But that never means that there’s something to enjoy about the predictability of the Wasteland. To some, the predictability of the Wasteland may be the very thing that torments them. May be the subject of racial prejudice that the Wasteland in infamous for. Perhaps somepony made the wrong enemies and are now spending every day of every year running away in fear of them. Others perhaps might instead find the Equestrian Wasteland to be boring since there’s nothing new coming from it. Even though the Light Bringer had brought a rise of new heroes to the Wasteland, the recent formation of the New Canterlot Republic, and an end to the gray cloud curtain that had clouded their view of the sun for over 200 years, the Equestrian Wasteland remains a Wasteland.
Perhaps that's why you became interested when one way or another you came to learn of a job offering relating to the exploration into Zebrica. As you would later learn, the job relating to this exploration is to find a “Zebra Stable” (A Stable clone made by the Zebras through espionage into StableTec), codenamed “Ebony Kingdom”, and find a data disk that the employer is interested in getting his hooves on, enough for him to offer 50,000 caps to each member of the exploration group that finds it for him. And the best of it, there is no balefire radiation at all in Zebrica, since the country was never hit by balefire bombs. However, our heroes will learn that the lack of radiation does not stop the country from being a Wasteland, and they will learn as they progress through their quest that they have gotten themselves into something far bigger than they thought they were in. The Zebrican Wasteland will host many challenges for our heroes as they make their journey to find this Ebony Kingdom.
Players:
1) Aark and Darlin by Solid Snake
2) Cherry by Schorcht
3) Dirge by Dusk
4) Prince Valiant by The Custodian
5) Kivuli by Fordregha
6) Amber Sun by HoloDiskJockey
NPC Companions:
Sprocket
Faction Reputation
Jangwa Tribe: Accepted, Mixed (for Aark)
“Need To Know” Documents
Mad_Modd Rules: https://docs.google.com/document/d/1xc3 ... qQ68/edit#
Mad_Modd Items: https://docs.google.com/spreadsheet/ccc ... 3UGc#gid=9
Aqu's Less Automatic Character Sheet: https://docs.google.com/spreadsheet/ccc ... 5ZFE#gid=1
Mad_Modd Perk List:https://docs.google.com/spreadsheet/ccc ... li=1#gid=0
Optional Documents
Ghostpony's Martial Arts: https://docs.google.com/spreadsheet/ccc ... _web#gid=0
GM House Rules:
Character Sheet:
Before you even post your character sheets on here thinking you'll be automatically get picked up for the game, it will be me who will decide if I want to approve your character in the first place. I know it may seem rather odd, but in all honesty, from the experience of roleplaying I've had overall, I would feel that it's in the best interest of the game, me, and the players if I were to work with players about what their character is, what they expect from their character, and how they can connect with the other player's characters. I 100% would love it if you wrote a detailed backstory (or at least told me what that backstory is) for your character. I will want to know how your character will behave to prepare myself for him/her, and the last thing I want to see repeated is being mentally unprepared if your character did something unexpected. Also, ignore Throw, it's integrated into Unarmed.
Prologue Session:
I want to do a prologue session with each and every character, mostly relating to how they come to learn about this job offering into the Zebrican Wasteland, and perhaps shed some light on why they would be willing to leave a familiar wasteland for a completely unfamiliar one. Again, a full backstory for your character could help me in this. At the end of each prologue session will I reward your character with a third unique trait of my own creation, based on the personality your character reveals during the prologue session.
Character Creation:
Level: Start out level 3
Money: Have 600 caps to spend on anything Tier 0-1 or 2 if you can convince me. Then you have 27*Luck caps to add to your inventory not to spend.
Playable Races are: Earth Ponies, Unicorns, Pegasi, Zebras, Griffins, Alicorns, and Hellhounds. Any other races (including any unusual ones) must be approved by me. And I will not accept Ghoul characters. There is no radiation in the Zebrican Wasteland, so it'll really be pointless anyway to play as a Ghoul.
Shameful Copy and Paste GM Rules from another Game (Copied from Skyfall Group):
Sessions will begin on Wednesdays, 6:30 PM Central Time
You may either post on here that you're interested, PM me, or if you want to make it quick just add me on Skype: username TheWanderingZebra.
Prologue Session A: http://pastebin.com/AUenSC9r
Prologue Session B: http://pastebin.com/SjjxfYCt
Prologue Session C: http://pastebin.com/D8wZWaUF
Prologue Session D: http://pastebin.com/Q06N0sw3
Prologue Session E: http://pastebin.com/7y911Xat
Prologue Session F: http://pastebin.com/JC30AXRZ
Session 1: http://pastebin.com/r6tq8RQR
Session 2: http://pastebin.com/MgeFML0J
Session 3: http://pastebin.com/tJxpBj5z
Session 4: http://pastebin.com/WNm4ywbb
Session 5: http://pastebin.com/TZ7sY9hK
Session 6: http://pastebin.com/kEeb9N7j
Session 7: http://pastebin.com/0Qgv1Ubf
Session 8: http://pastebin.com/6hyFRUd3
Side Session 1: http://pastebin.com/hC9Zjf5T
Side Session 2: http://pastebin.com/bbHUBWMd