PnP Group Unlucky 13. Aka: Hoofington Sucks
PnP Group Unlucky 13. Aka: Hoofington Sucks
War. War never changes.
What does change is who's fighting, and what is worth fighting for.
Almost two-hundred years ago, the ponies and the zebras were fighting. What for? The reasons changed as the war dragged on. First it was over resources. Then it was for the nations themselves. Finally, it came to be about the threat of extinction, and the end of days. Then it was over
The worst came to pass, and the Zebras and ponies ensured each other's mututal destruction. Everyone lost.
But all was not lost, because life is persistent. Ponies hid in Stables and shelters and fled to places where the spellfire and radiation hadn't reached.
Which begs the question of why -anyone- would ever come to Hoofington
Before the war, Hoofington was a shining example of the Ponies' advances. A beacon of technological, scientific and magical progress. Now, it's the Equestrian Wasteland's biggest death trap
Still, people live there. The city core is sealed off, but the region was almost like a nation unto itself, with various suburbs and outlying settlements built around it
One such settlement was Flankfurt. What is was before the bombs fell, who can say? Now, it's simply known as Flank. One of the most wretched hives Hoofington has to offer, and yet still people come there.
This story is about some of those people. Who are they? What are they fighting for? I guess we'll find out...
Documents to Know:
Core Rules: https://docs.google.com/document/d/1fsN ... k0xo4/edit
Weapons/Armour/Item List: https://docs.google.com/spreadsheet/ccc ... 3Ync#gid=0
Character Sheet (Template; make your own copy): https://docs.google.com/spreadsheet/ccc ... xU0E#gid=0
Perk Listing (Constant WIP, let me know if something is missing): https://docs.google.com/spreadsheet/ccc ... Pb0E#gid=0
House Rules on Common Hazards:
Enervation: -10 to All Skills while inside an Enervation Field (this manifests as a headache that serves as the only warning of the field's existence). -1 End Penalty for each 30 minutes spent in Enervation Field. If Endurance is dropped below 3, you lose consciousness. If End is reduced to 0, character is liquified and dies (puddles aren't very lively). Enervation also disrupts most forms of magic, exacerbates wounds, and diminishes healing potions. Some Enervation Fields are stronger than normal, so watch out.
Taint: Hazardous Magical Byproduct: Do not Touch, Breathe or Stare At! Contact with taint yields a Save or Die situation; End check with modifier based on volume of exposure. Survival of taint exposure provides a small chance to gain a beneficial mutation, and a large chance of a grotesque, entirely unhelpful lump of cancer. Even looking at this stuff is hazardous to your health.
Radiation: Sickness increases at every 200 Rads of accumulated exposure (as per the video games). Rads cannot be flushed from your system except with RadAway (Or a rare spell). Any character who accumulates 600 or more Rads will be subject to mutations that may or may not be benign. Accumulation of 1000 Rads results in Death, with a small chance of ghoulification. Rad accumulation increases with proximity and potency of the radiation source.
Sleep Deprivation, Starvation and Dehydration: You need to eat and drink at least twice a day. As well, at least five hours (out of 16 per day) of sleep is required to avoid deprivation. The first sequential day in which you miss out on one of these you will be allowed to make an endurance check to avoid the penalties, and will start suffering on the following day. If you fail the endurance check, you will be immediately subjected to the first level of penalties (As per the games) for that particular deficiency. Each subsequent day you fail to eat, drink or sleep more, you will be advanced one stage of penalties, up until the 5th day, which results in death for any of these three conditions.
Combat Injuries: Bullets, buckshot and other conventional firearm projectiles require surgical removal, the difficulty being related to the caliber of the shot and the type of ammunition used. Magical Energy weapons will leave burns that do not dissipate upon consumption of healing potions. Explosives, high caliber firearms, higher power magical energy weapons, and weapons that feature 'Bonus Limb Damage', have a chance to completely dismember a limb if it is crippled by an attack made with that weapon, rolled by the player's luck or agility, whichever is higher. A Head crippled in this manner counts as decapitated and results in immediate death by the Chunky Salsa Rule. As well, any single attack that deals more than 67% (2/3's) of a player's total hit points in one attack to either the head or torso also results in immediate death by the Chunky Salsa Rule.
