Fallout Equestria: Journey to an Ebony Kingdom (Full)

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TheWanderingZebra
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Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by TheWanderingZebra » Tue Jan 28, 2014 9:39 pm

The Equestrian Wasteland as many ponies should know is a dangerous place to live in. Dangerous, but at the same time, predictable to those who have lived and survived in its vast land of radiation. Most ponies know how to handle raiders. Most ponies know how to scavenge for food and water. And most ponies know how to transverse through the familiar terrain of the Equestrian Wasteland. Surviving every day as become a typical activity for all those who have lived long enough. Even after two years after Sunshine & Rainbows does the wasteland have the same predictability as it’s always had.

But that never means that there’s something to enjoy about the predictability of the Wasteland. To some, the predictability of the Wasteland may be the very thing that torments them. May be the subject of racial prejudice that the Wasteland in infamous for. Perhaps somepony made the wrong enemies and are now spending every day of every year running away in fear of them. Others perhaps might instead find the Equestrian Wasteland to be boring since there’s nothing new coming from it. Even though the Light Bringer had brought a rise of new heroes to the Wasteland, the recent formation of the New Canterlot Republic, and an end to the gray cloud curtain that had clouded their view of the sun for over 200 years, the Equestrian Wasteland remains a Wasteland.

Perhaps that's why you became interested when one way or another you came to learn of a job offering relating to the exploration into Zebrica. As you would later learn, the job relating to this exploration is to find a “Zebra Stable” (A Stable clone made by the Zebras through espionage into StableTec), codenamed “Ebony Kingdom”, and find a data disk that the employer is interested in getting his hooves on, enough for him to offer 50,000 caps to each member of the exploration group that finds it for him. And the best of it, there is no balefire radiation at all in Zebrica, since the country was never hit by balefire bombs. However, our heroes will learn that the lack of radiation does not stop the country from being a Wasteland, and they will learn as they progress through their quest that they have gotten themselves into something far bigger than they thought they were in. The Zebrican Wasteland will host many challenges for our heroes as they make their journey to find this Ebony Kingdom.

Players:
1) Aark and Darlin by Solid Snake
2) Cherry by Schorcht
3) Dirge by Dusk
4) Prince Valiant by The Custodian
5) Kivuli by Fordregha
6) Amber Sun by HoloDiskJockey

NPC Companions:
Sprocket

Faction Reputation
Jangwa Tribe: Accepted, Mixed (for Aark)

“Need To Know” Documents
Mad_Modd Rules: https://docs.google.com/document/d/1xc3 ... qQ68/edit#
Mad_Modd Items: https://docs.google.com/spreadsheet/ccc ... 3UGc#gid=9
Aqu's Less Automatic Character Sheet: https://docs.google.com/spreadsheet/ccc ... 5ZFE#gid=1
Mad_Modd Perk List:https://docs.google.com/spreadsheet/ccc ... li=1#gid=0

Optional Documents
Ghostpony's Martial Arts: https://docs.google.com/spreadsheet/ccc ... _web#gid=0

GM House Rules:

Character Sheet:
Before you even post your character sheets on here thinking you'll be automatically get picked up for the game, it will be me who will decide if I want to approve your character in the first place. I know it may seem rather odd, but in all honesty, from the experience of roleplaying I've had overall, I would feel that it's in the best interest of the game, me, and the players if I were to work with players about what their character is, what they expect from their character, and how they can connect with the other player's characters. I 100% would love it if you wrote a detailed backstory (or at least told me what that backstory is) for your character. I will want to know how your character will behave to prepare myself for him/her, and the last thing I want to see repeated is being mentally unprepared if your character did something unexpected. Also, ignore Throw, it's integrated into Unarmed.

Prologue Session:
I want to do a prologue session with each and every character, mostly relating to how they come to learn about this job offering into the Zebrican Wasteland, and perhaps shed some light on why they would be willing to leave a familiar wasteland for a completely unfamiliar one. Again, a full backstory for your character could help me in this. At the end of each prologue session will I reward your character with a third unique trait of my own creation, based on the personality your character reveals during the prologue session.

