Slaver Infiltration [Forum Game][Non-PnP]

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Waak
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Slaver Infiltration [Forum Game][Non-PnP]

Post by Waak » Mon Jul 07, 2014 2:03 pm

Intro wrote: Welcome to Plow, a small, fortified settlement in the northern parts of Equestrian Wasteland. The settlement has endured elements and an occasional raider, but things are now dire. An organized group of slavers have been reported to wander in the area, managing to infiltrate various settlements with ease and drag away helpless ponies in their sleep during the night. Many have tried to keep them at bay – most have failed.

It is here, in this very town, a colourful mix of wastelanders find themselves at an impasse. If they stand idle, they'll most likely spend the rest of their lives in slavery. However, having no clue who might actually be a slaver and who might not, their actions are rather limited.

So begins the finest hour of the settlement. Will it once more endure? Or will it succumb to the slavers?
Welcome to Slaver Infiltration, the Mafia / Werewolf forum game with Fallout: Equestria as its setting. This will be run on the forum, with yours truly taking the seat of game master. To make it clear right now: This is not a PnP game per se, I am sorry. This is just the most appropriate subsection of the forum for this. Some roleplaying may be involved - it depends on the players.

So what is Mafia / Werewolf?
In its simplest form, this game divides the players into informed minority (AKA the mafia or werewolves, here on "slavers") and the uninformed majority (AKA innocents or townsfolk, here on "townsfolk"). All slavers know each other's identities, while the townsfolk only know their own role - to be exact, they only know their own innocence and no one elses. It is noteworthy to say that revealing your role is a risk – a risk that can help either side win or lose. It is another thing entirely if others will believe you...

How it works?
During the day phase, all players discuss and theorize publicly who among them are slavers, and vote for one of them – who gets most votes, is removed from the game and his/her role is revealed, be it townie or slaver. Once removed from the game, the player may not reveal any information he/she knows about other players still in the game (dead men tell no tales...)
During the night, the slavers – while the townsfolk are "sleeping" – will choose one player in private to be removed from the game, and their role is revealed in the similar fashion. The townsfolk win when all slavers are no longer in the game, and slavers win when they are in the majority (guaranteed innocent kill during day phase).

The game can – and most often will – be modified with a number of special roles that changes the flow of the game. Some of the roles that this game will be having if enough players sign in are as follows:

Sheriff – this role working for the innocents has the ability to get information about one specific player in private during the night phase, revealing their role to the Sheriff. The player then can use this knowledge to help the innocent cause in one way or another.
Guard – the aim of this innocent role is to protect a player from slaver attack during the night. If the Guard's and slavers' targets match, no player is removed from the game in that night phase.
Vigilante – an innocent with the ability to choose his own target during the night phase. He/she will either have a limited supply of ammo or a cool-down period in his targeting (specified in time.)

More roles may be introduced and their effects and abilities explained accordingly. A possibility of a second faction is there, as well...

Technicalities
Townsfolk can only discuss and exchange information publicly and during daytime only. You sleep during the night, after all... except the guard.
Slavers can discuss at any phase in private and in public during the day without revealing their identity. It is counter-productive to shout "I am slaver!"
Any night ability targets should be PM'd to yours truly. Effects of said actions will also be posted by yours truly.
Each phase is 24 hours to ensure that time zones won't ruin the game.

Players signed in
* SourCherry - - - - - - Voted out on Day Two - slaver
* Palm - - - - - - - - - First Night casualty - Innocent
* TyrannisUmbra
* f1r3w4rr10r
* Schorcht - - - - - - - Voted out on Day One - Innocent

Day 1 votes:
Schorcht - III
f1r3w4rr10r - I

Day 2 votes:
SourCherry - II

*!* Game will start on 10th of July at 19:00 UTC *!*
Last edited by Waak on Mon Jul 14, 2014 1:45 pm, edited 10 times in total.

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SourCherry
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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by SourCherry » Mon Jul 07, 2014 3:01 pm

I wanna join! I wanna join!

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Waak
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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by Waak » Mon Jul 07, 2014 3:06 pm

SourCherry wrote:I wanna join! I wanna join!
You've been added to the list...

*rummages through his inventory for explosive collars*

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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by SilverlightPony » Mon Jul 07, 2014 9:05 pm

I was wondering if anyone would ever do one of these.