Weapon Condition: Weapons will always have a Condition set as a multiple of 10%, from 0-100. A Weapon's value and damage (before application of DT) are equal to the base/rolled value multiplied by condition percentage. A Critical Failure of a weapon will always result in damage to the weapon of 10% Condition. A Natural 100 Critical Failure may produce further degradation. As well, disarm attempts and attacks made directly against weapons will also result in damage to a weapon's condition, depending upon the outcome of the rolls. Weapon Repair Kits can be crafted with a mechanics score of 50 or greater from 2 Scrap Metal, 1 Scrap Electronics, 1 Wrench, 1 Wonderglue and 1 Duct Tape (as in FoNV). Each kit will restore a flat 20% condition to a weapon. However, no weapon may be repaired above 80% total condition by a repair kit, and kits can only be used on the same weapon a maximum of 5 times (Duct Tape and a wrench will only get you so far). A weapon repaired by cannibalization of a weapon of the same type will regain condition equal to half the current condition of the consumed weapon (with a minimum of 10% restored in the case of weapons at 20% condition or less). This can be done indefinitely so long as a weapon of the same type is available to consume.
Players:
1) Aqu (As Harmony): https://docs.google.com/spreadsheet/ccc ... Rc3c#gid=0
2) Mister Clacky (As Rime): https://docs.google.com/spreadsheet/ccc ... xQ3c#gid=0
3) Tyrannis Umbra (As Razor): https://docs.google.com/spreadsheet/ccc ... qWXc#gid=0
4) TicTac (As Proverb): https://docs.google.com/spreadsheet/ccc ... fLUE#gid=0
5) Fridge (As Logic Gates): https://docs.google.com/spreadsheet/ccc ... 5Smc#gid=0
6) EdtiGron (As Green Field): https://docs.google.com/spreadsheet/lv? ... true&gid=0
7) RadioHooves (As Missile Rush): https://docs.google.com/spreadsheet/ccc ... EdEE#gid=0
The Fallen:
Doc: https://docs.google.com/spreadsheet/ccc ... VTmc#gid=0 (Killed by Raiders)
Purple Kay: https://docs.google.com/spreadsheet/ccc ... Cdnc#gid=0 (Comatubed by Talon Mercs)
The Retired/Away (You will be missed):
The Batmare: https://docs.google.com/spreadsheet/ccc ... zSUE#gid=0
Jake Juice: https://docs.google.com/spreadsheet/ccc ... VQ0E#gid=0
Playtime: Sunday Afternoons, starting at 12pm EST. Henceforth we shall be using PnP/Dice 3, as a courtesy to Blue Team and Hobo's Group, who were established before us.
