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[PNP]House Divided

Posted: Thu Apr 30, 2015 6:48 pm
by TheLZ
Stables were never meant to save anypony, her mother said.
Good thing that Stable 200 wasn't intended to be used, Overmare chuckled dryly to herself.

And yet, it endured for over two hundred years. Since Last Day, day when thousands of ponies of all races, jobs and walks of life rushed toward unfinished experimental Stable, through Zombie Plague, when rather noticeable part of populace changed into walking zombies thanks to unfinished state of Stable, till day of All-Clear-Signal... and it only created new set of problems.

Few days ago she received All-Clear-Signal from console in front of eponymous blast door.
Few days ago she announced good news to all vault denizens.
Few days ago she learned that Head Technician and his crews decided that Stable door will stay closed.
Few days ago she learned that this traitors barricaded themselves in their part of stables - a labyrinth of service tunnels, storages and vital areas for existence of Stable.
Few days ago she understood Stable faced biggest threat yet - a risk of civil war.

She sighed, looking tired at head of Security. “Please, do say you have good news…”

“You can call it good news. We tried normal negotiations - like every other day. And like every other day - they ignored us. Only when we risked a threat of violence, they answered.”

“Curfew, are you mad?! We can’t risk war! Stable won’t survive that!”

“Ma’am, Stable survived worse. Also, I like to point out I got intended effect - they agreed to talk with us.”

“I’m not sure if I want to kick or hug you more. Continue. What is our current situation.”

“They agreed for impartial envoy so ponies in question can’t be under our influence too much. They said they will leave fate of Stable in hooves of common pony - but only after they will hear them out and only.”

Overmare sighed. “And if we won’t?”

Security straightened up her helmet. “Then blows are unavoidable. Stable is already divided. We have to act fast.”

Overmare nodded slowly. “So I need to choose few ponies… who will decided fate of Stable. And they need to be accepted by them. You can leave, Curfew. I have thinking to do.”


Stable Adventure, yay!
As you can understand from that short bit of "story", the campaign will be set in Stable - but it may go further, depends how it goes. The length is not determined yet, or where it goes.

Setting

Experimental Stable that in the day when bomb drop wasn't quite finished, yet desperate ponies decided it was best chance they have. They only managed to do it thanks to few Stable-Tec ponies, who despite of partial knowledge of other Stables, were loyal to official mission of Stables and Stable Tec - to save pony life. Unfortunately, they didn't know the extent of Stable readiness, and it quickly turned out that whole sections of Stable 200 were irradiated... turning denizens of those sections into zombies. Yet, Stable endured thanks to unique design that allowed to cut off these sections.

The idea behind Stable 200 was enhanced survivability and longevity. To achieve that, Stable Tec decided that they should make it divided into 16 sections on plan of ring - each section able to survive on it's own for some time, but also to fulfill some needs of whole Stable such as air&water purification, food production, small factories. To avoid genetic problems, Stable 200 was intended to house up to 6000 ponies - yet fate had it other way and now in Stable 200 barely 2500 ponies are alive.

Despite all hardships and problems, Stable 200 is not bad Stable - ponies are not living in fear. At least not those who are living next to abandoned sections. At least not most of the time.

And as you can read, over week ago, Stable got All-Clear-Signal... and it compromised Stable safety. Many ponies want to leave Stable. Some are afraid... and Head Technician plays his own game. Head Technician who is de-facto equal in power to Overmare.

One could divide ponies of Stable into 4 major groups:

Techs - they keep Stable running, thanks to their knowledge of science and repair. Most of them sided with Head Technician.
Guards - they keep Stable secure, thanks to their ability to stop inward and outward dangers. Most of them are inclined to support Overmare.
Commons - normal ponies who just try to live here.
Scavs - ponies crazy enough to venture through abandoned sections of Stable to retrieve old equipment, gear and tech. Often hired by common ponies and Techs. Common ponies hire them for personal and economical reasons, when Techs hire them to keep Stable running.

