Rocket Tag Gameplay [Poll]
Posted: Sat Jul 26, 2014 10:50 pm
Before I go any further, let me explain what Rocket Tag Gameplay is.
Rocket Tag Gameplay is what you get when you make the ratio between damage and the ability to defend, reduce, or resit it so lopsided it becomes laughable, with extreme focus on dealing damage. It's like playing Tag, but instead of lightly tapping someone on the back of their neck, you're firing superfast rockets in your skivvies while riding a crack-addicted jet-powered cheetah, and a single brush with a projectile is enough to turn you into one big mushy pile of red chunky salsa.
While the Fallout Equestria PnP isn't THAT extreme, I have heard that, past Level-12, the gameplay starts to become less and less about skill and more about who goes first, as the ratio between damage dealt and damage reduced has become lopsided far past the point of balanced. It's less about figuring out how to outsmart your opponent, but who got heads on a coin flip.
So, I'd like your opinion and honest thoughts; do the rules and mechanics of the Fallout Equestria Pen and Paper RPG facilitate Rocket Tag Gameplay? And if they do, how do you think they could be improved upon?
Rocket Tag Gameplay is what you get when you make the ratio between damage and the ability to defend, reduce, or resit it so lopsided it becomes laughable, with extreme focus on dealing damage. It's like playing Tag, but instead of lightly tapping someone on the back of their neck, you're firing superfast rockets in your skivvies while riding a crack-addicted jet-powered cheetah, and a single brush with a projectile is enough to turn you into one big mushy pile of red chunky salsa.
While the Fallout Equestria PnP isn't THAT extreme, I have heard that, past Level-12, the gameplay starts to become less and less about skill and more about who goes first, as the ratio between damage dealt and damage reduced has become lopsided far past the point of balanced. It's less about figuring out how to outsmart your opponent, but who got heads on a coin flip.
So, I'd like your opinion and honest thoughts; do the rules and mechanics of the Fallout Equestria Pen and Paper RPG facilitate Rocket Tag Gameplay? And if they do, how do you think they could be improved upon?