Session Logs:
Session 1: http://pastebin.com/3CfHh8XZ Session 11: http://pastebin.com/iep9etVA Session 21: http://pastebin.com/mApH4rCv
Session 2: http://pastebin.com/wiZvcD1F Session 12: http://pastebin.com/UgHgVmpq Session 22: http://pastebin.com/eu7DZ8zH
Session 3: http://pastebin.com/9YN8yJEs Session 13: http://pastebin.com/mVZRnmRK Session 23: http://pastebin.com/2PcK3KiB
Session 4: http://pastebin.com/NyVUgkne Session 14: http://pastebin.com/eEK15sP3 Session 24: http://pastebin.com/NECXifkp
Session 5: http://pastebin.com/rU4c6hbM Session 15: http://pastebin.com/xir68Py0 Session 25: http://pastebin.com/pp9SH54n
Session 6: http://pastebin.com/qxDfetpe Session 16: http://pastebin.com/LNYrDamd Session 26: http://pastebin.com/MKnR3YtB
Session 7: http://pastebin.com/k4ZnTFqY Session 17: http://pastebin.com/cxPRmxBW Session 27: http://pastebin.com/BH09DEyR
Session 8: http://pastebin.com/KmKAjbnc Session 18: http://pastebin.com/TbQrrrdf Session 28: http://pastebin.com/EXa8nAVR
Session 9: http://pastebin.com/yyv3nDbH Session 19: http://pastebin.com/KdPza26T Session 29: http://pastebin.com/gWv6xgmP
Session 10: http://pastebin.com/dFDM0yg2 Session 20: http://pastebin.com/1Y6A6L9i Session 30 http://pastebin.com/wKnVER43
Session 31: http://pastebin.com/MENfi1BM Session 41: http://pastebin.com/ag117GQz Session 51: http://pastebin.com/JfDLabC0
Session 32: http://pastebin.com/F18nqfdz Session 42: http://pastebin.com/3MhNkm29 Session 52: http://pastebin.com/Z0Ks3DTM
Session 33: http://pastebin.com/6URnW29d Session 43: http://pastebin.com/rAH28HD9 Session 53: http://pastebin.com/DzqmTZ6c
Session 34: http://pastebin.com/Y7uHXqc1 Session 44: http://pastebin.com/FyhZKYNE Session 54: http://pastebin.com/KXD1Nry7
Session 35: http://pastebin.com/03auFDZz Session 45: http://pastebin.com/qNkpMYQP Session 55: http://pastebin.com/dFQRH5HG
Session 36: http://pastebin.com/pCiiQshC Session 46: http://pastebin.com/RfrA0Xf8 Session 56: http://pastebin.com/ZEjBPB1c
Session 37: http://pastebin.com/qtJZ4KEw Session 47: http://pastebin.com/GA05iEnG Session 57: http://pastebin.com/FH78x3qC
Session 38: http://pastebin.com/YY7nBNMf Session 48: http://pastebin.com/M8ScWXVV Session 58: http://pastebin.com/prrUrZSe
Session 39: http://pastebin.com/wXTLATTD Session 49: http://pastebin.com/aDHPUGK3 Session 59: http://pastebin.com/TjMBrfQx
Session 40: http://pastebin.com/5cs2T0U8 Session 50: http://pastebin.com/UYN3dNqP Session 60: http://pastebin.com/UkCXp79N
Session 61: http://pastebin.com/4RDZAr2Z
Session 62: http://pastebin.com/9tEtTNn2
Session 63: http://pastebin.com/niw1Ebje
Session 64: http://pastebin.com/9hH3f93x
Bonus Logs:
Drinking with Buddy and Bats: http://pastebin.com/NVd7VJNb
Proverb's 'Punishment' [NSFW]: http://pastebin.com/SWJx3VQX
The Daughter We Never Had: http://pastebin.com/yQjGDitp
A Field for Daisy [NSFW]: https://docs.google.com/document/d/1oU2 ... uLUfU/edit
LG and the Bug: http://pastebin.com/pLcPSnVd
Fifty Shades of Kay: http://pastebin.com/wVyTsi2M
Session 53b: http://pastebin.com/N4VPTK08
Rime and Razor Reconcile: http://pastebin.com/rAujaLKT
Memory Orbs:
'Escalation': http://pastebin.com/Ny1y4u5c
'The Best I've Made': https://docs.google.com/document/d/1s-T ... jUDOI/edit
Boss Battles:
Malfunctioning Mr. Gutsy - Defeated by a group effort.
Raider Boss Thugnut - Defeated by Razor and The Batmare
Half-Crazed Rampage - Killed (Briefly) by The Batmare (Not an intended boss, but this deserved recognition)
One-Claw the Giant Radscorpion - Killed by The Batmare with help from Jake Juice and Purple Kay
Grim Hoof the Grizzled Slaver - Killed in a duel by The Batmare
Queen Fire Ant - Gutted thoroughly by Razor.
This One - Escaped, later killed among other Taintlings.
Talon Commanders (Gregory, Glinda and Gilford) - Defeated by Proverb, Razor and Harmony respectively.
