Recruiting Players: "The Heart of Equestria" (Skype/Sunday)
Posted: Mon Mar 23, 2015 11:26 pm
Recruiting Players: "The Heart of Equestria" (Skype/Sunday)
EDIT: The current game is active, but I need a player to take over, and possibly re-imagine, Lupe the unicorn. EDIT: Found a replacement for Lupe the unicorn, now I need a replacement (or a takeover for) Last Strike the Pegasus. So I'm currently seeking someone to do that! See recent posts. EDIT: New characters are viable, no need for last strike or lupe or anyone like that.
So I'm going beyond an interest check of the previous post, see: http://fallout-equestria.com/forum/view ... f=24&t=828 for more details and a bit more explanation, and now I am actually recruiting a game for Sunday Afternoons to evening, eastern standard time (So some time between 2 pm to maybe 8 pm, EDIT 12:30 pm and 6:30 pm, with a break; presumably the game wouldn't actually last that long, but that'd be the range!). This game will be text Skype based, using a web-based dice roller of some sort. This will be using a heavily houseruled kkat's rules.
And I would like people to post bits about their characters, so I can decide who is going to be in this game and who isn't. Yes, this is a recruiting post!
Anyway, here's some background at the game. This is a heroic, good-guy, cooperative, sandbox game; please have a number of specific goals for your character (more on that later). Your characters are a group of very talented, up-and-coming, but wet-behind-the-ears adventurers. You've just recently completed your first good scavving haul, and are coming back to a nearby town in flatland, rural equestria, to spend your hard earned cash at the nearby 'Container Town'. You are well, well away from any place in the canon stories. There is no nearby coast, but there is a nearby river, and some lakes.
This is a pre Littlepip game, or perhaps it's from the same timeline as littlepip would exist... except she doesn't. I haven't decided.
Regardless, you, THE PLAYER, has to do a few things to get into this game. You ARE in competition with others. Unless persuaded otherwise, I will only accept one of each of the available races for this game.
Earth Pony
Pegasus
Unicorn
Zebra
Griffin
Changeling
No foals. No Ghouls. No Rad-Children. No one with the trait 'Dashite' or 'Stable Dweller'. You can be from a Stable or from above the clouds, you just can't have those particular traits. This is because a major, major conceit of this game is to go on quests for training and gear and other, non 'level' based measures of power, like Achievements and Achievement perks and Book perks (yes, I am including those). You start very low wealth, again to go adventure and be creative with crafting or finding stuff or seeking particular things.
There are a ton of houserules... if you want to talk those, or mechanics in general, Skype me at Gavinfoxx. But the long and short of them is that your characters are way, way, way more competent than most players are used to starting at. Level 11, to be precise, with extremely buffed perks. This is to make it so that characters can start as competent -- as in starting non superpowered street level superheros -- characters. You can generally be able to get your tag skills into the 70s or so, and maybe spend a strong perk or two making them more versatile and likely to succeed. So if your concept is 'a doctor', then okay, that's one of your tag skills, a fourth your skill points, and two perks. What else are you?
To help people come up with something... there's a deadline. The game STARTS Sunday March 29th. I choose characters the Saturday before. Why am I doing this so early? Well, I've already posted an interest check, and I've already talked to potential players and have a few solid bites... and I mostly expect them to be the ones posting replies here, but someone could surprise me!
Anyway, I've got several questions or prompts for people to fill out, to help me choose which character. You do NOT have to answer all of these... and you do NOT need to fill out an epic thousands of words back-story, but a lot of you are having some trouble coming up with a character or ideas. So maybe this would help? Keep this sort of thing in mind when making your character!
Also, if you want to increase your chances? Write about your main idea, and write a bit about your second idea, of one of the other six possible races.
Here are the prompts (which I will be adding to as I think of ideas)
What times, EST / GMT -5, exactly, can you play? And what is your ranking of Skype with a web roller, Roll20 or similar, or IRC for preferred gaming method?
