I tried to think of how to keep it balanced, so I mostly kept it in line with Griffons, and threw in a trait (and gave it to batponies for free) to make it so that batponies didn't just get too many bonuses without some kind of negative.
Have a googledoc!
Batpony WIP doc wrote:Batpony:
[Game Mechanics]: Batponies have wings and can fly. They begin play with the perk Flight (Rank 1), and may gain up to Flight (Rank 3) through the use of perks. Batponies have Trick Points and can perform basic-level Pegasus Tricks. Batponies start with the Photosensitive trait for free, and additionally have an effective +1 Perception for the purposes of hearing. Batponies have a special talent.
[Background/Roleplay]: Batponies are semi-carnivorous, eating meat as a small portion of their overall diet. As such, meat will not cause the same problems for batponies as it will for other species of ponies (Unless consumed in very large quantities). [Also for those of you who like the idea of some vampirism in your batponies, being semi-carnivorous means that blood is totally acceptable as a part of your diet. In small quantities.] Batponies are also generally nocturnal, though some are known to make the effort to live the diurnal life with their fellow pony species.
One of the biggest thing that would be missing, of course, is batpony-specific racial perks. I haven't gone into that much detail, but I am super psyched about this idea, so I might just start brainstorming some out when I get the chance.Batpony WIP doc wrote:Photosensitive: Allows you do see in the dark as if it were day (no darkness penalties), but in brightly lit areas, you lose 1 Perception. Additionally, any penalties caused by bright lights or flashes is doubled.