Toxicity; Reaper #47 - Defeated by Razor, earning her a position in the Reapers.
Gehenna Silverstreak - Honeycomb'd by Rime, after she nearly killed Razor 1v1
Reputations:
Flank: Liked
Chapel: Liked
Megamart: Accepted
Toll: Idolized
Reapers: Accepted (Razor), Neutral (Others)
Elysium/Society: Exiled (Harmony), Neutral (Others)
Paradise: Neutral
Group 13 Art:
Razor VS. The Batmare!
Widdle Wazor
Purple Kay
"The Best I've Made"
Proverb
Purple Kay
Razor
Harmony
Green Field and Daisy
Rime
Razor and Kay Photo Booth
Can't Murder now, Sleeping.
Proverb should not be Alive Right Now
Rampage vs Provy MTG "Impale"
Booze and Kindness
Pool Shark
What does change is who's fighting, and what is worth fighting for.
Almost two-hundred years ago, the ponies and the zebras were fighting. What for? The reasons changed as the war dragged on. First it was over resources. Then it was for the nations themselves. Finally, it came to be about the threat of extinction, and the end of days. Then it was over
The worst came to pass, and the Zebras and ponies ensured each other's mututal destruction. Everyone lost.
But all was not lost, because life is persistent. Ponies hid in Stables and shelters and fled to places where the spellfire and radiation hadn't reached.
Which begs the question of why -anyone- would ever come to Hoofington
Before the war, Hoofington was a shining example of the Ponies' advances. A beacon of technological, scientific and magical progress. Now, it's the Equestrian Wasteland's biggest death trap
Still, people live there. The city core is sealed off, but the region was almost like a nation unto itself, with various suburbs and outlying settlements built around it
One such settlement was Flankfurt. What is was before the bombs fell, who can say? Now, it's simply known as Flank. One of the most wretched hives Hoofington has to offer, and yet still people come there.
This story is about some of those people. Who are they? What are they fighting for? I guess we'll find out...
Documents to Know:
Core Rules: https://docs.google.com/document/d/1fsN ... k0xo4/edit
Weapons/Armour/Item List: https://docs.google.com/spreadsheet/ccc ... 3Ync#gid=0
Character Sheet (Template; make your own copy): https://docs.google.com/spreadsheet/ccc ... xU0E#gid=0
Perk Listing (Constant WIP, let me know if something is missing): https://docs.google.com/spreadsheet/ccc ... Pb0E#gid=0
House Rules on Common Hazards:
Enervation: -10 to All Skills while inside an Enervation Field (this manifests as a headache that serves as the only warning of the field's existence). -1 End Penalty for each 30 minutes spent in Enervation Field. If Endurance is dropped below 3, you lose consciousness. If End is reduced to 0, character is liquified and dies (puddles aren't very lively). Enervation also disrupts most forms of magic, exacerbates wounds, and diminishes healing potions. Some Enervation Fields are stronger than normal, so watch out.
Taint: Hazardous Magical Byproduct: Do not Touch, Breathe or Stare At! Contact with taint yields a Save or Die situation; End check with modifier based on volume of exposure. Survival of taint exposure provides a small chance to gain a beneficial mutation, and a large chance of a grotesque, entirely unhelpful lump of cancer. Even looking at this stuff is hazardous to your health.
Radiation: Sickness increases at every 200 Rads of accumulated exposure (as per the video games). Rads cannot be flushed from your system except with RadAway (Or a rare spell). Any character who accumulates 600 or more Rads will be subject to mutations that may or may not be benign. Accumulation of 1000 Rads results in Death, with a small chance of ghoulification. Rad accumulation increases with proximity and potency of the radiation source.
Sleep Deprivation, Starvation and Dehydration: You need to eat and drink at least twice a day. As well, at least five hours (out of 16 per day) of sleep is required to avoid deprivation. The first sequential day in which you miss out on one of these you will be allowed to make an endurance check to avoid the penalties, and will start suffering on the following day. If you fail the endurance check, you will be immediately subjected to the first level of penalties (As per the games) for that particular deficiency. Each subsequent day you fail to eat, drink or sleep more, you will be advanced one stage of penalties, up until the 5th day, which results in death for any of these three conditions.
