as traits, and perks specially tailored for the alcoholic and brewmaster in your game. Integration is designed to be simple and easy, with little-to-no rules in the basic game needing to be changed or overlooked. The ruleset is undergoing constant testing and changes, with player feedback absolutely vital for the balancing and continual evolution of the ruleset.

Link: http://forum.fallout-equestria.com/view ... f=24&t=496