What is your character's name? Their nickname? That thing that people call your character sometimes that really annoys them?
What is their species and gender and age?
What do they look like?
What are their tag skills?
What is their personality like at game start?
Why is your character adventuring in general?
What is a bit of information about your character's background?
What is a dramatic or impacting or important event that happened when your character was still growing up? What was your character's upbringing like?
How did they join this adventuring group in particular?
The group is not yet named. What do they want it to be called and why?
Your character trusts the other adventurers with your life, as they are your comrades. Why, and how did they earn your character's trust, and your character theirs?
If your character is a pegasus, they may have gained the blessings of luna, letting the pegasus transform yourself to and from a batpony form. How did the group find out about this, and what helped encourage the party to be relaxed about it?
If your character is a pegasus who gained the blessings of luna and the capacity to change to a batpony form... what event caused the first change? How did the character react? How did they learn to control the change and the meditative state necessary to take when going to sleep, to change back and forth relatively at will (which requires entering REM sleep to do)? How do they view their capabilities of a shapeshifter? How did others around them view it?
If the character is a changeling, they are 'out' to this group, even if the ling isn't to others, and likely consider one or more of the party close friends. This is very very rare for a changeling. What exact confluence of events brought this about, and why does your character trust the group to show discretion with your secrets when everyone is in town? How did your character break to them some of what the character needs to do to survive and thrive -- after all, a changeling is full of instincts to be secretive to all but those who they consider their hive, and is full of reasons to attempt to ensure the survival of their species. Do the 'ling consider this group their adoptive hive? Why?
Changelings, at least the infiltrator types, have a more fluid concept of gender than most. After all, they have to be able to take the forms of both sexes, and act in a variety of ways, and even if they would be technically female, it's a technicality. If you choose the changeling slot, how does your character view the concept of gender?
One of the core concepts of this game is that you are -at least relatively- a hero. You can still have flaws and want profit and stuff, but your viewpoint will likely enable you to go out and do right by people. This is an aberrant viewpoint in the wastes. How did you come across this viewpoint? How does your character express it?
There will be a chance for romance in this game, and the main characters are of a broad mix of species, with a distinct mix of genders. How does your character view romance?
The group will be in violent confrontations. Sometimes against monsters, sometimes against ponies, sometimes against robots. When something goes 'rar' and tries to eat the group, how does your character contribute to the group's success in a violent confrontation? Pay specific attention to what weapons, tactics, and fighting styles you see your character drawn to.
The group will sometimes be exploring and looting in peaceful old prewar places. How does your character contribute to the success of these expeditions?
The group will sometimes come into issues when at town, usually social issues, but not always. How does your character contribute to being useful when interacting with peaceful townsfolk?
What skills will your character be best at first?
By level 20, what will they have branched out into being good at, and how will they use those skills?
What are some of your character's major goals? What about dreams, the sorts of things that go beyond a goal that they feel it is appropriate to work towards?
What are some of your character's minor goals? Like to find particular items, or to delve particular areas, or to uncover the secrets of a particular mystery?
What does your character covet?
What sorts of capabilities do you see as appropriate for your character to gain in trained perks, or quest perks, or book perks, or achievement perks, or other 'not leveling' sorts of things?
If you need to describe things that are important to your character concept's mechanics using core perks, what are some of the most important perks?
What of the finer things in life does your character most enjoy, and why?
What is some sort of legend of the wastes that your character wants to see for themselves?
What are some other miscellaneous things, in particular, that your character wants to quest for?
What does your character want to create or make?
What do they want to do when they are too old to adventure, or otherwise disinclined to adventure?
What unjustice of history or the wastes really gets your character's ire going?
What thing or group in the wastes does your character hate, and what do they want to do to those things or that group?
What does your character fear, and why do they fear that thing, and what do they want to do about it?
