Group 200: The Legend of Stable 200 [Closed]
Posted: Fri Sep 20, 2013 12:24 pm
The Legend of Stable 200
Stable 200. You might have heard of it, steeped in mystery and wonder. Legend says that it was the very last Stable that Stable-Tec ever completed, and instead of ponies inside it they stored the greatest treasures of Equestria.
You, my friend, have been "hired" by an unknown party to find and open this Stable before anyone else does. Your reward is a cut of the contents of the Stable, and being able to keep your head attached to your shoulders. You will need every fiber of your being to find this Stable when so many have failed before you, and all of them having mysteriously disappeared after going looking for it. Good luck.
Rules: https://docs.google.com/document/d/1fsN ... k0xo4/edit
Character Sheet: https://docs.google.com/spreadsheet/ccc ... xU0E#gid=0
Perks: https://docs.google.com/spreadsheet/ccc ... Pb0E#gid=0
Equipment: https://docs.google.com/spreadsheet/ccc ... 3UGc#gid=9
Necromancy Spells: https://docs.google.com/document/d/1zyD ... T4Mns/edit
All characters will be starting out at Level 3 and have 400 caps for starting equipment, because I'm nice like that, or so you think. :3
Playtime: Tuesdays at 4PM [GM Timezone: US Central (GMT -6)]
Channels: #Seaddle and #SeaddleDice
House Rules
Radiation: Sickness increases at every 200 Rads of accumulated exposure (as per the video games). Rads cannot be flushed from your system except with RadAway (Or a rare spell). Any character who accumulates 600 or more Rads will be subject to mutations that may or may not be benign. Accumulation of 1000 Rads results in Death, with a small chance of ghoulification. Rad accumulation increases with proximity and potency of the radiation source.
Combat Injuries: Bullets, buckshot and other conventional firearm projectiles require surgical removal, the difficulty being related to the caliber of the shot and the type of ammunition used. Magical Energy weapons will leave burns that do not dissipate upon consumption of healing potions. Explosives, high caliber firearms, higher power magical energy weapons, and weapons that feature 'Bonus Limb Damage', have a chance to completely dismember a limb if it is crippled by an attack made with that weapon, rolled by the player's luck or agility, whichever is higher. A Head crippled in this manner counts as decapitated and results in immediate death by the Chunky Salsa Rule. As well, any single attack that deals more than 67% (2/3's) of a player's total hit points in one attack to either the head or torso also results in immediate death by the Chunky Salsa Rule.
Sleep Deprivation, Starvation and Dehydration: You need to eat and drink at least twice a day. As well, at least five hours (out of 16 per day) of sleep is required to avoid deprivation. The first sequential day in which you miss out on one of these you will be allowed to make an endurance check to avoid the penalties, and will start suffering on the following day. If you fail the endurance check, you will be immediately subjected to the first level of penalties (As per the games) for that particular deficiency. Each subsequent day you fail to eat, drink or sleep more, you will be advanced one stage of penalties, up until the 5th day, which results in death for any of these three conditions.
Players
SLOT 1: SpiritWind as Prince Lionheart
SLOT 2: Adagio as Stitches
SLOT 3: Fordregha as Matchstick
SLOT 4: FloRad as Beanbag
SLOT 5: BroadestPeak as Kiyevskaya Grimfeather
SLOT 6: NitoKa as Cloudy Sunshine
Logs
Session 1: http://pastebin.com/Y2jPsBvR
Stable 200. You might have heard of it, steeped in mystery and wonder. Legend says that it was the very last Stable that Stable-Tec ever completed, and instead of ponies inside it they stored the greatest treasures of Equestria.
You, my friend, have been "hired" by an unknown party to find and open this Stable before anyone else does. Your reward is a cut of the contents of the Stable, and being able to keep your head attached to your shoulders. You will need every fiber of your being to find this Stable when so many have failed before you, and all of them having mysteriously disappeared after going looking for it. Good luck.
Rules: https://docs.google.com/document/d/1fsN ... k0xo4/edit
Character Sheet: https://docs.google.com/spreadsheet/ccc ... xU0E#gid=0
Perks: https://docs.google.com/spreadsheet/ccc ... Pb0E#gid=0
Equipment: https://docs.google.com/spreadsheet/ccc ... 3UGc#gid=9
Necromancy Spells: https://docs.google.com/document/d/1zyD ... T4Mns/edit
All characters will be starting out at Level 3 and have 400 caps for starting equipment, because I'm nice like that, or so you think. :3
Playtime: Tuesdays at 4PM [GM Timezone: US Central (GMT -6)]
Channels: #Seaddle and #SeaddleDice
House Rules
Radiation: Sickness increases at every 200 Rads of accumulated exposure (as per the video games). Rads cannot be flushed from your system except with RadAway (Or a rare spell). Any character who accumulates 600 or more Rads will be subject to mutations that may or may not be benign. Accumulation of 1000 Rads results in Death, with a small chance of ghoulification. Rad accumulation increases with proximity and potency of the radiation source.
Combat Injuries: Bullets, buckshot and other conventional firearm projectiles require surgical removal, the difficulty being related to the caliber of the shot and the type of ammunition used. Magical Energy weapons will leave burns that do not dissipate upon consumption of healing potions. Explosives, high caliber firearms, higher power magical energy weapons, and weapons that feature 'Bonus Limb Damage', have a chance to completely dismember a limb if it is crippled by an attack made with that weapon, rolled by the player's luck or agility, whichever is higher. A Head crippled in this manner counts as decapitated and results in immediate death by the Chunky Salsa Rule. As well, any single attack that deals more than 67% (2/3's) of a player's total hit points in one attack to either the head or torso also results in immediate death by the Chunky Salsa Rule.
Sleep Deprivation, Starvation and Dehydration: You need to eat and drink at least twice a day. As well, at least five hours (out of 16 per day) of sleep is required to avoid deprivation. The first sequential day in which you miss out on one of these you will be allowed to make an endurance check to avoid the penalties, and will start suffering on the following day. If you fail the endurance check, you will be immediately subjected to the first level of penalties (As per the games) for that particular deficiency. Each subsequent day you fail to eat, drink or sleep more, you will be advanced one stage of penalties, up until the 5th day, which results in death for any of these three conditions.
Players
SLOT 1: SpiritWind as Prince Lionheart
SLOT 2: Adagio as Stitches
SLOT 3: Fordregha as Matchstick
SLOT 4: FloRad as Beanbag
SLOT 5: BroadestPeak as Kiyevskaya Grimfeather
SLOT 6: NitoKa as Cloudy Sunshine
Logs
Session 1: http://pastebin.com/Y2jPsBvR