Post
by uSea » Sat Apr 27, 2013 5:06 pm
<Chor> 5#1d10+5
<Bones> Chor, 5#1d10+5: 6 [1d10=1], 14 [1d10=9], 10 [1d10=5], 11 [1d10=6], 13 [1d10=8]
<Chor> 1d10+7
<Bones> Chor, 1d10+7: 17 [1d10=10]
<Chor> holy Bones
<Jackhammer> 1d10+7 Init
<Bones> Jackhammer, Init: 12 [1d10=5]
<RoseBud> 1d10+7 Init
<Bones> RoseBud, Init: 11 [1d10=4]
<Desert-Lightning> 1d10+10
<Bones> Desert-Lightning, 1d10+10: 17 [1d10=7]
<Desert-Lightning> we are doomed
<RoseBud> oh noes!
<Cataclysm> 1d10+5
<Bones> Cataclysm, 1d10+5: 14 [1d10=9]
<Chor> also, a few interesting things are happening at the beginning of the turn. Roll END-1 everyone! (that's for the scream the bloodwing has launched, plus the explosion.)
<Desert-Lightning> 1d10
<Bones> Desert-Lightning, 1d10: 6 [1d10=6]
<Cataclysm> 1d10 End 6-1
<Bones> Cataclysm, End 6-1: 4 [1d10=4]
<Desert-Lightning> fail
<Chor> anyone who fails gets -20% to skills, or -2 to stat checks, for two turns
<Jackhammer> Time for my noms!
<Light_Seeker> 1d10+7 Init
<Bones> Light_Seeker, Init: 16 [1d10=9]
<RoseBud> 1d10 End5-1
<Bones> RoseBud, End5-1: 6 [1d10=6]
<GMPuppeh> what do we want to do?
<Light_Seeker> 1d10 End
<Bones> Light_Seeker, End: 6 [1d10=6]
<Light_Seeker> made it
<Light_Seeker> just barely