What theme, as in storytelling theme, do you see your character's personal story being about?
How do you see your character's personality and viewpoint changing as the story progresses?
EDIT: The current game is active, but I need a player to take over, and possibly re-imagine, Lupe the unicorn. EDIT: Found a replacement for Lupe the unicorn, now I need a replacement (or a takeover for) Last Strike the Pegasus. So I'm currently seeking someone to do that! See recent posts. EDIT: New characters are viable, no need for last strike or lupe or anyone like that.
So I'm going beyond an interest check of the previous post, see: http://fallout-equestria.com/forum/view ... f=24&t=828 for more details and a bit more explanation, and now I am actually recruiting a game for Sunday Afternoons to evening, eastern standard time (So some time between 2 pm to maybe 8 pm, EDIT 12:30 pm and 6:30 pm, with a break; presumably the game wouldn't actually last that long, but that'd be the range!). This game will be text Skype based, using a web-based dice roller of some sort. This will be using a heavily houseruled kkat's rules.
And I would like people to post bits about their characters, so I can decide who is going to be in this game and who isn't. Yes, this is a recruiting post!
Anyway, here's some background at the game. This is a heroic, good-guy, cooperative, sandbox game; please have a number of specific goals for your character (more on that later). Your characters are a group of very talented, up-and-coming, but wet-behind-the-ears adventurers. You've just recently completed your first good scavving haul, and are coming back to a nearby town in flatland, rural equestria, to spend your hard earned cash at the nearby 'Container Town'. You are well, well away from any place in the canon stories. There is no nearby coast, but there is a nearby river, and some lakes.
This is a pre Littlepip game, or perhaps it's from the same timeline as littlepip would exist... except she doesn't. I haven't decided.
Regardless, you, THE PLAYER, has to do a few things to get into this game. You ARE in competition with others. Unless persuaded otherwise, I will only accept one of each of the available races for this game.
Earth Pony
Pegasus
Unicorn
Zebra
Griffin
Changeling
No foals. No Ghouls. No Rad-Children. No one with the trait 'Dashite' or 'Stable Dweller'. You can be from a Stable or from above the clouds, you just can't have those particular traits. This is because a major, major conceit of this game is to go on quests for training and gear and other, non 'level' based measures of power, like Achievements and Achievement perks and Book perks (yes, I am including those). You start very low wealth, again to go adventure and be creative with crafting or finding stuff or seeking particular things.
There are a ton of houserules... if you want to talk those, or mechanics in general, Skype me at Gavinfoxx. But the long and short of them is that your characters are way, way, way more competent than most players are used to starting at. Level 11, to be precise, with extremely buffed perks. This is to make it so that characters can start as competent -- as in starting non superpowered street level superheros -- characters. You can generally be able to get your tag skills into the 70s or so, and maybe spend a strong perk or two making them more versatile and likely to succeed. So if your concept is 'a doctor', then okay, that's one of your tag skills, a fourth your skill points, and two perks. What else are you?
To help people come up with something... there's a deadline. The game STARTS Sunday March 29th. I choose characters the Saturday before. Why am I doing this so early? Well, I've already posted an interest check, and I've already talked to potential players and have a few solid bites... and I mostly expect them to be the ones posting replies here, but someone could surprise me!
Anyway, I've got several questions or prompts for people to fill out, to help me choose which character. You do NOT have to answer all of these... and you do NOT need to fill out an epic thousands of words back-story, but a lot of you are having some trouble coming up with a character or ideas. So maybe this would help? Keep this sort of thing in mind when making your character!
Also, if you want to increase your chances? Write about your main idea, and write a bit about your second idea, of one of the other six possible races.
Here are the prompts (which I will be adding to as I think of ideas)
What times, EST / GMT -5, exactly, can you play? And what is your ranking of Skype with a web roller, Roll20 or similar, or IRC for preferred gaming method?
What is your character's name? Their nickname? That thing that people call your character sometimes that really annoys them?
