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Rules For Vehicles
Posted: Tue Apr 01, 2014 6:52 pm
by Cyberpunked
Hiya folks. First time posting on the Fallout Equestria forums.
Anyhow, question time: Does anyone have any concrete rules for the creation and use of vehicles in the RPG? It's bugging me because there are vehicle lists, but there aren't any rules to use said vehicles. If anyone can provide them for me, that'd be great, and you'd get a cookie for being so helpful.
Re: Rules For Vehicles
Posted: Wed Apr 02, 2014 12:17 am
by icekatze
hi hi
Which rule set are you looking at? I know of one with vehicle creation and usage rules in it, but its probably not the one you're using. (In the off chance that you are referring to the rating system, I can help you out.)
Re: Rules For Vehicles
Posted: Wed Apr 02, 2014 12:32 am
by Cyberpunked
The Rating System Rules vehicle list happened to be the one I was looking at, but I couldn't find the rules.
EDIT: Nevermind. I found the rules for vehicles in the Rating System Rules. Still can't figure them out for the life of me.
Re: Rules For Vehicles
Posted: Wed Apr 02, 2014 1:39 am
by icekatze
hi hi
Vehicles are like characters. They have SPECIAL stats, and derived stats, like health points and movement speed. There are a few minor differences depending on the scale of the vehicle, which are similar to the large frame/small frame traits. Large vehicles are easier to hit but have more DT, and vice versa. (see size categories in the combat section.) And large vehicles also require more Agility to raise their movement speed, either from a bigger engine or from more ponies pulling.
The biggest difference between characters and vehicles is how their SPECIAL stats are determined. I've made an
extensive spreadsheet for designing vehicles, that you can use since its a little more complex than character generation. Just make a copy of the spreadsheet to edit, find the scale of the vehicle you want to build, and input the stats you want. A vehicle's complexity rating should be zero, unless it has special modifications.
The vehicle character sheets should automatically calculate a vehicle's stats in game, depending on who is piloting it, if the pilots stats are filled in on the second page.
I have also added to the Core Rules document preliminary rules for build time. I had been working on them in my own game, but they have not yet been rigorously tested, and might require changes for balance. (In the Medicine and Mechanics section of the rules)
((Please let me know if you have any other specific questions. I'll be happy to explain things as best as I can, and if there is any wording in the rules that is confusing, or any important information that is missing, I'd like to fix it.))
Re: Rules For Vehicles
Posted: Wed Apr 02, 2014 3:23 am
by Cyberpunked
Thanks friend. I'll fiddle around with it, see if I can get something that approaches the awesomeness of Halo 3's Brute Chopper.
Re: Rules For Vehicles
Posted: Wed Apr 02, 2014 2:21 pm
by icekatze
hi hi
I'm not terribly familiar with Halo, but looking at the wiki page on the "chopper," I might go with something like this:
• Scale: Personal -Large Frame-
• Steam Powered
• Strength: 5 (Powered)
- Carry capacity: -3 (360 kg)
- Hardpoints: +3 (16 total) with x4 .44 Carbines
• Passenger Cover: 10
• Vehicle Cover: 20
• Agility (Ground): 8 (Powered)
- Max Speed: +1 (14 m/s)
- Maneuver: -2 (6 total)
• Endurance: 2 (Powered)
- Health Points: -2 (40 total)
- Resistance: None
- Energy Drain: 1 energy every 5km
- Energy Capacity: -3 (20 points)
I used steam power because it seemed like something the zebras might build, being fully self powered. Fully self powered designs typically can't fit as much stuff on them as designs that require ponies to pull them, on account of having a large engine. On the plus side, even an Agility 1 pony can go fast with one.
Feel free to use that, or come up with something else entirely. Let me know how it turns out.
Re: Rules For Vehicles
Posted: Wed Apr 02, 2014 5:35 pm
by Cyberpunked
Thank you, my dear friendo. Now that it's in a simpler form, I should be able to run some fools down.