I think Changelings would be a better flavor than slavers, but *shrug*.

Logistics-wise, a forum I used to frequent that ran Mafia games a lot used free QuickTopic threads for the Scum team (mafia/werewolves/slavers/whatever) discussions and for eliminated players to discuss things out of view of those still active; it worked quite well, and I recommend you do the same.

Players: be extremely careful what you say/post outside of the game's official thread(s)/PMs/quicktopics/what-have-you; you don't want to make other players suspicious or give something away by accident. Past games I've played in/watched on other forums generally had a hard rule about players not discussing details of the games outside of the game's "boundaries".

I don't think I'm gonna play in this one, but Waak, if you'd like an assistant GM, I'd be happy to offer my services. :P
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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by TyrannisUmbra » Mon Jul 07, 2014 10:14 pm

I'm tenatively interested. I'd have to see a bit more about how everything is going to work, as Silverlight said, 'logistically'. I've had a lot of fun with Mafia in the past, and it could be interesting to see a FoE spin on it.

(There could even be even more roles -- like 'independant' raiders, who can kill indiscriminately, but only win if they're the last man standing; Unity cultists, whose goal is to convert everyone, and one by one exit the game as Alicorns; etc. From my experience, the more unique roles, the more hectic and fun the game was!)
Primary IRC nicks: TyrannisUmbra, Silver_Wing
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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by SilverlightPony » Mon Jul 07, 2014 10:17 pm

Yeah, there's a LOT of possible roles/quirks you can use in Mafia. For this site's first game, though, keeping it simple is probably a good idea.
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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by Waak » Tue Jul 08, 2014 5:42 am

SilverlightPony wrote:I was wondering if anyone would ever do one of these.

I think Changelings would be a better flavor than slavers, but *shrug*.

Logistics-wise, a forum I used to frequent that ran Mafia games a lot used free QuickTopic threads for the Scum team (mafia/werewolves/slavers/whatever) discussions and for eliminated players to discuss things out of view of those still active; it worked quite well, and I recommend you do the same.

Players: be extremely careful what you say/post outside of the game's official thread(s)/PMs/quicktopics/what-have-you; you don't want to make other players suspicious or give something away by accident. Past games I've played in/watched on other forums generally had a hard rule about players not discussing details of the games outside of the game's "boundaries".

I don't think I'm gonna play in this one, but Waak, if you'd like an assistant GM, I'd be happy to offer my services. :P
Welp, forgot the shapeshifters entirely- silly me. Our cheese-legged friends could make a visit...

Regarding the QuickTopic - thanks for the idea! Heavy PM usage was involved in the games I played at, and I was wondering how the "Scum team" would easily keep contact with each other in case there were three or more of them. I should really look into this.

When it comes to the assistance - it has been noted, I'll contact if help is required. :twilightsmile:

TyrannisUmbra wrote:I'm tenatively interested. I'd have to see a bit more about how everything is going to work, as Silverlight said, 'logistically'. I've had a lot of fun with Mafia in the past, and it could be interesting to see a FoE spin on it.

(There could even be even more roles -- like 'independant' raiders, who can kill indiscriminately, but only win if they're the last man standing; Unity cultists, whose goal is to convert everyone, and one by one exit the game as Alicorns; etc. From my experience, the more unique roles, the more hectic and fun the game was!)


Very good ideas that can be implemented in a future game. Possibly not in this one, unfortunately.

As Silverlight said, keeping the game simple at first is better for the very first game of this kind - when I asked if any were interested in this kind of game on IRC, most often they replied with a question of how the game works. So keeping special roles to a minimum - though not completely null - should help any new players to learn the inner workings of the game.

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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by Palm » Tue Jul 08, 2014 6:34 am

Palm signing in...
I made some tokens to be used for virtual tabletops such as roll20, might be of interest if you like a playing field for your games.

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Waak
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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by Waak » Tue Jul 08, 2014 1:15 pm

Palm and Tyrannis, you've been added to the list of players...

*puts up a few more houses in the settlement to house the newcomers*

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Re: Slaver Infiltration [Forum Game][Non-PnP]

Post by f1r3w4rr10r » Thu Jul 10, 2014 3:45 am

I'm in!

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