Combat Injuries: Bullets, buckshot and other conventional firearm projectiles require surgical removal, the difficulty being related to the caliber of the shot and the type of ammunition used. Magical Energy weapons will leave burns that do not dissipate upon consumption of healing potions. Explosives, high caliber firearms, higher power magical energy weapons, and weapons that feature 'Bonus Limb Damage', have a chance to completely dismember a limb if it is crippled by an attack made with that weapon, rolled by the player's luck or agility, whichever is higher. A Head crippled in this manner counts as decapitated and results in immediate death by the Chunky Salsa Rule. As well, any single attack that deals more than 67% (2/3's) of a player's total hit points in one attack to either the head or torso also results in immediate death by the Chunky Salsa Rule.
Weapon Condition: Weapons will always have a Condition set as a multiple of 10%, from 0-100. A Weapon's value and damage (before application of DT) are equal to the base/rolled value multiplied by condition percentage. A Critical Failure of a weapon will always result in damage to the weapon of 10% Condition. A Natural 100 Critical Failure may produce further degradation. As well, disarm attempts and attacks made directly against weapons will also result in damage to a weapon's condition, depending upon the outcome of the rolls. Weapon Repair Kits can be crafted with a mechanics score of 50 or greater from 2 Scrap Metal, 1 Scrap Electronics, 1 Wrench, 1 Wonderglue and 1 Duct Tape (as in FoNV). Each kit will restore a flat 20% condition to a weapon. However, no weapon may be repaired above 80% total condition by a repair kit, and kits can only be used on the same weapon a maximum of 5 times (Duct Tape and a wrench will only get you so far). A weapon repaired by cannibalization of a weapon of the same type will regain condition equal to half the current condition of the consumed weapon (with a minimum of 10% restored in the case of weapons at 20% condition or less). This can be done indefinitely so long as a weapon of the same type is available to consume.
Players:
1) Aqu (As Harmony): https://docs.google.com/spreadsheet/ccc ... Rc3c#gid=0
2) Mister Clacky (As Rime): https://docs.google.com/spreadsheet/ccc ... xQ3c#gid=0
3) Tyrannis Umbra (As Razor): https://docs.google.com/spreadsheet/ccc ... qWXc#gid=0
4) TicTac (As Proverb): https://docs.google.com/spreadsheet/ccc ... fLUE#gid=0
5) Fridge (As Logic Gates): https://docs.google.com/spreadsheet/ccc ... 5Smc#gid=0
6) EdtiGron (As Green Field): https://docs.google.com/spreadsheet/lv? ... true&gid=0
7) RadioHooves (As Missile Rush): https://docs.google.com/spreadsheet/ccc ... EdEE#gid=0
The Fallen:
Doc: https://docs.google.com/spreadsheet/ccc ... VTmc#gid=0 (Killed by Raiders)
Purple Kay: https://docs.google.com/spreadsheet/ccc ... Cdnc#gid=0 (Comatubed by Talon Mercs)
The Retired/Away (You will be missed):
The Batmare: https://docs.google.com/spreadsheet/ccc ... zSUE#gid=0
Jake Juice: https://docs.google.com/spreadsheet/ccc ... VQ0E#gid=0
Playtime: Sunday Afternoons, starting at 12pm EST. Henceforth we shall be using PnP/Dice 3, as a courtesy to Blue Team and Hobo's Group, who were established before us.
