
Group has decided to run with option 2, so... yay Discord!

I may add a fifth player if needed, but that's a ways off.

Interested in following it anyway? Live thread can be found here: http://forum.fallout-equestria.com/view ... f=24&t=687
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Hello, hello everypony. I'm putting together a couple of campaign ideas for something I'll likely start running in January 2014, as soon as the hectic rush of the holidays calms down. Here are the ideas I've been mulling running.
OPTION ONE:

Spawned from an argument Night Light and I had with Silverlight on the forums several months ago regarding crafting and invention rules, this campaign would focus on early-war to mid-war advances in technology, infrastructure, and magical research.
The action will focus on work at two rival universities working hoof-in-hoof with Celestia and Luna's respected schools for the gifted, and the products of the competition and cooperation between them. Not to mention field-testing them on battlegrounds, special assignments from the Ministry Mares, and the rivalry between the universities' two brightest graduate inventors, Early Sun (charming pioneer of electric power) and Nickel Tazer (Eccentric but wildly talented machinist).
Extensive testing will be done to the Inventing mechanics in the PNP document, and creativity is encouraged. This campaign will be mostly pre-war and all PCs will be either students or university employees. Expect a Steampunk-ish setting, graduating toward modern as more modern things are invented and become mainstream.
OPTION TWO:

Yes, yes, we all know the world blew up and everypony died, blah blah. But what became of those too powerful, too unpredictable to restrict themselves to your petty ideas of life and death? Why not introduce a little change to the stagnant and burned world, or better yet... some chaos?
This campaign will focus on a group of cultists who worship Discord, and are attempting to regain the great-grand-daddy of Chaos his ability to manifest in Equestria once more, so he can fix the world and make everyone happy again. Or so he says. Conflicts with established factions is nearly guaranteed, the truly strange will be the order of the day, and those who please their friend and master will be rewarded.
Wild Wasteland is a required Trait for all PCs in this game. Also, only players who understand that not all Chaos is Chaotic Evil, and not all Chaos is senseless randomness, will be encouraged to join. Anarchy can produce good results, if the order in the world is awful and needs removed, after all.
Standard post-war setting, set in the years between Sunshine and Rainbows and the activation of Gardens of Equestria.
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Requirements for both are a little strict and I apologize for them in advance. Due to trouble I've had keeping games running smoothly in the past, there are a few caveats to both.




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If any of this appeals to you, and it hasn't driven you away yet, please reply to this thread or get hold of me on Steam. Indicate which game you'd rather play in, as well.
Current players have dibs on slots:
[1] Hidden_Fortune
[2] SlashySmiley
[3] NitoKa
[4] Lost_Art
There MAY be a fifth spot if things go well, but smaller parties foster more interactions with each other, so sticking with four for the moment.
Thanks, and let me know what you think!