Character Creation:
Level: Start out level 3
Money: Have 600 caps to spend on anything Tier 0-1 or 2 if you can convince me. Then you have 27*Luck caps to add to your inventory not to spend.
Playable Races are: Earth Ponies, Unicorns, Pegasi, Zebras, Griffins, Alicorns, and Hellhounds. Any other races (including any unusual ones) must be approved by me. And I will not accept Ghoul characters. There is no radiation in the Zebrican Wasteland, so it'll really be pointless anyway to play as a Ghoul.

Shameful Copy and Paste GM Rules from another Game (Copied from Skyfall Group):
Spoiler: show
Hardcore Mode:
On top of the rules that follow, my version of hardcore is not for the faint of heart. I intend to truly immerse players in a series of settings that stick true to the horrors of the wastes. The best side of the wastes shall not be ignored. Be fore warned.


Sleep Deprivation, Dehydration and Starvation:
They are exactly the same as in game. Loss of SPECIAL points when any of the essential needs are neglected long enough to cause harm. EN checks are made to avoid said effects for one day, after that you befall the effects no matter what. Eating and drinking twice a day will stave off the effects so that you can operate at full capacity. Restoring damage caused by starvation or dehydration can be cured by eating a full days meal/ level of damage. 8 hours of uninterrupted sleep per 24 hours is needed to not suffer SPECIAL damage. Collective sleep can be used to heal previous damage or allow a player to not sleep for another day.

Sickness:
Illnesses are the wastes second best killer right behind its inhabitants. Improper care of a wound can cause serious illness and eventually death. This is why you need to care for those wounds and watch what you eat. Illnesses grow worse when a failed EN check is made, and you get better when you make an EN check of over 3, otherwise it stays the same. Depending on the sickness it will affect your SPECIAL and skills directly while ill.
Introducing 4 new medical items!
Anti-biotics: 50 Caps
Epinephrine: 75 Caps
Penicillin: 150 Caps
Non-Steroidal Anti-inflammatory Medicine (NSAID): 50 Caps

Anti-biotics: Cures basic infections in ((150-Medicine)*4) minutes. Half on a successful application.
Epinephrine: +3 EN for attempts to stave off sleep. Instantly wakes up non-comatose sleeping targets. 30 minute effect.
Penicillin: Cures Advanced infections in ((150-Medicine)*6) minutes. Half on successful application.
NSAID: Decreases swelling and pain or fever within ((150-Medicine)*2) minutes. Half on successful application.
Bandages must be changed daily in order to avoid infection.


Penetration: (Not that kind…)

Shooting through walls is a thing you know… Depending on the material and thickness they apply a base DT before anything of yours does. Not subject to perks and whatnot.

An inch of thin wood (Plywood): 1 DT
An inch of regular wood: 3 DT
An inch of thin metal (Sheet metal): 4 DT
An inch of iron: 7 DT
An inch of Titanium: 25 DT
A whole pony: 10 DT
And so on and so forth. The list goes on.


Factions:
Think twice before you steal because every action has a reaction. Even helping out one pony will upset another. Equestria and its inhabitants live and react to every action you take. So think twice and act once.

Static SPECIAL Effects:
At certain points in the campaign information or scenarios will become common knowledge for the players that possess the corresponding SPECIALs. This also applies to certain skills.

Explosives:
Explosives do more than just fling shrapnel at you. The release of such sudden and immense air compression yields a destructive force able to throw even ponies back. Every 25 points of base explosive damage over 50 flings medium objects back 5 feet. Different conditions may apply.

Wounds:
Bullets, shrapnel and anything else that doesn't belong in your body will stay in your body unless a conscious effort is made to remove them. Bigger shrapnel and different types of ammo will be harder to remove. Magical Energy weapons will leave burns that do not dissipate upon consumption of healing potions. Loss of blood will result in decreased EN at different increments.
We will be using Skype for sessions, with Roll20 for dice.
Sessions will begin on Wednesdays, 6:30 PM Central Time
You may either post on here that you're interested, PM me, or if you want to make it quick just add me on Skype: username TheWanderingZebra.


