FoE: Heartbreak

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
Post Reply
User avatar
f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
Contact:

FoE: Heartbreak

Post by f1r3w4rr10r » Tue Oct 15, 2013 5:47 am

!!!IMPORTANT!!! THIS GROUP IS NOW OFFICIALLY DEAD !!!IMPORTANT!!!

Intro:

The inhabitants of Old Poneigh have always lived a comparably easy and uneventful live, especially since the day of Sunshine and Rainbows. All kinds of different races mingle here. Some claim to have even seen a few zebras and alicorns live in the nearby woods. But lately there seems to be hanging a droopy mood over the town and nopony knows where it is coming from. Being quiet disturbed with the current situation, the mayor of the town tasks a group of ponie-... errr ... people to find out what is going on and lift the mood. Little do they know, that this is going to take them way further than just a town in need for a party...

Ruleset
Item List
Character Sheet (Direct Link)
Perk List
Cybernetic rules

House Rules on Common Hazards:

Taint: Hazardous Magical Byproduct: Do not Touch, Breathe or Stare At! Contact with taint yields a Save or Die situation; End check with modifier based on volume of exposure. Survival of taint exposure provides a small chance to gain a beneficial mutation, and a large chance of a grotesque, entirely unhelpful lump of cancer. Even looking at this stuff is hazardous to your health.
We will also use this table to determine the outcomes of the contact.

Radiation: Sickness increases at every 200 Rads of accumulated exposure (as per the video games). Rads cannot be flushed from your system except with RadAway (Or a rare spell). Any character who accumulates 600 or more Rads will be subject to mutations that may or may not be benign. Accumulation of 1000 Rads results in Death, with a small chance of ghoulification. Rad accumulation increases with proximity and potency of the radiation source.

Sleep Deprivation, Starvation and Dehydration: This is based off the system in Fallout: New Vegas. You gain 50 sleep deprivation, dehydration and starvation every 6 hours since the last time you slept, drank or ate respectively. Consuming a normal drink or food item lowers dehydration or starvation by 100 respectively. Every hour of sleep lowers sleep deprivation by 25.
The stats of every player can be found here.

Weapon Condition: Weapons will always have a Condition set as a multiple of 10%, from 0-100. A Weapon's value and is equal to the base value multiplied by condition percentage. Additionally, the player's ability to hit with said weapon is modified by 100 subtracted by the condition of the weapon. (I.e: 90% CND yields a -10 hit modifier). A Critical Failure of a weapon will always result in damage to the weapon of 10% Condition. A Natural 100 Critical Failure may produce further degradation. As well, disarm attempts and attacks made directly against weapons will also result in damage to a weapon's condition, depending upon the outcome of the rolls. Weapon Repair Kits can be crafted with a mechanics score of 50 or greater from 2 Scrap Metal, 1 Scrap Electronics, 1 Wrench, 1 Wonderglue and 1 Duct Tape (as in FoNV). Each kit will restore a flat 20% condition to a weapon. However, no weapon may be repaired above 80% total condition by a repair kit, and kits can only be used on the same weapon a maximum of 5 times (Duct Tape and a wrench will only get you so far). A weapon repaired by cannibalization of a weapon of the same type will regain condition equal to half the current condition of the consumed weapon (with a minimum of 10% restored in the case of weapons at 20% condition or less). This can be done indefinitely so long as a weapon of the same type is available to consume. Traders will also be able to sell you spare part kits for weapons, which allow you to fully repair a weapon at a workbench to 100% with a repair skill of at least 75. A repair skill of 90 allows a weapon to be improved to 110%.

Cover System: Targets behind low cover are 10% harder to hit, while targets on the corners of high cover are 20% harder to hit. Targets fully behind high cover can't be targeted. Flanking an enemy behind cover gives a hit bonus of 30%.

Players:
-Onetwentyeight playing as Luminescence (withdrawn)
-Complimentary Straws playing as Felis (withdrawn)
-Seraph-Colak playing as Bright Heart (withdrawn)
-Zen Harmonics playing as Impact (withdrawn)
-RadiantEclipse playing as Chetyre (withdrawn), Vanitas
-Shady_Steps playing as Shady Steps (withdrawn)
-Erthilo playing as Trail Mix (withdrawn), Sentinel (withdrawn)
-f1r3w4rr10r playing as Sgt. Sledge Hammer
-cjisepic playing as Slaughter (withdrawn)
-Lancerate playing as Lance Corporal Critical (withdrawn)

Current Roster:
-Sgt. Sledge Hammer
-Vanitas

Have an overview of the sheets here.

