Pnp Group 15: Misappropriated

A place to discuss any PnP (Pen and Paper) role-playing games you are working on.
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crystalCantata
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Re: Pnp Group 15: Misappropriated

Post by crystalCantata » Mon Sep 10, 2012 2:08 pm

DontAskForCookies wrote:> Battle Saddles as as skill are out!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGH!

My character destroyed before we even started ;-;

Tezz La'Coil
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Re: Pnp Group 15: Misappropriated

Post by Tezz La'Coil » Tue Sep 11, 2012 6:57 pm

I think my character is done. Someone tell me if I missed anything.

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LuckyLeaf
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Re: Pnp Group 15: Misappropriated

Post by LuckyLeaf » Wed Sep 12, 2012 6:39 am

crystalCantata wrote:
DontAskForCookies wrote:> Battle Saddles as as skill are out!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGH!

My character destroyed before we even started ;-;
It doesn't mean there will be no battlesaddles. It means the skill roll will be the one for the type of weapon fitted in the battle saddle, either Guns, Magical Weapons or Explosives.
I found my shades!

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MisterSpecter
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Re: Pnp Group 15: Misappropriated

Post by MisterSpecter » Wed Sep 12, 2012 2:43 pm

Tezz La'Coil wrote:I think my character is done. Someone tell me if I missed anything.
Mostly just me nitpicking, but you need to add your pistol/knife/armor/blah blah blah to the appropriate sections on the sheet so you don't have to constantly look everything up, and as a unicorn you get two spells (Telekinesis and Light) for free at entry level and a couple spell tokens to play with. You'd have to look at the Tango ruleset doc to find out how many exactly.
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Timber
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Re: Pnp Group 15: Misappropriated

Post by Timber » Wed Sep 12, 2012 2:59 pm

So just a question on location of the game: What room of the IRC will we be using?

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crystalCantata
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Re: Pnp Group 15: Misappropriated

Post by crystalCantata » Wed Sep 12, 2012 7:13 pm

LuckyLeaf wrote:
crystalCantata wrote:
DontAskForCookies wrote:> Battle Saddles as as skill are out!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGH!

My character destroyed before we even started ;-;
It doesn't mean there will be no battlesaddles. It means the skill roll will be the one for the type of weapon fitted in the battle saddle, either Guns, Magical Weapons or Explosives.
Yes I know, but having any competant ability to do combat has just been throw out the window unless I completely rearrange my SPECIAL, the Battlesaddle skill was based on endurance where as guns are 8 and I shan't be using magical based weaponry at all on principal. So the only combat skill I can actually do well in will be unarmed and that just doesn't have the same flair I wanted. So now I feel like I need to go full support and completely avoid any combat whatsoever.

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MisterSpecter
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Re: Pnp Group 15: Misappropriated

Post by MisterSpecter » Wed Sep 12, 2012 7:43 pm

crystalCantata wrote:Yes I know, but having any competant ability to do combat has just been throw out the window unless I completely rearrange my SPECIAL, the Battlesaddle skill was based on endurance where as guns are 8 and I shan't be using magical based weaponry at all on principal. So the only combat skill I can actually do well in will be unarmed and that just doesn't have the same flair I wanted. So now I feel like I need to go full support and completely avoid any combat whatsoever.
Uh, These kinds of things happen. Either man up and rearrange your SPECIAL or step out because a lot of characters are likely going to die anyways until the party is at a manageable size.
Plus, personally, I think he's one of the worst Gary Stu's I've ever seen.
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crystalCantata
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Re: Pnp Group 15: Misappropriated

Post by crystalCantata » Wed Sep 12, 2012 9:58 pm

[
MisterSpecter wrote:
crystalCantata wrote:Yes I know, but having any competant ability to do combat has just been throw out the window unless I completely rearrange my SPECIAL, the Battlesaddle skill was based on endurance where as guns are 8 and I shan't be using magical based weaponry at all on principal. So the only combat skill I can actually do well in will be unarmed and that just doesn't have the same flair I wanted. So now I feel like I need to go full support and completely avoid any combat whatsoever.
Uh, These kinds of things happen. Either man up and rearrange your SPECIAL or step out because a lot of characters are likely going to die anyways until the party is at a manageable size.
Plus, personally, I think he's one of the worst Gary Stu's I've ever seen.
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MisterSpecter
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Re: Pnp Group 15: Misappropriated

Post by MisterSpecter » Wed Sep 12, 2012 11:28 pm

No, I don't believe I will partake of the cactus fuckery any time soon.
Timber wrote:So just a question on location of the game: What room of the IRC will we be using?
This is an excellent question, considering the game is tomorrow.
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secondVendetta
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Re: Pnp Group 15: Misappropriated

Post by secondVendetta » Thu Sep 13, 2012 2:31 am

Ok, I think I got my sheet more or less dealt with. I even snuck a real name in there. :P I just have a few questions.
1) Is my Cutie Mark bonus OK?
2) The Chem Reliant Trait isn't in there, could I get it anyways?
3) Would it be a problem if I bought some Vault Utility Barding? I like their bonuses better. :P
4) I want a Pork pie hat. Can I just use the stats for something like a Cowboy hat or a Gambler's Hat?

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