Session Logs:
Session 1: http://pastebin.com/3CfHh8XZ Session 11: http://pastebin.com/iep9etVA Session 21: http://pastebin.com/mApH4rCv
Session 2: http://pastebin.com/wiZvcD1F Session 12: http://pastebin.com/UgHgVmpq Session 22: http://pastebin.com/eu7DZ8zH
Session 3: http://pastebin.com/9YN8yJEs Session 13: http://pastebin.com/mVZRnmRK Session 23: http://pastebin.com/2PcK3KiB
Session 4: http://pastebin.com/NyVUgkne Session 14: http://pastebin.com/eEK15sP3 Session 24: http://pastebin.com/NECXifkp
Session 5: http://pastebin.com/rU4c6hbM Session 15: http://pastebin.com/xir68Py0 Session 25: http://pastebin.com/pp9SH54n
Session 6: http://pastebin.com/qxDfetpe Session 16: http://pastebin.com/LNYrDamd Session 26: http://pastebin.com/MKnR3YtB
Session 7: http://pastebin.com/k4ZnTFqY Session 17: http://pastebin.com/cxPRmxBW Session 27: http://pastebin.com/BH09DEyR
Session 8: http://pastebin.com/KmKAjbnc Session 18: http://pastebin.com/TbQrrrdf Session 28: http://pastebin.com/EXa8nAVR
Session 9: http://pastebin.com/yyv3nDbH Session 19: http://pastebin.com/KdPza26T Session 29: http://pastebin.com/gWv6xgmP
Session 10: http://pastebin.com/dFDM0yg2 Session 20: http://pastebin.com/1Y6A6L9i Session 30 http://pastebin.com/wKnVER43
Session 31: http://pastebin.com/MENfi1BM Session 41: http://pastebin.com/ag117GQz Session 51: http://pastebin.com/JfDLabC0
Session 32: http://pastebin.com/F18nqfdz Session 42: http://pastebin.com/3MhNkm29 Session 52: http://pastebin.com/Z0Ks3DTM
Session 33: http://pastebin.com/6URnW29d Session 43: http://pastebin.com/rAH28HD9 Session 53: http://pastebin.com/DzqmTZ6c
Session 34: http://pastebin.com/Y7uHXqc1 Session 44: http://pastebin.com/FyhZKYNE Session 54: http://pastebin.com/KXD1Nry7
Session 35: http://pastebin.com/03auFDZz Session 45: http://pastebin.com/qNkpMYQP Session 55: http://pastebin.com/dFQRH5HG
Session 36: http://pastebin.com/pCiiQshC Session 46: http://pastebin.com/RfrA0Xf8 Session 56: http://pastebin.com/ZEjBPB1c
Session 37: http://pastebin.com/qtJZ4KEw Session 47: http://pastebin.com/GA05iEnG Session 57: http://pastebin.com/FH78x3qC
Session 38: http://pastebin.com/YY7nBNMf Session 48: http://pastebin.com/M8ScWXVV Session 58: http://pastebin.com/prrUrZSe
Session 39: http://pastebin.com/wXTLATTD Session 49: http://pastebin.com/aDHPUGK3 Session 59: http://pastebin.com/TjMBrfQx
Session 40: http://pastebin.com/5cs2T0U8 Session 50: http://pastebin.com/UYN3dNqP Session 60: http://pastebin.com/UkCXp79N
Session 61: http://pastebin.com/4RDZAr2Z
Session 62: http://pastebin.com/9tEtTNn2
Session 63: http://pastebin.com/niw1Ebje
Session 64: http://pastebin.com/9hH3f93x
Bonus Logs:
Drinking with Buddy and Bats: http://pastebin.com/NVd7VJNb
Proverb's 'Punishment' [NSFW]: http://pastebin.com/SWJx3VQX
The Daughter We Never Had: http://pastebin.com/yQjGDitp
A Field for Daisy [NSFW]: https://docs.google.com/document/d/1oU2 ... uLUfU/edit
LG and the Bug: http://pastebin.com/pLcPSnVd
Fifty Shades of Kay: http://pastebin.com/wVyTsi2M
Session 53b: http://pastebin.com/N4VPTK08
Rime and Razor Reconcile: http://pastebin.com/rAujaLKT
Memory Orbs:
'Escalation': http://pastebin.com/Ny1y4u5c
'The Best I've Made': https://docs.google.com/document/d/1s-T ... jUDOI/edit
Boss Battles:
Malfunctioning Mr. Gutsy - Defeated by a group effort.
