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Murder Mystery in a Timely Manor [CLOSED]

Posted: Sun Dec 13, 2015 4:53 pm
by sophos
Image

Four invitations such as this have mysteriously made their ways into mailboxes all across the Equestrian wasteland. Included in them are keycards and directions to Timely Manor, the Baltimare coast homestead of the very late Baroness Bronco Grimmane. A three-storey mansion that has gone untouched for at least a hundred years.

A few lucky mail-checkers and their plus ones, if applicable, will have the opportunity to attend the Nightmare Night party of the century. That is, if they have what it takes to substitute for pre-wastes Equestria's greatest sleuths.

What treasures could Timely Manor hold? A fortune in loot? Rare technology? Knowledge of the past? Food, a roof, and a clean bed? Perhaps the better question is: What obstacles will stand in the way?

**********

The Nitty Gritty:
I'm looking for four to six players for a puzzle-centric PnP that will take place in a singular, complex location. Something between mystery and survival horror. No outside contact, no escape, and a limited amount of time. Players will have twelve in-game hours to complete their goals and make an exit; that's it.

There will be a focus on teamwork but some XP will be awarded individually.

We're adhering mostly to Kkat's ruleset.

Will occur on a combination of irc and Roll20.

Character details:
Available races are: Earth Pony, Pegasus, Unicorn, Zebra, Gryphon, Buffalo, Batpony, and their Ghoul variants (I may be convinced to accept other races with appropriate backstory and ruleset).

Characters will start at Level 4 with 800 caps worth of gear up to 2nd tier Mad_Modd's Equipment (Please convert skill bonuses to their appropriate Kkat's equivalent).

Characters must be Guests (those with invitation keycards) or a Guest's Plus One. Guests and their Plus Ones may share caps and up to two levels. This means two collaborating players may start with two Level 4 characters, one Level 5 and a Level 3, or one Level 6 and a Level 2. I'd like at least one paragraph of backstory per character's level.

We're using f1r3w4rr10r's Automated Sheet 2.0

Days and Times:
The official time is:
UTC (Time Zone) Monday, January 11, 2016 at 6:00:00 PM UTC UTC
Wetzlar (Germany - Hesse) Monday, January 11, 2016 at 7:00:00 PM CET UTC+1 hour
Los Angeles (U.S.A. - California) Monday, January 11, 2016 at 10:00:00 AM PST UTC-8 hours
New York (U.S.A. - New York) Monday, January 11, 2016 at 1:00:00 PM EST UTC-5 hours

Here is the timetable. It's useful for coordinating timezones.

IRC rooms are:

irc://irc.canternet.org/TimelyManorOOC
irc://irc.canternet.org/TimelyManor


**********

Current Players:

1. GraphicLee as Bandolier
2. Zen Harmonics as Mare Death
3.
4.
5.Hivana as Kiwi Cider
6. RadiantEclipse as Stellar Ascent

Former Players:

f1r3w4rr10r as Mayhem [KIA]
Solis as Violet Reverie [KIA]
SourCherry as Pretty Wreck [KIA]

Sessions:

Session 1: Watch that first step

Session 2: Let's split up, gang

Session 3: Shh, this is a library

Session 4: Rest, regroup, and repeat

Session 5: Let's never split up again... after this

Session 6: Highs and lows

Session 7: Bear with us here

Session 8: Counting cards, and other alternatives

Session 9: Going off the track

Session 10: In good company

Session 11-12: See no evil - Hear no evil

Session 13: Lighting the way

Session 14: "What's the worst that can happen?"

Session 15: This

Session 16-17: Having a gas

Session 18-19:

Re: Murder Mystery in a Timely Manor

Posted: Mon Dec 14, 2015 4:27 pm
by sophos
If you're interested, leave a reply and perhaps a character summary. It may be beneficial to include whether you intend to play as a Guest or a Plus One. If you have no preference I may team you up with someone.

Re: Murder Mystery in a Timely Manor

Posted: Tue Dec 15, 2015 4:23 pm
by Seraph-Colak
I'm in, can only do saturdays though.

Re: Murder Mystery in a Timely Manor

Posted: Tue Dec 15, 2015 4:33 pm
by RadiantEclipse
Monday or Friday would be most optimal for me, as 16 EST is quite late her in goold of Germanialand.

I'd personally play a magic/special ability-less class, so probably earthpony or buffalo.

I would be just a guest, cause I have no friends.

Re: Murder Mystery in a Timely Manor

Posted: Tue Dec 15, 2015 6:41 pm
by Player
I think I'd be interested in playing. The only time I'd be available is Monday, though.

As for the character I'm still a bit undecided, but I am leaning towards a sapper role of sorts. Likely an earth pony demolitions expert with a knack for sneaking. If you I can't find an exit/entrance to a room, I'll make one.

By the way how detailed do you want a character's background story to be, or is it of no consequence?

Re: Murder Mystery in a Timely Manor

Posted: Tue Dec 15, 2015 7:36 pm
by Zen Harmonics
Interested, I'm available most evenings EST time weekday or weekend but thursday is my truly free day to Rp incase time zones don't match up.
I would prefer to play as a Guest
With my Pegasus
Char Sheet: https://docs.google.com/spreadsheets/d/ ... 1640873943

Re: Murder Mystery in a Timely Manor

Posted: Tue Dec 15, 2015 10:28 pm
by G-man64
I'm interested, but don't know how my schedule would be.

Re: Murder Mystery in a Timely Manor

Posted: Wed Dec 16, 2015 11:33 am
by sophos
Zen Harmonics wrote:Interested, I'm available most evenings EST time weekday or weekend but thursday is my truly free day to Rp incase time zones don't match up.
I would prefer to play as a Guest
With my Pegasus
Char Sheet: https://docs.google.com/spreadsheets/d/ ... 1640873943
There's just one problem with your sheet, Zen. She has 1 temporary CHA not 2; Stat and Skill bonuses from clothing don't stack.

Re: Murder Mystery in a Timely Manor

Posted: Wed Dec 16, 2015 6:19 pm
by Zen Harmonics
Doesn't it stack if its from different sources since its not being overlapped by any thing.

Re: Murder Mystery in a Timely Manor

Posted: Wed Dec 16, 2015 9:10 pm
by sophos
Not with clothing. The highest modifier is the only modifier.