Game Time:
Saturday at 16:00 UTC+2
timeanddate.com

Code: Select all

Berlin (Germany - Berlin)           Saturday, 2 August 2014, 16:00:00 CEST UTC+2 hours 
New York (U.S.A. - New York)        Saturday, 2 August 2014, 10:00:00 EDT  UTC-4 hours 
San Francisco (U.S.A. - California) Saturday, 2 August 2014, 07:00:00 PDT  UTC-7 hours 
Corresponding UTC (GMT)             Saturday, 2 August 2014, 14:00:00
Documents
All

Sessions:
All
Session 1 - 26 October 2013
Session 2 - 02 November 2013
Session 3 - 09 November 2013
Session 4 - 16 November 2013
Session 5 - 23 November 2013
Session 6 - 30 November 2013
Session 7 - 07 December 2013
Session 8 - 14 December 2013
Session 9 - 21 December 2013
Session 10 - 04 January 2014
Session 11 - 11 January 2014
Session 12 - 18 January 2014
Session 13 - 25 January 2014
Session 14 - 01 February 2014
Session 15 - 08 February 2014
Session 16 - 22 February 2014
Session 17 - 01 March 2014
Session 18 - 15 March 2014
Session 19 - 22 March 2014
Session 20 - 29 March 2014
Session 21 - 26 April 2014
Session 22 - 03 May 2014
Session 23 - 10 May 2014
Session 24 - 16 May 2014
Session 25 - 24 May 2014
Session 26 - 07 June 2014
Session 27 - 14 June 2014
Session 28 - 21 June 2014
Session 29 - 28 June 2014
Session 30 - 05 July 2014
Session 31 - 12 July 2014
Session 32 - 26 July 2014
Last edited by f1r3w4rr10r on Sat Aug 16, 2014 9:22 am, edited 96 times in total.

User avatar
TheWanderingZebra
Posts: 146
Joined: Sat May 25, 2013 8:26 pm

Re: FoE: Heartbreak (slots open)

Post by TheWanderingZebra » Tue Oct 15, 2013 6:35 pm

Hello, I think I would like to join this game with a character that I've been thinking of using. I'll PM you f1r3w4rr10r about him, because I want to know a few things before I use him.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

User avatar
f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
Contact:

Re: FoE: Heartbreak (slots open)

Post by f1r3w4rr10r » Wed Oct 16, 2013 2:25 am

A little push, just to let you people know about the update on the open slots.

And I am also willing to push the starting time back by a maximum of 3 hours.

User avatar
Complimentary Straws
Posts: 1
Joined: Wed Oct 16, 2013 2:47 pm
Location: Ottawa, Ontario

Re: FoE: Heartbreak (slots open)

Post by Complimentary Straws » Wed Oct 16, 2013 2:50 pm

I like this character sheet a whole lot more than the one I've been using.

Just a heads-up, I may not be here this Saturday.

User avatar
f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
Contact:

Re: FoE: Heartbreak (slots open)

Post by f1r3w4rr10r » Thu Oct 17, 2013 4:34 am

Is it a problem with this Saturday in general or just the time?

User avatar
f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
Contact:

Re: FoE: Heartbreak (slots open)

Post by f1r3w4rr10r » Thu Oct 17, 2013 11:56 am

Cobra of England can't join us, so there are two open slots now.

User avatar
f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
Contact:

Re: FoE: Heartbreak (slots open)

Post by f1r3w4rr10r » Fri Oct 18, 2013 11:06 am

I just updated the OP with contact info for my Skype. Please do as I wrote there, so tomorrow isn't head over heels.

User avatar
f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
Contact:

Re: FoE: Heartbreak (slots open)

Post by f1r3w4rr10r » Sat Oct 19, 2013 2:02 pm

Updated the game time for next week.

This time not much happened, as there was some confusion concerning game time.

User avatar
TheWanderingZebra
Posts: 146
Joined: Sat May 25, 2013 8:26 pm

Re: FoE: Heartbreak (slots open)

Post by TheWanderingZebra » Sat Oct 19, 2013 4:43 pm

I'm sorry about before, but I'm leaving. I'm not going to ruin your game. Have fun.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

User avatar
f1r3w4rr10r
Posts: 629
Joined: Wed Aug 01, 2012 11:26 am
Location: Germany (UTC+1)
Contact:

Re: FoE: Heartbreak (slots open)

Post by f1r3w4rr10r » Mon Oct 21, 2013 1:21 am

Thank you. And I am sorry we couldn't agree on a common time.

Anyway, we now have 3 open slots.
I am still willing to negotiate about the starting time and push it back up to 3 hours for all those, who don't want to get up that early.

Post Reply