What is their species and gender and age?
What do they look like?
What are their tag skills?
What is their personality like at game start?
Why is your character adventuring in general?
What is a bit of information about your character's background?
What is a dramatic or impacting or important event that happened when your character was still growing up? What was your character's upbringing like?
How did they join this adventuring group in particular?
The group is not yet named. What do they want it to be called and why?
Your character trusts the other adventurers with your life, as they are your comrades. Why, and how did they earn your character's trust, and your character theirs?
If your character is a pegasus, they may have gained the blessings of luna, letting the pegasus transform yourself to and from a batpony form. How did the group find out about this, and what helped encourage the party to be relaxed about it?
If your character is a pegasus who gained the blessings of luna and the capacity to change to a batpony form... what event caused the first change? How did the character react? How did they learn to control the change and the meditative state necessary to take when going to sleep, to change back and forth relatively at will (which requires entering REM sleep to do)? How do they view their capabilities of a shapeshifter? How did others around them view it?
If the character is a changeling, they are 'out' to this group, even if the ling isn't to others, and likely consider one or more of the party close friends. This is very very rare for a changeling. What exact confluence of events brought this about, and why does your character trust the group to show discretion with your secrets when everyone is in town? How did your character break to them some of what the character needs to do to survive and thrive -- after all, a changeling is full of instincts to be secretive to all but those who they consider their hive, and is full of reasons to attempt to ensure the survival of their species. Do the 'ling consider this group their adoptive hive? Why?
Changelings, at least the infiltrator types, have a more fluid concept of gender than most. After all, they have to be able to take the forms of both sexes, and act in a variety of ways, and even if they would be technically female, it's a technicality. If you choose the changeling slot, how does your character view the concept of gender?
One of the core concepts of this game is that you are -at least relatively- a hero. You can still have flaws and want profit and stuff, but your viewpoint will likely enable you to go out and do right by people. This is an aberrant viewpoint in the wastes. How did you come across this viewpoint? How does your character express it?
There will be a chance for romance in this game, and the main characters are of a broad mix of species, with a distinct mix of genders. How does your character view romance?
The group will be in violent confrontations. Sometimes against monsters, sometimes against ponies, sometimes against robots. When something goes 'rar' and tries to eat the group, how does your character contribute to the group's success in a violent confrontation? Pay specific attention to what weapons, tactics, and fighting styles you see your character drawn to.
The group will sometimes be exploring and looting in peaceful old prewar places. How does your character contribute to the success of these expeditions?
The group will sometimes come into issues when at town, usually social issues, but not always. How does your character contribute to being useful when interacting with peaceful townsfolk?
What skills will your character be best at first?
By level 20, what will they have branched out into being good at, and how will they use those skills?
What are some of your character's major goals? What about dreams, the sorts of things that go beyond a goal that they feel it is appropriate to work towards?
What are some of your character's minor goals? Like to find particular items, or to delve particular areas, or to uncover the secrets of a particular mystery?
What does your character covet?
What sorts of capabilities do you see as appropriate for your character to gain in trained perks, or quest perks, or book perks, or achievement perks, or other 'not leveling' sorts of things?
If you need to describe things that are important to your character concept's mechanics using core perks, what are some of the most important perks?
What of the finer things in life does your character most enjoy, and why?
What is some sort of legend of the wastes that your character wants to see for themselves?
What are some other miscellaneous things, in particular, that your character wants to quest for?
What does your character want to create or make?
What do they want to do when they are too old to adventure, or otherwise disinclined to adventure?
What unjustice of history or the wastes really gets your character's ire going?
What thing or group in the wastes does your character hate, and what do they want to do to those things or that group?
What does your character fear, and why do they fear that thing, and what do they want to do about it?
What theme, as in storytelling theme, do you see your character's personal story being about?
How do you see your character's personality and viewpoint changing as the story progresses?