Bones Dicebot

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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Arcane_Scroll
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Bones Dicebot

Post by Arcane_Scroll » Sun Mar 10, 2013 10:51 am

Due to someone deciding to send Bones to channels it doesn't belong, like #EquestriaDaily, I am now banned in those channels... thanks :twilightangry2:

So, the join command will most likely be removed and GMs are just going to have to go back to asking me to add it to channels manually if they want to use it. Of course this doesn't help if I'm not at my computer, but oh well. Trust was given and broken, hurts the GMs more then it hurts me :pipshrug:

I'll be removing the feature later today or tomorrow :twilightsmile:

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Re: Bones Dicebot

Post by Viewing_Glass » Sun Mar 10, 2013 12:35 pm

...Well, I need to teach Dimestream how to have a back-up Dicebot. Thank you nameless individual![/sarcasm]

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Re: Bones Dicebot

Post by Arcane_Scroll » Sun Mar 10, 2013 12:49 pm

I might be able to create a whitelist of people authorized to use the join command, including GM's, will look at it tonight.

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Re: Bones Dicebot

Post by SilverlightPony » Sun Mar 10, 2013 6:50 pm

Is there any way to set up a blacklist of channels Bones will refuse to join?
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Re: Bones Dicebot

Post by f1r3w4rr10r » Mon Mar 11, 2013 2:48 am

A blacklist might take too long, be too big and too complicated to maintain. Because you would have to update it on every new channel. Whitelists for users and channels are more suitable here. If it is even possible to make those at all.

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Re: Bones Dicebot

Post by SilverlightPony » Mon Mar 11, 2013 3:27 am

f1r3w4rr10r wrote:A blacklist might take too long, be too big and too complicated to maintain. Because you would have to update it on every new channel. Whitelists for users and channels are more suitable here. If it is even possible to make those at all.
A channel whitelist would be more troublesome than a channel blacklist. AFAIK it's only certain channels we're worried about keeping Bones out of. But most new PNP groups these days are making their own channels instead of using the generic PNP/dice channels, so a whitelist would have to be updated constantly.

I'm not saying a channel blacklist is the best option. I was just wondering if it was possible, and if so, how good of an option it might be.
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Re: Bones Dicebot

Post by icekatze » Mon Mar 11, 2013 12:37 pm

hi hi

There are currently 294 channels active on canternet.org. Each one has its own rules and moderators. Fallout Equestria makes up .04% of those channels. There are also 1.39e+89 possible channels that can be created at a moments notice, also with their own rules and moderators.

Keeping a functional blacklist would be extremely difficult.

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Re: Bones Dicebot

Post by Godna » Mon Mar 11, 2013 2:16 pm

Well conceivable, The black list wouldn't need to be that large unless he's worried about eventually wanting to join each of those channels. The issue here seemed to be he got banned from some of the important channels. So just set up the official important channels as blacklisted. I mean unless he really cares if he gets banned from say #Larrychat2 or something.

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Re: Bones Dicebot

Post by icekatze » Mon Mar 11, 2013 3:09 pm

hi hi

The principle of not being a jerk to strangers aside, how do you know which channels are important until you try? What is unimportant to someone now, might become important in the future, unless you plan on never making new friends or trying anything new.

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Re: Bones Dicebot

Post by Godna » Mon Mar 11, 2013 5:32 pm

I was just saying the blacklist need not cover every possible contingency. :pipshrug:

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