Raider Boss Thugnut - Defeated by Razor and The Batmare
Half-Crazed Rampage - Killed (Briefly) by The Batmare (Not an intended boss, but this deserved recognition)
One-Claw the Giant Radscorpion - Killed by The Batmare with help from Jake Juice and Purple Kay
Grim Hoof the Grizzled Slaver - Killed in a duel by The Batmare
Queen Fire Ant - Gutted thoroughly by Razor.
This One - Escaped, later killed among other Taintlings.
Talon Commanders (Gregory, Glinda and Gilford) - Defeated by Proverb, Razor and Harmony respectively.
Toxicity; Reaper #47 - Defeated by Razor, earning her a position in the Reapers.
Gehenna Silverstreak - Honeycomb'd by Rime, after she nearly killed Razor 1v1
Reputations:
Flank: Liked
Chapel: Liked
Megamart: Accepted
Toll: Idolized
Reapers: Accepted (Razor), Neutral (Others)
Elysium/Society: Exiled (Harmony), Neutral (Others)
Paradise: Neutral
Group 13 Art:
Razor VS. The Batmare!
Widdle Wazor
Purple Kay
"The Best I've Made"
Proverb
Purple Kay
Razor
Harmony
Green Field and Daisy
Rime
Razor and Kay Photo Booth
Can't Murder now, Sleeping.
Proverb should not be Alive Right Now
Rampage vs Provy MTG "Impale"
Booze and Kindness
Pool Shark
Last edited by TenMihara on Sun Feb 16, 2014 10:50 pm, edited 121 times in total.
- TyrannisUmbra
- Global Moderator
- Posts: 523
- Joined: Tue Oct 18, 2011 4:46 am
- Contact:
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
Obligatory posting! Hiya everypony! Razor's pleased to meet you! And by that, I mean of course she can't wait to get to slashing!
Primary IRC nicks: TyrannisUmbra, Silver_Wing
Current PNP characters: <Non-FoE Only>
Current PNP characters: <Non-FoE Only>
-
- Posts: 20
- Joined: Fri Oct 12, 2012 8:36 pm
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
RadioHooves signing in!
Look out, Hoofington! Here comes Missile!
Look out, Hoofington! Here comes Missile!
- shadow77777778
- Posts: 17
- Joined: Sun Feb 05, 2012 1:26 am
- Location: Illinois
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
Here's Jake Juice! He's your medic, so you better protect him! https://docs.google.com/spreadsheet/ccc ... VQ0E#gid=1 Still a little bit of a WIP, and yeah, he's going to be a 'jack of all trades', but primarily a medic and the party's barterer more than anything else.
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
https://docs.google.com/spreadsheet/ccc ... E95eWJ6d2c
Micro Sparkle? Who names their colt that? I mean, seriously.
Micro Sparkle? Who names their colt that? I mean, seriously.
- Mister_Clacky
- Posts: 198
- Joined: Sat Apr 21, 2012 9:56 am
- Location: Illinois
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
Good day, companions. I am Purple Kay. Please call me P. K. Or Kay. If you call me Purple, we will have bad day. My past will be revealed this evening. (Ie imma finish my character after work). I look forward to working with you all.
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
I wouldl ike to sign up, just give me a day or two to get the character sheet together. I'll do it as soon as I can!
- f1r3w4rr10r
- Posts: 629
- Joined: Wed Aug 01, 2012 11:26 am
- Location: Germany (UTC+1)
- Contact:
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
Just going to post it here too then. I would also like to participate, here be my char: https://docs.google.com/spreadsheet/ccc ... XNEUWhzSkE
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
Posting here cause I said I'd do it I'll make a char sheet up later
Horse?
Re: PnP Group Unlucky 13. Aka: Hoofington Sucks
So, Tictac and Shadow approached me in the IRC first, so they have been given the remaining slots. My apologies to Firewarrior, NitoKa and Zeph, but that's just bad luck. Then again, this is an unlucky group, so maybe you're the lucky ones for not being subjected to it.