Objective of party is to resolve that conflict in Stable 200 - one way or another.

If some more info is needed - do ask.

Rules
Revised ruleset
https://docs.google.com/document/d/1fsN ... edit?pli=1#

Perk list
https://docs.google.com/spreadsheet/ccc ... Pb0E#gid=0

Equipment
https://docs.google.com/spreadsheet/ccc ... 3UGc#gid=9

House rules:
If player belongs to:

Techs:
+5 to Repair
+5 to Mechanics
+5 to Science
Stable Utility Jumpsuit
Screwdriver
Maintenance Kit
Ability to obtain some materials if needed.
50 caps of gear (no firearms).

Guards:
+5 to Firearms.
+5 to Melee
+5 to Battle Saddles
Security Armour + Helmet
.32 Revolver + 15 rounds
Police Baton
Can refill .32 ammo in Security Stations.
50 caps of gear (firearms available, can sell .32 revolver for caps and to buy same tier other weapon)

Common pony:
+5 to Speech.
+5 to skill you want x2 (need to consult GM)
Stable Jumpsuit.
50 caps of gear (no firearms)
Upon discussion with GM, can be given special set of gear, like medic pony gear.

Scav:
+5 to Sneak.
+5 to Melee.
+5 to skill you want.
Gas Mask
Tier 0 Armour of choosing, except Flakk one.
Monkey Wrench.
75 caps of gear (need to be discussed with GM)

Races

All basic pony races are go - but pegasi won't be able to fly. Period.

Timezone, lengths of sessions and where

7PM of UTC+1 on Thursdays - but it can be negotiated.
Sessions length - up to 4 hours.
IRC, channels will be made under names:
#FoEHouseDivided
#FoEHouseDividedOOC

Afterword

It is my first game I will try to GM, so I'm looking for experienced, patient players who will be willing to help me out with game mechanics.

If something needs to be cleared out - do say.

Players:

1.SourCherry
2.Nexus
3.G-Man64 (Please, contact me on IRC!)
4.Waak

POSSIBLE:

GinRummy
Raincaller
Sophos

Re: [PNP]House Divided

Posted: Thu Apr 30, 2015 9:34 pm
by G-man64
I'm interested.

Stables are interesting, and an adventure within the walls of one works for me.

Only question that remains is techie or scave.

Re: [PNP]House Divided

Posted: Fri May 01, 2015 10:45 am
by SourCherry
I think I'm gonna go with a common pony, I already have the core idea made...

Re: [PNP]House Divided

Posted: Fri May 01, 2015 11:53 am
by TheLZ
G-man64 wrote:I'm interested.

Stables are interesting, and an adventure within the walls of one works for me.

Only question that remains is techie or scave.
Alright, I would like to have your IRC nickname :) Also, information to all - game will start shortly after all players are ready. And don't be afraid to poke up me on #FalloutEquestria for more info. Nickname is LZ.

Re: [PNP]House Divided

Posted: Fri May 01, 2015 11:59 am
by Nexus
As we discussed on IRC - taking a slot!

Re: [PNP]House Divided

Posted: Fri May 01, 2015 2:23 pm
by MILFGinrummy
I have three character ideas, put me in as possible until I get my work schedule should know soon

Re: [PNP]House Divided

Posted: Fri May 01, 2015 2:25 pm
by G-man64
TheLZ wrote:Alright, I would like to have your IRC nickname :)
G-Man64, just like here.

And if you want easy access I'm on IRC every Monday in my own PNP (Shining Station).

Re: [PNP]House Divided

Posted: Fri May 01, 2015 2:29 pm
by TheLZ
G-Man64 - uhuh, if you could, give full name of your channel.

Re: [PNP]House Divided

Posted: Fri May 01, 2015 2:51 pm
by G-man64
ShineStation

Re: [PNP]House Divided

Posted: Sat May 02, 2015 9:53 am
by sophos
I want in. Also, can I use this character?
http://fallout-equestria.com/forum/view ... 818#p13876