Prologue Session A: http://pastebin.com/AUenSC9r
Prologue Session B: http://pastebin.com/SjjxfYCt
Prologue Session C: http://pastebin.com/D8wZWaUF
Prologue Session D: http://pastebin.com/Q06N0sw3
Prologue Session E: http://pastebin.com/7y911Xat
Prologue Session F: http://pastebin.com/JC30AXRZ

Session 1: http://pastebin.com/r6tq8RQR
Session 2: http://pastebin.com/MgeFML0J
Session 3: http://pastebin.com/tJxpBj5z
Session 4: http://pastebin.com/WNm4ywbb
Session 5: http://pastebin.com/TZ7sY9hK
Session 6: http://pastebin.com/kEeb9N7j
Session 7: http://pastebin.com/0Qgv1Ubf
Session 8: http://pastebin.com/6hyFRUd3

Side Session 1: http://pastebin.com/hC9Zjf5T
Side Session 2: http://pastebin.com/bbHUBWMd
Last edited by TheWanderingZebra on Thu Apr 10, 2014 8:49 pm, edited 25 times in total.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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TheWanderingZebra
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Re: Fallout Equestria: Journey to an Ebony Kingdom-3 Slots O

Post by TheWanderingZebra » Wed Jan 29, 2014 12:56 pm

Addenda GM House Rules

Fun Time:
It's quite obvious that the Wasteland, Equestrian or Zebrican, is going to be a living hell for you to survive in. So once in awhile it's great to do something that eases up the tension after the group have faced dangers that others would probably have perished from. From certain times during the game will your characters be able to partake in something that just makes ponies forget that they're even in a wasteland in the first place (aka, a minigame). Each activity will vary, and some may include the entire group if possible. More details on these will be revealed by the GM during the game. After the activity has been completed will the GM reward the participants a 10 bonus to any skill for a single roll. A player may save this bonus for later use. Even once they've rolled may the player use their saved bonus in the case they failed it. However, a player can only hold one bonus, and may not gain another one if they still have their first one saved.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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TheWanderingZebra
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by TheWanderingZebra » Mon Feb 03, 2014 3:14 am

http://pastebin.com/AUenSC9r Prologue Session A: Kivuli
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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TheWanderingZebra
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by TheWanderingZebra » Tue Feb 04, 2014 6:20 pm

http://pastebin.com/SjjxfYCt Prologue Session B: Aark and Darlin
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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TheWanderingZebra
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by TheWanderingZebra » Wed Feb 05, 2014 7:33 pm

http://pastebin.com/D8wZWaUF Prologue Session C: Prince Valiant
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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TheWanderingZebra
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by TheWanderingZebra » Fri Feb 07, 2014 10:00 pm

http://pastebin.com/Q06N0sw3 Prologue Session D: Amber Sun
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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TheWanderingZebra
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by TheWanderingZebra » Sun Feb 09, 2014 12:26 pm

Update: Finally got the URL to work for the character sheets. All character sheets now shown.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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RadiantEclipse
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by RadiantEclipse » Mon Feb 10, 2014 12:13 pm

I guess this is full? (As given by the thread's name)

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TheWanderingZebra
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by TheWanderingZebra » Mon Feb 10, 2014 1:00 pm

RadiantEclipse wrote:I guess this is full? (As given by the thread's name)
Yes, I am afraid that we are all full now. I could try 7 players like some groups have done, but I simply don't have the confidence to pull it off right now as this is my first time GMing. But thanks for showing interest :twilightsmile:.
"There is no such thing as mental illness, hence also no such thing as psychotherapy." - Lachlan Morris

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RadiantEclipse
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Re: Fallout Equestria: Journey to an Ebony Kingdom (Full)

Post by RadiantEclipse » Mon Feb 10, 2014 1:07 pm

Otaku1995exe wrote:
RadiantEclipse wrote:I guess this is full? (As given by the thread's name)
Yes, I am afraid that we are all full now. I could try 7 players like some groups have done, but I simply don't have the confidence to pull it off right now as this is my first time GMing. But thanks for showing interest :twilightsmile:.
Yeah. I understand your concern, however unfortunate it is. GM can be hard. And of course I showed interest. I loved that "Personal introduction" stuff. Sounded sweet.

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