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[Forum Game] [Mafia] Stable Conundrum

Posted: Sun Jul 20, 2014 10:09 am
by Waak
As a group, you have been assigned by New Canterlot Republic to search, scout and... scavenge a certain Stable - which you have managed to find near Baltimare based on just a few tidbits of info you have managed to gather. Intel shows the Stable has not been opened, exact reasons unknown, though from Stable-Tec records NCR has gathered it is housed with non-standard hardware... whatever that means.

But can you be certain your entire group works for the NCR, as the extraordinary technology can get the attention of "prospecting" wastelanders... or remaining Steel Rangers.
Yes, this is Mafia/Werewolf round 2, hopefully getting more attention than first round.

If you are unfamiliar with the rules of Mafia, you can check them from here.

Changes from the first round include longer phases - instead of 24 hours, each phase will last 48 hours by default. This is to allow the discussions to last longer.
If the number of players exceed a certain amount (somewhere around 10) the day phase will last an extra 24 hours for same reason.

Like last time, the game will start from Night Phase.

GAME RESULT: INNOCENT VICTORY
Other topics:
* Eliminated players
* Scum Team

List of Players: Current: 3
* TyrannisUmbra - SURVIVED (medic)
* Eagle_Eye - OUT (innocent)
* f1r3w4rr10r - OUT (scum)
* SourCherry - SURVIVED (innocent)
* Schorcht - OUT (innocent)
* Silverlightpony - OUT (innocent)
* Palm - OUT (innocent)
* sophos - OUT (scum)
* Someonewithapen - SURVIVED (innocent)

Events:
Night 01: No casualties.
Protection on: SourCherry
Attack on: SourCherry

Day 01:
* Schorcht: I
* Eagle Eye: II <-- Voted Out - forced to walk in the Wastes
* Abstain: II

Night 02: Silverlightpony reduced to ash
Protection on: SourCherry
Attack on: Silverlightpony

Day 02:
* sophos: II
* Schorcht: II
* Abstain: I

Night 03: Palm was shot
Protection on: sophos
Attack on: Palm

Day 03:
* sophos: III <-- Voted Out - Suicide
* Schorcht: II

Night 04: Schorcht beaten to pulp.
Protection on: SourCherry
Attack on: Schorcht

Day 04:
* f1r3w4rr10r: III <-- Took the easy way out

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Sun Jul 20, 2014 10:40 am
by f1r3w4rr10r
I'll join in.

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Sun Jul 20, 2014 11:27 am
by SourCherry
I want in~ :pinkiebounce:

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Sun Jul 20, 2014 1:07 pm
by Schorcht
I told ya'll I wasn't racist. Hit me up for round 2.

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Sun Jul 20, 2014 1:37 pm
by SilverlightPony
In.

(Pleasenotscumpleasenotscumpleasenotscum...)

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Sun Jul 20, 2014 2:26 pm
by Palm
Palm joins the Expedition.

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Mon Jul 21, 2014 6:15 am
by sophos
Add me to the roster, please.

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Wed Jul 23, 2014 11:45 am
by Someonewithapen
Count me in. c:

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Wed Jul 23, 2014 11:52 am
by Waak
Mid-week checkup; 9 players signed up - that's a fine number already! :pinkiehappy:

That can warrant two Scum Team players... ooo the possibilites...

Re: [Forum Game] [Mafia] Stable Conundrum

Posted: Mon Jul 28, 2014 1:10 pm
by Waak
Our rag-tag group enters the Stable at the twilight, noting the best course of action being to make the camp within the safety of the pre-war structure. With make-shift camp build just past the front entrance to the technological marvel, you'll most likely get some sleep during the night and have a refreshing wake-up after long time in the wastes. Or not.
Night phase has begun. It will end at 30th of July, 19:00 GMT. In that time all players with night roles should have provided their actions to yours truly.

All players will receive their role through PM.