FoE Group: A Shining Station (Normal Time Back On)

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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G-man64
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Joined: Fri Feb 17, 2012 10:18 pm

Re: FoE Group: A Shining Station (Good to be Back)

Post by G-man64 » Mon Apr 06, 2015 7:12 pm

Well bate to post this here since we were about to start, but it's the only place I can.

Long story short, freezing THREE TIMES!

Yeah, I can't even get on to tell you guys, and need to post from my Kindle...

EDIT: Hey, know what's worse than freezing?

SHOWING ONLY A BLACK SCREEN WHEN TURNED ON!

Sorry, but outside my control.

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Cyberpunked
Posts: 58
Joined: Tue Apr 01, 2014 6:39 pm
Location: The Bible Belt

Re: FoE Group: A Shining Station (Good to be Back)

Post by Cyberpunked » Sun Apr 12, 2015 12:46 am

Just a heads up:

If I have to GM again, the story will not be picked up from the last session. Rather, it will be a different, smaller story starring the same characters, so as to make it easier for Gman to pick it up when he figures out how to come back.

Should Gman not have returned on Monday, here's the plan of action-

1) Make a second copy of your character sheet
2) Restat your character to Level 8, with 1100 starting caps and a restriction to Tier 2 arms and armor or lower. Ammo is at a 25% discount, so a 1-cap bullet will now cost .75 caps.
3) Assume the setting on Monday is completely unlike the normal Shining Time Station setting, with a tone that is a little bit more serious but still lighthearted.
4) Let's have some fun.

Additional rules:
Physical Shields: https://docs.google.com/document/d/18MY ... R0FW8/edit
Shield Examples: https://docs.google.com/spreadsheets/d/ ... =drive_web

Current Sheets:
Bitwise: https://docs.google.com/spreadsheet/ccc ... ring#gid=1
Fenrir: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

SETTING NOTES: You've been hired by a well-known merchant to search a small city for a piece of technology that was stolen from him not too long ago. He's provided you with equipment from his personal funds, along with some knowledge about the area and a promise of a good amount of caps if you succeed. The city you're going to is Mareietta- a fairly small city in comparison to Manehattan or Trottingham, pre-War, but it was never hit by the bombs and is more than huge compared to most Wasteland settlements. While not dense, it is spread out. There are two groups inhabiting there, usually referred to as the "Tribals" and the "Natives," but not much is known about either with how isolated they keep themselves.

Either way, it's good money and doesn't pose too much risk. What could go wrong?
Last edited by Cyberpunked on Sun Apr 12, 2015 9:59 pm, edited 1 time in total.
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

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G-man64
Posts: 151
Joined: Fri Feb 17, 2012 10:18 pm

Re: FoE Group: A Shining Station (Good to be Back)

Post by G-man64 » Sun Apr 12, 2015 2:22 pm

I'm doing what I can, but that's not a bad idea.

I'm probably gonna need to back up anything I care about and start again honestly...

Been working on it for a week, not a clue.

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Cyberpunked
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Joined: Tue Apr 01, 2014 6:39 pm
Location: The Bible Belt

Re: FoE Group: A Shining Station (Good to be Back)

Post by Cyberpunked » Sun Apr 12, 2015 2:25 pm

What a shame. Can we get an ETA on when you'll be back?
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

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G-man64
Posts: 151
Joined: Fri Feb 17, 2012 10:18 pm

Re: FoE Group: A Shining Station (Good to be Back)

Post by G-man64 » Sun Apr 12, 2015 5:32 pm

Fingers crossed some time this week.

Just keep an eye on Steam, if I'm back at Borderlands 2 you'll know I'm fine.

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Cyberpunked
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Joined: Tue Apr 01, 2014 6:39 pm
Location: The Bible Belt

Re: FoE Group: A Shining Station (Good to be Back)

Post by Cyberpunked » Sun Apr 12, 2015 9:53 pm

Alrighty, will do cap'n
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

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G-man64
Posts: 151
Joined: Fri Feb 17, 2012 10:18 pm

Re: FoE Group: A Shining Station (Good to be Back)

Post by G-man64 » Mon Apr 13, 2015 2:01 am

Bright side, I got it to not freeze by not having Steam on start up.

Dark side, for some reason, Internet is crap, and I mean worse then before, as in it won't load anything.

Bright side again, someone's gonna help me when they can, fingers crossed next week we'll be back in action.

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Cyberpunked
Posts: 58
Joined: Tue Apr 01, 2014 6:39 pm
Location: The Bible Belt

Re: FoE Group: A Shining Station (Good to be Back)

Post by Cyberpunked » Mon Apr 13, 2015 2:46 pm

Sounds awesome, man!
"Everyone's complaining about the world
But no one seems to want to try to change it
No one's ever wrong
But something just ain't right
And that's just the way it is."

-Anarchy Club, Wicked World

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FreakSheet
Posts: 51
Joined: Wed Feb 27, 2013 4:12 pm
Location: Toronto, Canada

Re: FoE Group: A Shining Station (Good to be Back)

Post by FreakSheet » Mon Apr 20, 2015 8:47 pm

Note I will be unable to attend on April 27th as I have my last exam at our normal start time going for three hours.

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Hivana
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Joined: Wed May 06, 2015 12:35 am

Re: FoE Group: A Shining Station (Good to be Back)

Post by Hivana » Wed May 06, 2015 7:21 pm

Hello, I'm one of sophos' buddies. This will be my first PnP game on FO:E. However,I am a seasoned DnD player. My sheet is at the bottom of the post. Let me know if there are any changes necessary, or if it is acceptable.

https://docs.google.com/spreadsheets/d/ ... =502371809

Hivana

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